Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency.
Essential Duties and Responsibilities include the following:
- Authors high quality photorealistic facial rigs based on FACS using blendshapes
- Authors rigging systems to augment or support blendshape-based facial rigs
- Authors or contributes to systems/workflows for integrating head and body rigs
- Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
- Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
- Contributes to automated tools and workflows for runtime optimization
- Contributes to tools for ingesting 3rd party facial rigs
- Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)
- Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools
- Processes and cleans 3D or 4D scan data from FACS sessions
- Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
- Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
- May be asked to direct actors through FACS during facial acquisitions
- May ingest and integrate facial assets from 3rd parties
- May be expected to maintain relationships and provide feedback to external vendors
- Other duties may be assigned
Computer Skills:
- Expert-level experience with Maya.
- Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3D/4D or comparable; and with deformation transfer workflows.
- Preferred experience working with faces for realtime applications (Unity, Unreal or other)