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Director, Art Direction - Unpublished R&D Product

Riot Games

United States

Skills

  • Art Direction
  • Art Direction

As an Art Director an unpublished R&D product, you will help bring the game’s visual direction to life in a new game for players around the world.

 

Responsibilities:

 

  • Steward the game’s visual identity from concept through production.
  • Translate creative direction into clear visual standards, production practices, and scalable art workflows.
  • Drive visual quality, appeal, and gameplay readability across all player-facing art.
  • Apply deep expertise in the art style across art, animation, VFX, visual storytelling, and character-driven experiences.
  • Balance artistic ambition with technical requirements and production realities.
  • Build, lead, and mentor high-performing internal and external art teams.
  • Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work.
  • Partner across design, narrative, audio, engineering, product, and IP to ensure art strengthens the player experience.
  • Provide clear visual feedback through reviews, paintovers, references, and development guidance.
  • Maintain deep awareness of the art style, creative influences, and evolving player expectations.

 

Required Qualifications:

 

  • 12+ years of experience developing games, with 8+ years leading art teams.
  • Experience as an Art Director or key artistic decision maker on at least one shipped 3D game.
  • Experience delivering games with strong character appeal in both model and animation.
  • Strong understanding of the pipelines, production techniques, and technical constraints required to deliver stylized visuals in games.
  • Strong artistic judgment across character design, composition, shape language, color, lighting, animation, VFX, and gameplay readability.
  • Experience balancing visual quality against technical, production, platform, and team-size constraints.
  • Experience building, leading, mentoring, and aligning art teams across cross-functional game development.
  • Experience directing external vendors or distributed art teams.
  • Champion of healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality.
  • Experience leveraging emerging technologies and workflows, to accelerate visual development while maintaining artistic quality, authorship, and creative integrity.
  • A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range.
  • Experience developing games in modern game engines (i.e. Unreal, Unity, etc).
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