We are seeking a senior Shader / Texture Artist to define, author, and maintain high-quality materials, textures, and shader systems for real-time game environments.
What it means on a daily basis:
- Author high-quality PBR textures that align with approved art direction, style guides, and production standards.
- Create and maintain shaders, master materials, for environment, terrain, props.
- Collaborate with art director, technical artist and programmer to develop efficient materials.
- Ensure textures and shaders are optimized for target platforms, memory budgets, compression formats, and multiple SKUs.
- Support environmental material systems, including RVT-based terrain blending and distance field workflows.