Matthew Hickey
Environment Artist
Creating Dishonored-Inspired Cinematic Urban Scene with Blender
Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with elements of neo-classical architecture, the process of translating a 2D concept into 3D, and adding unique dirt and wear to the props using Blender, Substance 3D Designer, and Unreal Engine.
Matthew Hickey
Nov 29, 2024
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