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Senior VFX Artist

Respawn Entertainment

United States

Skills

  • VFX Art
  • VFX Art

Respawn Entertainment is seeking a Senior VFX Artist who is as passionate about growing people as they are about making great effects.

 

Responsibilities:

 

  • Create and implement high-quality real-time VFX for legend abilities, weapons, seasonal content, and gameplay moments, with a focus on effects that feel impactful, polished, and competitive.
  • Help define and maintain the visual quality bar for VFX across seasonal updates, weapon releases, character abilities, and gameplay moments.
  • Actively mentor and guide VFX artists on the team — investing in their growth, helping them develop their craft, and supporting their long-term career goals.
  • Lead career development conversations, including goal-setting, performance feedback, and identifying opportunities for artists to stretch and grow.
  • Lead VFX problem-solving for complex content, including visual polish, performance constraints, and technical issues across the content pipeline.
  • Collaborate closely with Art, Design, Animation, and Engineering to develop effects that support gameplay, improve clarity, and strengthen the visual identity of Apex Legends.
  • Contribute to visual direction and help evolve Apex’s real-time VFX language, supporting production planning to ensure work is scoped and delivered effectively.

 

Qualifications:

 

  • 5+ years of professional experience as a real-time VFX artist in the games industry.
  • Strong portfolio of shipped in-game real-time VFX work; portfolio examples that showcase bombastic, gritty combat and VFX-driven player intensity are a strong plus.
  • A genuine passion for mentoring and guiding other artists — someone who finds as much satisfaction in a teammate’s breakthrough as in their own shipped work.
  • People management experience, including supporting career growth, providing regular feedback, and leading team members through development goals, is a plus.
  • Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.
  • Strong cross-discipline communication and collaboration skills with a proactive approach to feedback and problem-solving.
  • Passion for making and playing games.
  • Experience with first-person games, sci-fi art direction, or live-service seasonal content is a plus.
  • Shipped AAA game credit is a plus.
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