V-Ray 5 for 3DS Max
Chaos Group released V-Ray 5, the latest update to the team's render engine for 3ds Max.
The newest version introduces a completely re-written VFB that adds layer-based compositing tools and light mixing for artists to control the color and intensity of lights. V-Ray Sun has now an improved sky model, plus there's a new V-Ray asset browser with over 500 material presets divided into several categories.
What is more, there's a new material preview in the Material Editor, and Coat and Sheen layers have been added to the V-Ray material.
Other highlights:
- VRayMaterial and VRayHairNextMtl materials have gained presets.
- A new car paint material with more precise flakes filtering and reduced memory usage.
- VRayUVWRandomizer that is to be used with VRayBitmaps (formerly VRayHDRI)and VRayTriplanarTex mapping source input with stochastic tiling support.
- VRayMultiSubTex now has randomized hue, saturation and gamma variance options and new Random by Face material ID/Object ID/Element modes.
- VRayCompTex has new blending modes: Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied.
- Support for rendering in ACEScg color space with an option to recognize the texture color space from the file name.
- VRayTriplanarTex now has the ability to be used as Mapping source for VRayBitmap.
You can learn more and find the full list of changes here.
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