Vray for Unreal Engine 4
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by Matthew Scenery.Melbourne
6 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Vray for Unreal Engine 4
12 June, 2017
News

The artists dealing with architectural visualizations are soon to get Vray for Unreal Engine 4.

If you ever spoke with an architect who does 3d environments, you might have heard a lot about Vray and Unreal Engine 4. A couple of years ago, there were a lot of guys moving from traditional renders to real-time. There were a lot of new limitations, connected with game-specific requirements to 3d. There was a lot of nagging about workflow, and ultimately there was talk about UE4 renders not getting just the right kind of a photo feel, clients expect from archviz. It’s all debatable, but we were witnesses of these talks and arguments. But now it seems, we might have a Vray integration in Unreal Engine.

During the latest EUE 2017 in the Netherlands (a very cool event for 3d tech wizards), Chaos Group’s Vladimir Koylazov (at least we think it was him, cause there are no names on the slides, if you have info – let us know) did a nice presentation about a project, which provides you with a new solution, that integrates Vray into Unreal Engine 4. While we don’t have a lot of info, but we have a couple of slides from the event, which were shared by the CGarchitect.com.

It’s still very early in the development. The team managed to add a couple of nice features though:

  • Import of the .vrscene file into the UE4
  • Rendering of the scene in UE4
  • Export of .vrscene files

In the future updates they will add custom shader for the VRayMtl material and custom baking engine to bypass lightmass. We hope to see some copies for early testing around August, right after Siggraph 2017.

During the presentation, the team behind the project mentioned that offline rendering will eventually go away, leaving more space for real-time rendering. Seems like, these flames about Vray or UE4 for architectural vizualisation will go away too.

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Santiago Rivera UtrillaEDSON CARDOSOSMBVRupert RamiroBob Dylan Recent comment authors
Santiago Rivera Utrilla
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Santiago Rivera Utrilla

Actually UE4 lightmass processing gives me nice Archviz quality with good processing times using distributed Swarm Agents. My customers don’t ask for farther quality as what they see normally has a “wow” effect as it is. There is a needed time to convert all vray materials to UE4 materials, but, if asset materials in UE4 goes growing, perhaps will be a time where will not be more vray-3dsmax rendering, but instant realtime picture capturing and cinematics sequencer in UE4. And the idea to give to customers images and videos will be substituted by giving to customers a realtime app of… Read more »

EDSON CARDOSO
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EDSON CARDOSO

É SHOW!

SMBV
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SMBV

OMG MAMA MIYA!

Rupert Ramiro
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Rupert Ramiro

If this takes off , i’ll get that license immediately.

Bob Dylan
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Bob Dylan

As much as I like vray, I think Octane is the one to watch out for, with integrated Brigade etc.

maromero3d
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maromero3d

This really will be a giant leap for architectural visulazation!

Vinametal
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Vinametal

Amazing! vray rules