We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!
What You'll Be Doing:
- Deliver impactful features from concept to live, in a small cross-functional team
- Think holistically about the game and proactively coordinate with the broader Brawl team
- Generate creative design ideas for new systems and events
- Gather raw ideas broadly and craft them into actionable design documents
- Iterate on designs collaboratively, evolve them, over and over again
- Explore design spaces deeply, and find edge cases
- Quickly deconstruct key games and market shifts, and share insights with the team
- Unblock and drive execution forward, with light or no Producer support
- Review economy health, distill insights from metrics, and fine-tune values, with light or no Analyst support
- Give input on new Brawlers and game modes
- Cultivate a culture of inclusiveness, where good ideas can come from anyone
What You Have:
- Deconstructed many game systems deeply (professionally or not)
- Designed and shipped major game features/game(s)
- Leveraged game analytics meaningfully
- Passion for competitive games
- Relentless problem solver, who is also not afraid to ask for help
- Sharp communicator who frames conflicting perspectives and trade-offs succinctly
- Patient collaborator, who listens first, builds others up and always offers help
- Comfortable with ambiguity and high autonomy in a fast-paced environment