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Junior Game Developer

RealityJam

United States

Skills

  • Programming
  • Project Management
  • Gameplay Programming
  • Animation Programming
  • Programming
  • Project Management
  • Gameplay Programming
  • Animation Programming

Tools

  • Unity
  • Blender
  • Unity
  • Blender

About the Role

We are looking for a technically proficient Junior Game Developer to join our studio team as an apprentice, contributing to the development of the MMO game, 5th Dimension. This is a fully remote, US Department of Labor registered apprenticeship, leading to a DOL Certificate of Completion while also offering structured learning and direct involvement in shipping high-quality, multiplayer titles.

You will work using Unity, Blender, and our own integrated development environment (engine) to contribute code and 3D assets to help define the gameplay experience for our MMO games, taking a generalist approach by tackling a range of tasks across both Unity engine development, 3D modelling, and tech art.

The apprenticeship continues for 12 months from the date of commencement, and thereafter an offer for a permanent, full-time role may be made solely at our discretion, creating a progression pathway from apprenticeship to full-time employment. The apprenticeship training that supports this role is a high-intensity vocational training pathway that requires 13 hours per week of educational work with Unity and Blender, and accordingly some basic, pre-existing knowledge and experience of game design in a professional environment is advantageous.

In tandem with the apprenticeship qualification, the successful applicant will also be prepared to receive a Unity Associate Certification at the completion of the apprenticeship, with the Associate certification exam provided by Realityjam and proctored by Pearson Vue. This adds an additional, internationally recognized qualification layer to the outcomes produced by this role.

About 5th Dimension

Successful applicants will work as part of the production team for 5th Dimension, a multiplayer MMO game built in Unity, featuring rich world-building, interconnected systems, and PVP / multiplayer functionality.

The project is being developed by Virtual Reality Jam Inc dba Realityjam in partnership with 5th Dimension Games.

Before applying, please play the free demo on Steam. Please note that our interview process references the demo.

Responsibilities

  • Perform gameplay programming for story-driven visual content creation using existing gameplay systems and features, with work undertaken primarily using the Unity engine.
  • Create, design, optimize, and render 3D assets for use in-game principally using a library of existing assets and materials.
  • Implement, test, and debug core assets relating to gameplay/player experience and gameplay functionality, including 3d models and tech art-related assets and systems (pfx, interactions, etc).
  • Work with the senior dev team to integrate rendered assets and systems into the game pipeline.
  • Participate in code reviews and contribute to engineering best practices across the team.
  • Identify and resolve bugs, performance issues, and technical debt as directed.

Essential Requirements

  • Minimum 1 year of experience as a production team member at a commercial studio working on a published game title (this could be as an intern or trainee).
  • Experience using version control systems such as Git within a team environment.
  • Right to work in the USA; applicants must hold this at the time of application.
  • An intermediate understanding of the 3D pipeline in Unity, including animation, lighting, materials, rigging, etc.
  • Intermediate knowledge of the tech art / 3D art pipeline, including knowledge of 3D modelling applications in Blender.

Desirable Skills

  • Experience with Unity Netcode for GameObjects, Mirror, or an equivalent multiplayer networking framework.
  • Demonstrable experience working within a commercial Unity developer team or 3D art team.
  • Familiarity with .NET and server-side game logic.
  • Experience working with Edgegap, Photon, or similar multiplayer hosting and relay infrastructure.
  • Understanding of performance profiling and optimisation techniques in Unity.
  • Exposure to CI/CD pipelines or automated and unit testing in a games context.

Remuneration & Working Hours

  • Base wage: $20 per hour rising to $21.25 per hour after 6 months in line with the registered apprenticeship wage schedule, plus PTO and sick leave
  • Working hours: Monday to Wednesday, 11:00 am – 7:00 pm ET (including a 30-minute unpaid break - 22.5 hours per week)
  • Apprenticeship Training (Related Instruction): 13 hours per week on Thursday and Friday, 11:00 am – 6:00 pm ET (including a 30-minute break), scheduled outside working hours. As set out in the registered apprenticeship standard, related instruction is unpaid and is not counted as hours worked
  • Location: Fully remote 
  • US Department of Labor Registered Apprenticeship (Game Developer - RAPIDS Program No. 2026-CA-140092) leading to a DOL Certificate of Completion, with a progression pathway to a permanent role on successful completion

Equal Opportunities

Virtual Reality Jam Inc. is an equal opportunity employer. We are committed to creating an inclusive environment for all employees and will consider all applications. We particularly encourage applications from groups historically under-represented in the games industry.

This role is only open to candidates with the right to work in the USA. Find out more about Realityjam here, and check out the official website for 5th Dimension.

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