X-Ray: Rendering and Texturing in Maya

The CGElementary team developed a real-time rendering and texturing tool for Autodesk Maya. Today we'll have a look at it. 

The CGElementary team has developed X-Ray, a real-time rendering and texturing tool for Autodesk Maya, which helps creators to achieve light and shading quality that matches the offline render engines.

The tool allows you to calculate each aspect of rendering (Light/Reflection/SSS) with a different render engine and see the mixed result in real-time, so if you have a copy of Redshift, you can choose that as the core of lighting or SSS calculation and achieve a real-time quality that looks the same as your Redshift renders. The developers mention that the tool supports Turtle, Arnold, V-Ray, and Redshift.

The key features of the tool:

  • Focused on being Artistic
    Every light and reflection is a canvas that you can easily change, paint on and modify.
  • Multi-layer texturing (WIP)
    This part is not limited to real-time rendering, you may use it for texturing an object and use it with V-Ray or Redshift. 
  • AO - Cavity Masking
    X-Ray can bake AO and Cavity maps for you and use them for masking the layers.
  • Infinite Texture Resolution
    Using projection layers you can zoom in on your model as much as you want and still get excellent texture quality.
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Just 3 weeks ago the developers also announced the update to the tool, which now allows the artists automatically convert their Arnold materials for real-time rendering in the viewport. 

You may learn more about the X-Ray tool here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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