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www.foundry.com

Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


IMAGINATION ENGINEERED

We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Take a Look at This Soothing Nature Scene Created Using Substance 3D

Kimié Maingonnat brought the scene to 3D with Houdini and Substance 3D Painter.

Beautiful 3D Oasis Environment Inspired by Ancient Egypt

Take a look at this stunning work, which was entirely built in Houdini.

How to Create an Environment Inspired by Wakanda and Guilin's Nature

Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.

Foundry Shipped Mari 7.5

You can now simultaneously paint across multiple texture channels, use a faster texture-transfer system, and more.

Recreating a Scene from the Rorschach Film Using Blender & Megascans

Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.

Last Login: Creating a 3D Environment With Lots of Details

Bartosz Sowa spoke about the Last Login project, discussing how he built the scene piece by piece and how he used Ambient Occlusion and Curvature Maps to get the old look on the computer and the telephone.

The Sculptframe Challenge: Making a 3D Fan Art of Arcane's Caitlyn

Alena Shunenkova explained how she created a 3D sculpt of Arcane's Caitlyn, discussing the challenges of modeling the head and the weapon and showing how she captured the hand-painted style of the original character.

Nuke 17.0 Open Beta Released By Foundry

Give it a try and share your feedback to make your compositing workflows even more powerful.

Check Out This Highly-Realistic 3D Take on Sydney Sweeney

Bryan Soegondo showcased a new WIP model made with Maya, ZBrush, and MetaHuman.

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