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Disassembling the Nanite Rendering Logic

A Senior Graphics Engineer at Playground Games Emilio López shared a behind-the-scenes look at Nanite discussing the way it operates and the technical decisions behind it using a RenderDoc capture.

Take a look at this thorough breakdown of UE5's new feature called Nanite. Nanite is a system for efficiently rendering masses of geometry. In this breakdown, Emilio López shows how the tool operates, the tool's technicalities, and what processes are happening inside Nanite using a RenderDoc capture. For those who don't know, RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application.

"After showing an impressive demo last year and unleashing recently with the UE5 preview, Nanite is all the rage these days. I just had to go in and have some fun trying to figure it out and explain how I think it operates and the technical decisions behind it using a renderdoc capture," comments Emilio.

You can check out the full breakdown here. Also, don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

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