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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Yonder: The Cloud Catcher Chronicles is a new promising title from a small team led by a former Activison producer and an artist from Rocksteady. The developers are ready to introduce you to a beautiful stylized world with changing seasons, a day-night cycle and adorable creatures.
You will follow the roads of Gemea, a rich magical place with eight distinct environments ranging from sunny tropical beaches to frigid snowcapped summits. It is not always sunny on Gemea though – evil murk touched the fields of a once happy island and its residents are filled with despair.
You will have a chance to help local people by contributing through talents like farming, crafting, cooking, fishing and brewing, which will affect your relationships and bring some rewards. Yonder: The Cloud Catcher Chronicles is set for its next year’s launch for PS4 and PC, and will be on presented at PSX in Anaheim, California this week. So, we’ll find out whether the game has a sort of a fighting system or it’s just a peaceful experience with puzzles and quests.
One thing is quite clear. Yonder: The Cloud Catcher Chronicles is incredibly adorable and presents a rather unique world with an awesome cartoonish look. Remember Ni no Kuni and Zelda? Oh, we remember and it seems that Yonder might fill us with joy just like these two. We’ll be looking forward to getting more details during PSX this weekend.
Author: Artyom Sergeev