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Using Unreal Engine 5's Niagara For Rendering Damage Effects

Amit Mehar is trying out alternative options to mesh decals.

Unreal Engine 5 enthusiast Amit Mehar, whose work we've featured before on 80 Level, continues his exploration of Niagara, this time experimenting with a new method for displaying damage on surfaces.

This approach is based on Amit's own Niagara Procedural Mesh plug-in, which allows Niagara systems to generate geometry at runtime and render using a custom renderer. As the developer explained, each character would likely need a distinct Niagara system. While no stats have been collected on the setup, it might be more efficient for handling localized hit locations, as covering a larger area could increase the cost of procedural mesh generation.

You can get the plug-in here and check out some of Amit's more recent experiments:

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