The Gnomon team has recently released a new workshop.
Concept and Character Artist Pablo Munoz Gomez explained his workflow for generating original and appealing creature concepts using abstract 3D shapes. The workshop discusses the methodology and core concepts of the artist's techniques leading to tips to setting up final render and composite.
Pablo talks about the importance of the iterative process and the exploration of ideas, shares practical advice and tools to work with abstract forms, and more. "Although the subject of this workshop is the concept of a creature, the workflows and application of the 2D and 3D tools are not specific to creature design," states the description. "The techniques that Pablo shares are segmented in clear steps that can be applied to any type of project."
You will start by creating thumbnails using Photoshop, Krita and ZBrush. Then, you will set up an abstract "cluster" as a base to further explore the design, develop variations of this cluster and identify suggestions of a more figurative creature.
You can learn more about the workshop here.