Vray for Unreal Engine 4
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by chadackfb@gmail.com
54 min ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

Vray for Unreal Engine 4
12 June, 2017
News

The artists dealing with architectural visualizations are soon to get Vray for Unreal Engine 4.

If you ever spoke with an architect who does 3d environments, you might have heard a lot about Vray and Unreal Engine 4. A couple of years ago, there were a lot of guys moving from traditional renders to real-time. There were a lot of new limitations, connected with game-specific requirements to 3d. There was a lot of nagging about workflow, and ultimately there was talk about UE4 renders not getting just the right kind of a photo feel, clients expect from archviz. It’s all debatable, but we were witnesses of these talks and arguments. But now it seems, we might have a Vray integration in Unreal Engine.

During the latest EUE 2017 in the Netherlands (a very cool event for 3d tech wizards), Chaos Group’s Vladimir Koylazov (at least we think it was him, cause there are no names on the slides, if you have info – let us know) did a nice presentation about a project, which provides you with a new solution, that integrates Vray into Unreal Engine 4. While we don’t have a lot of info, but we have a couple of slides from the event, which were shared by the CGarchitect.com.

It’s still very early in the development. The team managed to add a couple of nice features though:

  • Import of the .vrscene file into the UE4
  • Rendering of the scene in UE4
  • Export of .vrscene files

In the future updates they will add custom shader for the VRayMtl material and custom baking engine to bypass lightmass. We hope to see some copies for early testing around August, right after Siggraph 2017.

During the presentation, the team behind the project mentioned that offline rendering will eventually go away, leaving more space for real-time rendering. Seems like, these flames about Vray or UE4 for architectural vizualisation will go away too.

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7 Comments on "Vray for Unreal Engine 4"

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Santiago Rivera Utrilla
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Santiago Rivera Utrilla
Actually UE4 lightmass processing gives me nice Archviz quality with good processing times using distributed Swarm Agents. My customers don’t ask for farther quality as what they see normally has a “wow” effect as it is. There is a needed time to convert all vray materials to UE4 materials, but, if asset materials in UE4 goes growing, perhaps will be a time where will not be more vray-3dsmax rendering, but instant realtime picture capturing and cinematics sequencer in UE4. And the idea to give to customers images and videos will be substituted by giving to customers a realtime app of… Read more »
EDSON CARDOSO
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EDSON CARDOSO

É SHOW!

SMBV
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SMBV

OMG MAMA MIYA!

Rupert Ramiro
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Rupert Ramiro

If this takes off , i’ll get that license immediately.

Bob Dylan
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Bob Dylan

As much as I like vray, I think Octane is the one to watch out for, with integrated Brigade etc.

maromero3d
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maromero3d

This really will be a giant leap for architectural visulazation!

Vinametal
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Vinametal

Amazing! vray rules

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