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Moxy Studios


Official website

dwars.io

Independent studio developing a large-scale tactical RTS set in real Sydney suburbs, letting players command up to one million drones across authentic urban battlegrounds


dWars is an independent strategy game studio currently developing Battle of Burwood, a large-scale tactical RTS set in a near-future fractured Sydney. The game puts players in command of up to one million drones across real urban terrain, built on OpenStreetMap data, combining authentic military strategy — supply lines, flanking, overextension — with a narrative-driven storyline following characters navigating a city under machine occupation.

The project is in active early development, currently in pre-alpha with public playtests available in the browser via WebGPU. The studio builds in the open, iterating directly with a growing Discord community feeding back on combat balance, mechanics, and story. The current build features procedural audio, real-time unit upgrades, and battalion-level command systems.

Platforms: Browser (WebGPU), Desktop — mobile support in development

Jobs1

Game Designer — Combat Clarity & Animation Spec (dWars, Australian applicants only)

Moxy Studios Australia
About the project:   dWars is a real-time strategy game where you command tens of thousands of drones in large-scale tactical battles. Demo live at https://dwars.io and itch.io. We're a small indie team (Moxy Studios, Australia).   The problem you're solving:   The core combat loop works, but players aren't always sure what impact their decisions are making. We need someone who can identify exactly where that breaks down and design the feedback systems that fix it — visual language, animat

skills

  • VFX Art
  • Animation Design
  • UI & UX
  • VFX Art
  • Animation Design
  • UI & UX

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