In this workshop, Adrien Vallecilla showed how to create custom textures using decals, stencils, and RGB masks in Mari, shared tips on lighting and look development in Maya, discusseв material layering and rendering in Arnold, and more. The tutorial also explains vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and discusses optimizing and organizing heavy scenes with instancing and GPU caches.
1 of 4
"Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing," states the description. "To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable."
You can learn more here.