Tired of being a cog in a massive corporate machine pushing vertices on identical, realistic military crates? Ready to take complete ownership of a high-end project's visual and creative identity from the ground up?
At Pleasart Studios, we’ve officially moved beyond the prototype phase of our internal title, WHACKY, and are scaling our studio architecture toward our 2027 launch. Now, we’re looking for our senior art anchor to join our global remote simulation.
We don't need artists who just want to passively clear Jira tickets. We need systems-minded builders and visual visionaries who can turn surreal, reality-bending concepts into highly optimized, stunning in-engine execution.
The Work:
- Join us as our first technical hire to own the codebase, optimize our pipeline, and drive technical strategy.
- Lead development of complex, systemic gameplay in UE5; write high-performance C++ and architect scalable Blueprint frameworks.
Requirements:
- 5+ years experience shipping titles, expert-level UE5 optimization mastery, and a founding mindset.
Compensation & Growth:
- We are pre-money and building for long-term wealth and equity ownership. We value locked-in talent who want to build a studio, not just a single game:
- Phase 1 (Immediate): Significant equity ownership via our Virtual Stock Option Plan (VSOP) + a direct net Revenue Share percentage post-launch.
- Phase 2 (Milestone): Automated transition to a salary-based compensation triggered upon our upcoming funding/grant milestones.
How to apply?
- We value execution and precision over polished cover letters. To apply, email us directly at: jobs@pleasartstudios.com.
Please include:
- Your Work: A link to your portfolio, GitHub, or a comprehensive breakdown of a complex system/level layout you’ve architected in UE5.
- The Match: A brief, direct note explaining why your background makes you a strong structural match for an early-stage, equity-driven partnership.