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Weekly Books: Animation For Beginners

We've prepared a list of five books that will help you get started with the complex craft of animation: physics for artists, tips from Pixar, and more. 

Our first pack is a definitive book on animation from the Academy Award-winning animator behind Who Framed Roger Rabbit? The late, great Richard Williams used examples from his legendary masterclasses to provide the underlying principles of animation that every animator needs. The book features hundreds of drawings to cover all forms of animation for professionals, students, and fans.

The next one covers drawing and sketching which are central to the art of animation, being crucial tools in designing and developing original stories, characters and layouts. The book offers a wealth of examples, exercises and tips from an number of professional animators to help beginners develop essential sketching, technical drawing and ideation techniques. Also, it includes interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker.

Pixar Storytelling reveals effective storytelling rules based on Pixar’s greatest films. It features ten chapters, exploring aspects of storytelling that Pixar excels at. You will learn what Pixar’s core story ideas all have in common, how they create compelling, moving conflict, what makes their films’ resolutions so emotionally satisfying, and more. Also, there are tips on Pixar’s character development, unique, intricate story structure and use of theme.

Our next pick will show you how to create memorable stories using animation and motion graphics by following 10 simple guidelines for concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer will teach you how to write a creative brief for your project, find and communicate your story’s big idea, create a tight story using linear and nonlinear story structures, use color to clarify and enrich your story, and more.

This amazing book shows how you should apply physics to character motion, light and shadow placement, explosions, ocean movement, and outer space scenes. First, physics concepts are explained in animator’s terms, so it’s all about animation movement and appearance. It breaks down complex mathematical concepts into clear steps you can follow to solve animation problems quickly and effectively. There’s also a bonus companion website with additional resources, including examples in movies and games, links to resources, and tips on using physics.

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