Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts.
Essential Duties and Responsibilities include the following:
- Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology.
- Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters.
- Expert understanding of facial skeletal and muscle anatomy;
- Collaborates with animation, character art, and engineering teams to produce high quality face rigs.
- Authors rigging systems to augment or support blendshape-based facial rigs.
- Authors high quality photorealistic facial rigs based on FACS using blendshapes.
- Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine.
- Contributes to automated tools and workflows for runtime optimization.
- Contributes to tools for ingesting 3rd party facial rigs.
- Processes and cleans 3D or 4D scan data from FACS sessions.
- Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games.
- Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines.
- Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside).
- May be asked to direct actors through FACS during facial acquisitions.
- May ingest and integrate facial assets from 3rd parties.
- May be expected to maintain relationships and provide feedback to external vendors.
- Other duties may be assigned.