Even though the attack had impacted less than 100 Steam users, the company decided to implement rule changes anyway.
Image credit: Valve, Half-Life: Alyx
Valve, the renowned company behind the popular online gaming platform Steam, has officially acknowledged that the Steam accounts of certain game developers were compromised, resulting in the insertion of malware into their games. While the number of affected games was relatively low, fewer than 100 Steam users installed them, Valve swiftly responded to resolve the situation.
Valve has announced important changes to the management of builds in Steamworks and the process of adding new users to the Steamworks partner. In order to enhance security, any Steamworks account that publishes builds on the default/public branch of a released app must have a phone number associated with the account. This will enable Steam to send a confirmation code via text message before proceeding. The same requirement applies to Steamworks accounts adding new users. These modifications will take place on October 24, 2023, so it is advised to add a phone number to the account promptly. Valve also plans to implement this requirement for other Steamworks actions in the future.
Image credit: Valve, Counter-Strike 2
Valve has made it clear that no exceptions will be granted regarding the new rule. This implies that developers who do not possess a phone will be required to obtain one or explore alternative methods to receive SMS messages.
"Q: I don't have a phone. What should I do?
A: Sorry, but you'll need a phone or some way to get text messages if you need to add users or set the default branch for a released app," as stated by the company.
More news on Valve, in a recently shared FAQ letter, the company has announced that they made the decision to discontinue support for macOS, as well as DirectX 9 and 32-bit operating systems, in Counter-Strike 2. They've explained the decision by saying that the technology has been moving forward and the macOS users who play the game are fewer than one percent of active CS: GO players.
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