We’re looking for a Manager, 3D Character Art, Skins – League of Legends who is a humble yet confident craft leader, passionate about stylized art, champion fantasy, and visual storytelling through form, color, and material detail.
Responsibilities:
- Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth.
- Uphold the quality bar for League of Legends cosmetics skins, ensuring consistency, readability, and alignment with League’s visual style.
- Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration.
- Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute League’s creative and artistic vision for cosmetics skins.
- Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines.
- Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
- Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
- Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams.
- Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence.
- Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production.
Required Qualifications:
- 7+ years of professional experience in 3D art for games, including stylized character or cosmetics work.
- 2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
- Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows.
- Strong understanding of art fundamentals including anatomy, form, proportion, and design.
- Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
- Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
- Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams.
- Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures.
- Passion for League of Legends and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.