Kitbash, blend terrain, hide seams, and more with Tore Lervik's MeshBlend.
MeshBlend is an upcoming Unreal Engine 5 plug-in that allows controllable mesh blending. According to its creator, Tore Lervik, MeshBlend supports a wide variety of use cases, delivers high-performance results, and produces results suitable for professional-grade projects across various art styles.
Games, offline rendering, cinematics, and virtual production in Unreal are all supported, whether it's blending landscapes, hiding kitbash seams, smoothing inner-mesh transitions, or anything you come up with. As the description says: "If it's a mesh, we can blend it."
Tore has been developing MeshBlend for over a year and a half, with plans to release the initial version soon, followed by many features and improvements outlined in the public roadmap. The plug-in will be available on Fab shortly, but if you want to try it now, a playable demo is already out.
Learn more about MeshBlend here and take a look at more examples below:
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