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Zibra Liquids Gets Experimental Android Support

Check out the latest update to the real-time liquid simulation toolkit.

Zibra AI launched a major update for the Unity version of Zibra Liquids (1.5.0). The main focus of this version is experimental Android support, which makes the "solution the first real-time liquid simulation asset for mobile", states the team.  

In case you missed the news, Zibra Liquids is a cross-platform solution for real-time liquid simulation for game developers, designers, VFX artists, and game development enthusiasts. The solution allows simulating from "tens of thousands of particles on low-end smartphones to tens of millions on the high-end GPUs." The toolkit works with both Vulkan and OpenGL ES 3.2.

Improvements and updates in the new version: 

  • Zibra Liquids has OpenGL and Vulkan support on Windows.
  • Manipulators can now use any Analytic SDF shape – cube, sphere, torus, cylinder, etc. 
  • The liquid is now rendered in Scene view on URP.
  • Visualize SDF feature now works in any render mode. 
  • The team removed the "Particle Render" mode – starting from this version, Zibra Liquids has only Unity and Mesh render. 

You can find the full changelog here. The team also noted they are working on performance improvements for Android that will be released in future updates. One more thing: Oculus Quest devices are not supported in this version. You can check out our interview with Zibra AI for more details on their project. 

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