Wrap3 - Change the Way You Process 3D-Scan Data
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Latest comments
by jenny
7 hours ago

That is really a great thing for us all. http://fewhacks.com/

by Jeff
9 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
11 hours ago

That was extremely helpful! Thank you!

Wrap3 - Change the Way You Process 3D-Scan Data
10 July, 2017

Wrap3 is a tool by Russian3DScanner that changes the way you process 3D-scan data. When working with a large set of similar objects like human scans the toolkit makes it possible to take an existing base mesh and non-rigidly fit it to each and every scan.

Wrap is also said to provide a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.

Fast Character Creation

Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates

Blendshapes Generation

Given a series of 3D-scans of an actor’s facial expressions Wrap is used to generate a set of morph-targets for further animation 


Wrapping a known topology around a full-body scan is a starting point to many autorigging tools

Virtual Try-On

Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation

You can find more details on the toolkit and buy it for $370 here


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