Omega Force talked about how the Karakuri crafting system helps beat difficult monsters.
Omega Force's Wild Hearts is only a day away from its full release, and we know that it's going to be a tough game. Its developers are aware of it too: in an interview with IGN, co-director Takuto Edagawa confessed that he struggles with the game's giant beasts, Kemono.
"I have quite a lot of difficulties," he said. "When we look at [the toughest Kemono in the game], those ones I die [against]. If I'm not properly prepared, I'll go in and I'll be killed."
His colleague, co-director Kotaro Hirata, doesn't have the same problem as he said he's "totally awesome" at it.
To help players beat the monsters, Omega Force invented the Karakuri crafting system, which allows players to construct objects right in the middle of battle. It was created after Edagawa and Hirata realized the enemies were too difficult and decided against nerfing their powers.
If it's still too much for you, there is always an option to call a friend and nest the monster together.
Aside from multiplayer, Wild Hearts offers crossplay so that you can continue your journey on PC, PlayStation, or Xbox.
"[Crossplay] was actually quite a significant decision for us, and it was one of the toughest things we actually had to work with in development," Edagawa said. "When we think of the fact that we want more people to play, and people from more diverse environments to play, it was definitely worth the additional effort that was required to be able to do this."
The developers have high hopes for the game and want it to be "a new pillar for Omega Force" that has "a global appeal" and a wide audience.
Wild Hearts is developed by Omega Force, a division of Koei Tecmo that was behind the Dynasty Warriors series, in partnership with EA Originals. It is set in a fantasy world inspired by feudal Japan, where you'll need to use ancient tech to fight ferocious giant beasts infused with nature itself.
The game will be released on February 17 on PlayStation 5, Xbox Series X|S, and PC.
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