We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.
The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.
We're looking for a Character Clothing & Equipment 3D Artist to help modernize and expand our uniforms, tactical equipment, and wearable assets while establishing scalable workflows for future content.
What you'll be working on:
This is not a traditional character artist role.
You'll be working on systems such as:
- Creating high-quality, game-ready character clothing and equipment.
- Building modular uniforms that support multiple body types.
- Optimizing UV layouts and shared texture workflows.
- Creating scalable clothing pipelines for future content.
- Collaborating with animation and gameplay teams to ensure high-quality deformation.
- Producing assets optimized for Unreal Engine 5.
Our goal is to build a highly modular clothing system that allows us to efficiently create and expand uniforms across multiple emergency service departments.
We're looking for someone who:
- Has extensive experience creating high-quality, game-ready character clothing and equipment.
- Is proficient with Marvelous Designer, Maya and/or Blender.
- Has experience creating modular clothing systems for games.
- Has strong knowledge of UV optimization, shared textures, trim sheets, and efficient material usage.
- Understands Unreal Engine 5 asset pipelines and real-time rendering constraints.
- Can take ownership of features and propose efficient production workflows.
You do NOT need to be perfect in every area. We value quality, problem-solving, and adaptability over a perfect checklist.
Bonus experience:
- Character customization systems.
- Unreal Engine 5.
- Cloth simulation.
- Rigging or skinning.
- Military, law enforcement, or tactical equipment.
- Procedural clothing workflows.
Project context:
- Open-world UE5 project.
- Already released on Steam (early-stage but actively growing).
- Small, focused team with a strong technical foundation.
- Long-term development with ongoing content and system expansion.
Engagement:
- Contract-based (with potential for long-term collaboration).
Remote:
- Flexible scope depending on your strengths
How to apply:
Send:
- Portfolio showcasing relevant character clothing work.
- Brief explanation of your experience with modular clothing workflows.
- (Optional) Breakdown of your optimization workflow.
Contact: [email protected] / Discord: #DySands