We’re looking for a Contract VFX Artist to help bring our worlds to life through high-quality, real-time visual effects.
What You’ll Do:
- Create high-quality real-time VFX for gameplay, environments, and cinematics (particles, shaders, lighting effects, etc.).
- Design and implement effects that enhance player feedback, readability, and emotional impact.
- Work within Unreal Engine (Niagara preferred) to build, iterate, and polish effects.
- Collaborate with art direction to ensure consistency with the game’s visual style and tone.
- Partner with designers to support gameplay clarity and moment-to-moment feedback.
- Optimize VFX for performance, memory, and scalability across target platforms.
- Iterate quickly based on feedback and production needs.
- Maintain clean organization and documentation of VFX assets.
What We’re Looking For:
- 3+ years of experience creating real-time VFX for games.
- Strong portfolio demonstrating high-quality, stylized, and/or atmospheric effects.
- Experience with Unreal Engine (Niagara strongly preferred) or similar real-time engines.
- Solid understanding of shaders, materials, and particle systems.
- Ability to balance visual quality with performance constraints.
- Strong collaboration and communication skills.
- Ability to work independently and deliver assets on schedule in a contract environment.