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Volumetric Slime Cube Shader Set Up in Unity

Harry Alisavakis impresses us once more with yet another incredible Unity-powered shader.

Harry Alisavakis, a renowned VFX and Technical Artist, continues his series of mind-blowing shaders by sharing one more outstanding project. This time, the creator presented a cool-looking volumetric slime cube shader, which according to the artist, consists of "volume raymarching, some fake refraction, an attempt at clear coating, semi-transparent shadows, and more". Much like Harry's earlier projects, this incredible shader was set up in Unity.

And here's the work that served as Harry's main source of inspiration for this project:

You can learn more about Harry's other projects here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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