logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

On the web

FacebookTwitterInstagram

Marvelous Designer is a Sci-Tech Academy Award-winning cloth simulation software for CG artists to empower their designs. With its pattern-based approach, anyone can master the art of cloth and garment modeling for creative projects, regardless of initial skill level. 


Due to its intuitive & powerful features, Marvelous Designer has been adopted by top game studios and production companies, including Wētā Workshop, Netflix, Square Enix, and Ubisoft among many others. It is now considered to be setting the industry standard when it comes to character garment design and cloth simulation for big-screen film and gaming productions, including The Hobbit, Elden Ring, and Lies of P. 

Create Realistic & Dynamic Cloth Simulations  

Marvelous Designer’s interactive design interface and compatibility with multiple 3D software programs allows creators to easily incorporate Marvelous workflow for instantaneous editing, draping, and precise simulation of garments onto 3D forms.

From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last wrinkle, achieving natural fit and movement. The software’s advanced material simulation also allows for more than just garment creation, including flags, tents, sails, and many other elements that have cloth-like properties.

Take advantage of Marvelous Designer’s powerful features, such as auto-fitting suit, styleline editing, and retopology meant to free your creativity from the constraints of polygon editing and edge flow. 

CLO Virtual Fashion Inc. 

 

clovirtualfashion.com

 

One World Trade Center, 285 Fulton St FL 58 STE T, New York, NY 10007, USA

 

Email Inquiries: support@marvelousdesigner.com

Marvelous DesignerRecent articles

How to Recreate Lee Byung-Hun as Front Man from Squid Game in 3D

Learn how Jamie Chang made the 3D recreation of Lee Byung-Hun, the actor who played the Front Man in Squid Game, how the work behind the sculpt and textures was done to achieve a fantastic level of likeness.

Check Out This Amazingly Detailed Navi, a Vampire from Slavic Folklore

It looks unsettling, but also kind of interesting?

Transforming 19th-Century Painting into Beautiful 3D Environment

Sierra Division was inspired by Christian Friedrich Mali's Wash Day Before a Small Town.

Cyberpunk Iyoba of Benin Made into Cinematic Real-Time 3D Character

A beautiful work by Lena Holmfridardottir.

Creating Old Detective Character In 3D With Subtle Storytelling

Quentin Casse joined us to discuss his process behind creating an elderly detective inspired by L.A. Noire, showing how shapes and textures help tell the character's story.

Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D

Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer. 

Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer

Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.

Realistic 3D Take On Harry Potter's Alastor "Mad-Eye" Moody

Mohamed Khalaf took on the challenge of capturing the intricate details of Moody's character design.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more