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Senior Shader / Texture Artist

Gameloft

Australia

Skills

  • Texturing
  • Texturing

We are seeking a senior Shader / Texture Artist to define, author, and maintain high-quality materials, textures, and shader systems for real-time game environments.

 

What it means on a daily basis:

 

  • Author high-quality PBR textures that align with approved art direction, style guides, and production standards.
  • Create and maintain shaders, master materials, for environment, terrain, props.
  • Collaborate with art director, technical artist and programmer to develop efficient materials.
  • Ensure textures and shaders are optimized for target platforms, memory budgets, compression formats, and multiple SKUs.
  • Support environmental material systems, including RVT-based terrain blending and distance field workflows.
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