Unity Now Fully Supports Apple Vision Pro's visionOS

Users can now leverage the engine's XR tools to build experiences for Apple's new headset.

Unity has officially announced that its flagship real-time 3D engine now fully supports Apple Vision Pro's visionOS, enabling Unity Pro, Enterprise, and Industry subscribers to leverage the engine's authoring workflows, built-in XR tools, and cross-platform compatibility to develop AR/VR experiences for Apple's new headset.

According to the company, Unity's support for visionOS includes templates, samples, and other resources for developers to create immersive mixed-reality games and apps using Unity's PolySpatial technology. The newly enabled support for visionOS lets one create three main types of spatial experiences:

  • Immersive mixed reality experiences that blend digital content with the real world and can run alongside other apps in the Shared Space.
  • Ports of existing virtual reality games or new, fully immersive experiences that replace a player's surroundings with another environment.
  • Content that runs in a 2D window and can be resized and repositioned by the user in the Shared Space.

Prior to becoming generally accessible, Unity's support for visionOS was available in beta for a select group of developers across a variety of industries. One such developer was Light Brick Studio, the creator of a geometric puzzle game LEGO Builder's Journey, whose Technical Lead Mikkel Fredborg had this to say about the engine's new functionality:

"Making LEGO Builder's Journey for Apple Vision Pro has been an incredible experience, working with a completely new type of interaction and rendering paradigm. Unity has been very supportive in bringing their well-known workflow to a completely new type of system. Thanks to the support for visionOS, we have been able to tap into many of the features that make Apple Vision Pro such a unique platform. You really have to try it to understand how it shifts everything."

Unity's support for visionOS, however, is not limited exclusively to the video game industry, encompassing a variety of other sectors such as wellness and automotive. Nanea Reeves, the CEO of the award-winning XR wellness platform TRIPP, also had the chance to test out and explore the software's novel capabilities:

"Building our app upon the Unity platform gives us the foundation to scale our services across multiple platforms – from launching our new AI-powered features on mobile to delivering beautiful immersive wellness experiences on Apple Vision Pro," Reeves commented. "The support we received from the Unity team always goes above and beyond."

You can learn more about building VR experiences for Apple Vision Pro with Unity by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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