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3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3d Coat

Our voice

When we published first version of 3D-Coat we asked ourselves – what is our responsibility and what for may it be used? And it was serious question for us – we realize a powerful tool like 3D-Coat could be used to create beautiful works of art to inspire and bring joy, or works that provoke hatred, aggression or addiction. We are mostly Christian team, so this question is especilly sharp for us because we know that God’s law treats hatred as murder and infidelity in mind as real adultery, and we are worried about the fate of a society in which depravity is often the norm. That’s why, as the creators of 3D-Coat, we ask you consider what you do using 3D-Coat with responsibility – how it influeces other peoples and society.

We considered our position from this point of view. We think that 3D-Coat helps peoples to be creative, so it changes world to better state. We believe we are each responsible for everything we do and must ask ourselves whether we better this world or make it worse. Let us endeavor to use our creativity to better ourselves and our society.

We have found Christ really helped us to find joy and happiness, overcome inner evil and ambivalence when we repented and given Him our hearts.

We cannot–and do not want to!–control your creative activities. This is a personal appeal and not a legal demand. We realize some people may be offended by this appeal, which could impact sales, but our conscience demands it of us. Thank you for understanding.

Respectfully yours,

The Staff of Pilgway


Send your requests concerning cooperation or any other business-related matters at

3D CoatRecent articles

Creating a Retro-Futuristic Car in Blender & 3DCoat

Maksym Flud talks about the workflow for the Snail in the Woods project, describes the lighting techniques that were used, and gives advice on how to work without reference.

Creating a Stylized Paladin with ZBrush & Substance 3D Painter

Francisco Viloria has shared the sculpting and texturing process behind Kestra – a stylized paladin from an indie game – and explained how the shining mace was made in ZModeler.

3DCoat 2021.53 Has Been Released

The update brings new features and makes the processes of sculpting, texturing, and retopo easier.

Pilgway Releases 3DCoat 2021

In the long-awaited update of the tool for digital sculpting and low poly modeling, 3DCoat's library of PBR scans and smart materials becomes free.

3D Artists Talked About Jobs, Software, and How to Improve Skills

Take a look at these four 3D Artists from the Talent Platform community who talked about their dream jobs, their ways to become a better artist, and what software is their favorite.

Owl Sanctuary: Concepting an Environment in Blender and 3D Coat

Andy Walsh shared his thoughts on what it means to be a concept artist in the industry, experience with Blender, and the workflow for the project Owl Sanctuary.

Hand-Painted Witch Cafe: Texturing a Stylized Scene

Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.

Toro & Spirits: Making a Hand-Painted Prop in Blender and 3D Coat

Anastasia Shedu prepared an extensive breakdown of her stylized project Toro & Spirits: modeling, unwrapping, and animation in Blender, texturing and painting in 3D Coat and Photoshop, and rendering in Marmoset Toolbag.

Spirit Sword: Modeling a Stylized Weapon in 3ds Max and ZBrush

Cristina Martín did a breakdown of her project Spirit Sword discussing the modeling stage in 3ds Max and ZBrush, texture painting, and presentation. 

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