Juego Studios is a global game development partner supporting studios, publishers, and entertainment companies across mobile, PC, and console platforms.
Since 2013, the studio has worked on 200+ projects for 50+ clients, including Sony, Disney, Tencent, Zynga, Gameloft, Scopely, and Warner Bros. Games. Production credits include NBA 2K21, Ghostbusters: Spirits Unleashed, and RollerCoaster Tycoon® Classic, spanning game development, art, porting, and platform adaptation.
Services
- Game development services including full-cycle and co-development support for studios building games across mobile, PC, and console.
- Scalable game art studio support for teams that need production-ready assets across styles, platforms, and pipelines
- Post-launch and game liveops support including regular updates, stability, and player engagement.
- Game porting services and platform adaptation support for studios bringing existing games to mobile, PC, console, or subscription platforms.
- Dedicated developers, artists, designers, and QA specialists for studios who need to hire a game development team that can plug into existing production pipelines.
Game Development
The studio offers Unity and Unreal game development services, covering co-development and end-to-end production with concept, prototyping, engineering, QA, launch support, and LiveOps. Development work spans casual, strategy, sports, simulation, multiplayer, action, RPG, and immersive genres.
Game Art Production
Production-ready game art across 2D, 3D, concept art, characters, environments, animation, VFX, and UI/UX. Art services span stylized, casual, and semi-realistic styles, as well as AAA-quality pipelines. The studio can work within an existing art direction by integrating with client pipelines, or manage end-to-end art production from early concept to engine-ready delivery.
LiveOps Support
Content updates, events, economy tuning, balance changes, QA, bug fixes, and build support for live titles. The studio focuses on keeping games stable, engaging, and ready for regular update cycles.
Game Porting
Control adaptation, UI adjustments, performance optimization, platform compliance, certification support, and QA for mobile, PC, and console ports. They preserve the original gameplay experience while adapting builds for new devices, storefronts, input systems, and technical requirements.
Dedicated Teams and Outstaffing
Unity and Unreal Developers,2D and 3D artists, game designers, and QA specialists are available for project-based or long-term engagements. These specialists work within the client’s tools, sprint structure, review process, and delivery workflow.
Studio Highlights
- Juego Studios runs JAI, a proprietary AI pipeline for concept, art, code, and QA, tuned on a decade of shipped-title data. JAI helps move concepts to playable prototypes faster while senior talent leads review and craft.
- The studio stays involved after launch, supporting instrumentation, soft launch, onboarding, core loop, monetization, and LiveOps. Teams work toward D1, D7, D30, and ARPDAU benchmarks instead of stopping at release.
- Design, art, engineering, QA, launch, and LiveOps sit in-house under one contract - fewer handoffs, less vendor sprawl, and one team from GDD to post-launch updates.
- NDAs are signed before the first call. Source-code handover includes version history, and clients retain full ownership of their IP, code, and assets.