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V-Ray 5 for 3DS Max

Chaos Group released V-Ray 5, the latest update to the team's render engine for 3ds Max.

The newest version introduces a completely re-written VFB that adds layer-based compositing tools and light mixing for artists to control the color and intensity of lights. V-Ray Sun has now an improved sky model, plus there's a new V-Ray asset browser with over 500 material presets divided into several categories. 

What is more, there's a new material preview in the Material Editor, and Coat and Sheen layers have been added to the V-Ray material. 

Other highlights: 

  • VRayMaterial and VRayHairNextMtl materials have gained presets.
  • A new car paint material with more precise flakes filtering and reduced memory usage.
  • VRayUVWRandomizer that is to be used with VRayBitmaps (formerly VRayHDRI)and VRayTriplanarTex mapping source input with stochastic tiling support.
  • VRayMultiSubTex now has randomized hue, saturation and gamma variance options and new Random by Face material ID/Object ID/Element modes.
  • VRayCompTex has new blending modes: Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied.
  • Support for rendering in ACEScg color space with an option to recognize the texture color space from the file name.
  • VRayTriplanarTex now has the ability to be used as Mapping source for VRayBitmap.

You can learn more and find the full list of changes here

40 hand sculpted zombie detail brushes all contained within one Multi-Alpha brush.

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