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Marvelous Designer is a Sci-Tech Academy Award-winning cloth simulation software for CG artists to empower their designs. With its pattern-based approach, anyone can master the art of cloth and garment modeling for creative projects, regardless of initial skill level. 


Due to its intuitive & powerful features, Marvelous Designer has been adopted by top game studios and production companies, including Wētā Workshop, Netflix, Square Enix, and Ubisoft among many others. It is now considered to be setting the industry standard when it comes to character garment design and cloth simulation for big-screen film and gaming productions, including The Hobbit, Elden Ring, and Lies of P. 

Create Realistic & Dynamic Cloth Simulations  

Marvelous Designer’s interactive design interface and compatibility with multiple 3D software programs allows creators to easily incorporate Marvelous workflow for instantaneous editing, draping, and precise simulation of garments onto 3D forms.

From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last wrinkle, achieving natural fit and movement. The software’s advanced material simulation also allows for more than just garment creation, including flags, tents, sails, and many other elements that have cloth-like properties.

Take advantage of Marvelous Designer’s powerful features, such as auto-fitting suit, styleline editing, and retopology meant to free your creativity from the constraints of polygon editing and edge flow. 

CLO Virtual Fashion Inc. 

 

clovirtualfashion.com

 

One World Trade Center, 285 Fulton St FL 58 STE T, New York, NY 10007, USA

 

Email Inquiries: support@marvelousdesigner.com

Marvelous DesignerRecent articles

Experimenting with Houdini to Groom a Dog in a Ghost Costume

Maxime Schyns talked about the Trick or Treat project, offering an in-depth overview of the texturing and grooming workflows behind the model.

Breakdown: Setting Up a Detailed Windmill Environment in 3D

Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.

Recreating Lionel Messi in 3D with ZBrush & Substance 3D Painter

Dhairyansh Dangara told us about his 3D take on Lionel Messi, detailing each stage of the face creation workflow and explaining how his iconic jersey was simulated.

Sculpting a Frankenstein Monster with a Flower in Its Brain

Antone Magdy explained how he created the Frankie project, telling us how he proportioned the body and how he balanced the colors to make an expressive scene.

Marvelous Designer 2025.2 Released

Introducing new keyable properties, pattern-to-trim conversion, the ability to import MetaHumans as avatars, and more.

How to Set Up a Teenager's Bedroom 80s Style Scene

Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.

Check Out This Awesome Realistic 3D Portrait of Jean-Luc Picard from Star Trek

Artist Maksim Bolotov showed the work behind the iconic character.

Check Out This Highly-Realistic 3D Take on Sydney Sweeney

Bryan Soegondo showcased a new WIP model made with Maya, ZBrush, and MetaHuman.

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