Wolfenstein II Art Dump
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by Rowlan
47 min ago

If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.

by Dara Burke
2 hours ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

Wolfenstein II Art Dump
20 August, 2018

Have a look at the large collection of the Wolfenstein II: The New Colossus artwork from the talented MachineGames artists. Wolfenstein II is an excellent sequel to Wolfenstein 3D, a game that first introduced the first-person perspective in the popular franchise helping popularize the first-person shooter genre in general. Even though the latest release received mixed reviews, the art behind it meets the high bar set. Let’s enjoy it!

Myles Lambert

Wolfenstein 2: Eva’s Hammer

Eva’s Hammer was the central hub for the game, requiring lots of cross-discipline communication and teamwork. My main responsibilities were mostly in world building, level architecture, and optimization.  It was a huge amount of fun to make such an industrial space so organic, warm and lived in whilst still keeping the military aesthetic.

Wolfenstein 2: Section F

Section F is a large industrial section of Eva’s Hammer where some early combat takes place in the game. My main responsibilities were mostly in world building.  With exposed primer and built up dirt it stands in stark contrast with the white painted walls of the hub.

Wolfenstein 2: Ausmerzer Interior

The Ausmerzer is a modern flying fortress used to oppress, we kept the interior minimalist and stark with dark plastics and metals. My main responsibilities were level design, level architecture, and world building. It was a great exercise to try and make such a huge metal contraption feel light and believable. We took inspiration from WW2 air-frames and modern interior air-plane panel design.

Wolfenstein 2: Ausmerzer Exterior

The Ausmerzer is a modern flying fortress used to oppress, the exteriors needed to reflect the brutality and ferocity of the regime. My main responsibilities were level design, level architecture, and world building. We took a lot of inspiration from WW2 battleships and modern paneling techniques.


Karin Hagström

Wolfenstein 2: The Ausmerzer

Here are some shots of the work I did on The Ausmerzer for Wolfenstein 2: The New Colossus, together with Fredrik Stertman, Myles Lambert, Ayi Sanchez and Oskar Edlund (env.art/3d art). My main focus was on level architecture/environment art/props and level design.


Fredrik Stertman

Wolfenstein 2 The New Colossus – Ausmerzer interiors

Some shots from the work I did on the inside of the Ausmerzer for Wolfenstein 2 the New Colossus. My responsibilities were environment art, level architecture, props and materials.

Wolfenstein 2 The New Colossus – Wheelchair Section

Wolfenstein 2 The New Colossus – Ausmerzer

Wolfenstein 2 The New Colossus – Section F

Wolfenstein 2 The New Colossus – Submarine


Oskar Edlund

Wolfenstein 2: Hero room

Wolfenstein 2: Pigsty

Wolfenstein 2: Les halles Lyon


Ayi Sanchez

Eva’s hammer shaft

My responsibilities were mostly world building/level architecture, asset/modular sets, texturing, decals and set dressing. It was nice to achieve organic compositions with mechanical elements such as pipes and valves as well as some cozy spaces. Also been able to design some of the elements of it.

Top of the Ausmerzer

Hero corridors / Submarine

Troop deployment

Helm / Submarine

Wyatt / Max Hass rooms

Misc Rooms

Wheelchair section

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