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Official website

www.foundry.com

Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


IMAGINATION ENGINEERED

We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Capturing a Rainy Day in Islamabad with Unreal Engine 5

Zubair Tanoli explained to us how he created The Faisal Avenue project, focusing on the rain and the lightning that helped him achieve a cinematic view of the daily life in Islamabad. 

Creepy 3D Rigid Body Simulation Created in Houdini

Artist known as collectiveunconscious3d showed this setup that will make you feel uncomfortable.

The Amalfi Coast: How to Recreate a Real-Life Italian Coastline in 3D

Juyong Jeon has shared the workflows behind the Amalfi Coast-inspired environment, explaining how Houdini was used for landscaping and layout and discussing their approaches to lighting and water simulations.

The Beauty of Space Captured in 3D With Houdini & Nuke

Grab the project files and check out the tutorials to learn how to do something similar.

Breakdown: Witch & Her Spectral Cats Made with 3D Tools – Part 2

In Part 2, Fernando Aguilera Reyes told us about the shaders in his Morning Witch project, explained the lighting and rendering setups, and showed how to make glowing cats.

Foundry Launched Mari 7.5 In Open Beta

Introducing Multi-Paint, which lets users paint on several texture channels at the same time, instead of one by one.

Atmospheric Real-Time Environment Made With Photogrammetry & UE5

Julien Rollin has presented his first-ever Unreal-powered scene.

Breakdown: Creating Realistic Fan Palm Using SpeedTree & Substance 3D Painter

Gerard Ivanov discussed his work on the Fan Palm project he made using SpeedTree and Substance 3D Painter, showing how he managed to create lifelike leaves in just 24 hours.

3D Artist Reimagines Demon Slayer's Mitsuri Kanroji With Maya & UE5

Additionally, the author employed XGen, ZBrush, Mari, and Substance 3D Painter to bring the model to life.

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