With this, Unreal Engine 5 can handle and render more complex simulations in real-time.
Zibra AI, known for ZibraVDB, its volumetric compression technology, has just unveiled a new experimental solution designed to bring massive geometry sequences into Unreal Engine in true real-time.
Zibra AI claims that ZibraGDS can handle millions of polygons, is faster and more memory-efficient than Unreal Engine's native Geometry Cache, with support for complex effects like destruction, cloth, liquid, soft bodies, and more. This new technology aims to remove some common trade-offs, such as Unreal's Geometry Cache causing bandwidth issues or VAT restricting frame count and vertex complexity.
Right now, ZibraGDS only supports importing Alembic, but USD and other formats are coming soon. However, Unity support isn't on the roadmap.. ZibraGDS is currently available as a closed alpha Unreal Engine plug-in, you can sign up for early access here.
Also, Zibra AI recently made ZibraVDB for Houdini and Unreal Engine 5 free for anyone earning under $100,000 per year. With the free license, you can use ZibraVDB in personal projects, compress and distribute OpenVDB files, and share your work with the community. Whether you're working on a passion project, exploring volumetrics for learning, or experimenting with real-time effects, you'll get full, unrestricted access to the power of ZibraVDB.
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