If you've ever wanted to learn how to create terrains in Houdini, this is your lucky day as Nikola Damjanov, Lead Game Artist at Nordeus, has shared a nifty tutorial series where he explains the foundation layer of HF nodes and their functions, how to use generated masks to create textures in COPs, scattering geometry using the masks, applying and rendering them in a LOPnet with Karma, and other useful things.
The series consists of 13 videos, which can be watched continuously or selectively. The tutorial has color tags for Dusty Biome, Fiery Biome, and Icy Biome, which will help you navigate and choose what you want to work on. In the tutorial, the author covers such tools as Heightfields, Labs, COPs, and LOPs, and talks about shaders and rendering.