Tired of being a cog in a massive corporate machine pushing vertices on identical, realistic military crates? Ready to take complete ownership of a high-end project's visual and creative identity from the ground up?
At Pleasart Studios, we’ve officially moved beyond the prototype phase of our internal title, WHACKY, and are scaling our studio architecture toward our 2027 launch. Now, we’re looking for our senior art anchor to join our global remote simulation.
We don't need artists who just want to passively clear Jira tickets. We need systems-minded builders and visual visionaries who can turn surreal, reality-bending concepts into highly optimized, stunning in-engine execution.
The Work:
- Shape the Soul of WHACKY: Model, sculpt, and retopolgize original stylized world geometry, architectural structures, unique props, and organic anomalies using Blender.
- Master the Palette: Author expressive, dark-comedic PBR materials and textures in Substance Painter and Photoshop.
- Own the Engine: Handle scene set-dressing, collision metrics, and advanced LOD optimization pipelines directly inside Unreal Engine 5.
- Lead the Tribe: Collaborate with our Creative Director and Senior Level Designer to set visual standards, while providing peer feedback to junior talent and international interns.
Requirements:
- 5+ years of professional gamedev experience with a world-class portfolio showcasing a mastery of stylized art styles (sculpted, baked, or hand-painted).
- Unreal Engine 5 mastery. You know how to make scenes look visually breathtaking without shattering the game's performance and optimization budget.
- A founding mindset backed by the extreme self-discipline required to thrive in a 100% remote, decentralized global pipeline.
Compensation & Growth:
- We are pre-money and building for long-term wealth and equity ownership. We value locked-in talent who want to build a studio, not just a single game:
- Phase 1 (Immediate): Significant equity ownership via our Virtual Stock Option Plan (VSOP) + a direct net Revenue Share percentage post-launch.
- Phase 2 (Milestone): Automated transition to a salary-based compensation triggered upon our upcoming funding/grant milestones.
How to Apply:
- Email us at: jobs@pleasartstudios.com
Please include:
- Your portfolio showing a complete breakdown of stylized assets you have taken from raw blockout to fully optimized, textured, in-engine UE5 environments.
- A brief note explaining why you are the right structural match to lead a chaotic, reality-bending pipeline like ours.
- Let’s build the foundation of this studio together.