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Senior Facial Character TD (CONTRACT)

Insomniac Games

United States

Skills

  • Character Art
  • Character Art

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency.

 

Essential Duties and Responsibilities include the following:

 

  • Authors high quality photorealistic facial rigs based on FACS using blendshapes
  • Authors rigging systems to augment or support blendshape-based facial rigs
  • Authors or contributes to systems/workflows for integrating head and body rigs
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)
  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assigned

 

Computer Skills:

 

  • Expert-level experience with Maya.
  • Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3D/4D or comparable; and with deformation transfer workflows.
  • Preferred experience working with faces for realtime applications (Unity, Unreal or other)
job

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