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3D Coat
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3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3d Coat

Our voice

When we published first version of 3D-Coat we asked ourselves – what is our responsibility and what for may it be used? And it was serious question for us – we realize a powerful tool like 3D-Coat could be used to create beautiful works of art to inspire and bring joy, or works that provoke hatred, aggression or addiction. We are mostly Christian team, so this question is especilly sharp for us because we know that God’s law treats hatred as murder and infidelity in mind as real adultery, and we are worried about the fate of a society in which depravity is often the norm. That’s why, as the creators of 3D-Coat, we ask you consider what you do using 3D-Coat with responsibility – how it influeces other peoples and society.

We considered our position from this point of view. We think that 3D-Coat helps peoples to be creative, so it changes world to better state. We believe we are each responsible for everything we do and must ask ourselves whether we better this world or make it worse. Let us endeavor to use our creativity to better ourselves and our society.

We have found Christ really helped us to find joy and happiness, overcome inner evil and ambivalence when we repented and given Him our hearts.

We cannot–and do not want to!–control your creative activities. This is a personal appeal and not a legal demand. We realize some people may be offended by this appeal, which could impact sales, but our conscience demands it of us. Thank you for understanding.

Respectfully yours,

The Staff of Pilgway

3DCoat_bulba

Send your requests concerning cooperation or any other business-related matters at
business@3d-coat.com

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Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

833 views
1 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

3806 views
5 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

2391 views
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

3276 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

2455 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

2274 views
1 comments
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

2242 views
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

3166 views
Kevin Young showed how to create a wonderful asset, which looks like it was taken from World of Warcraft.

4 October, 2017

3791 views
Andrew Krivulya did a little talk about the amazing new scene he's working on with Megascans.

29 September, 2017

1622 views
Pilgway has revealed the new version of its modeling, painting and retopology software.

27 September, 2017

907 views
Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad.

18 August, 2017

1425 views
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

2743 views
3 comments
Paul Dickinson shared some of his thoughts about creating beautiful 3d environments and showing them to the world in digital form.

12 July, 2017

5759 views
8 comments
A brilliant guide to practical photogrammetry by Jon Baginski.

10 July, 2017

2555 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

4906 views
1 comments
Artstation contest finalist Rodrigo Gonçalves shared an extended breakdown of his amazing Blacksmith character, based on an awesome concept from Tatiana Vetrova.

24 May, 2017

5003 views
1 comments
3d artist Teddy Mundy showed how he builds and textures complex mechanical environments for real-time use.

19 May, 2017

2455 views
2 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

3036 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

4598 views
Concept artist Jama Jurabaev talked about his experiments of doing 360 paintings with 3d Coat and Marmoset Toolbag. You can also find a detailed tutorial on his Gumroad.

11 May, 2017

1744 views
Weapon Artist Gregor Kopka talked about his experience creating 3d weapons for video games. Learn how perspective and camera angle influences the way you build your guns.

9 May, 2017

5560 views
3 comments
3d artist Ian Sudol discussed the production of a little diorama, inspired by a popular anime.

1 May, 2017

2123 views
2 comments
3d artist Katharina Eggert shared how she approaches her amazing 3d dioramas.

25 April, 2017

3465 views
Get all the Zbrush, Substance and 3D Coat brushes by Michael Dunnam with a special 80 Level deal.

11 April, 2017

1377 views
Sergey Lysenko presented us with a nice little breakdown, showing how he created those stunning Michelin wheels.

4 April, 2017

2878 views
1 comments
Use Photoshop gradient color maps as a base to color your creatures.

22 March, 2017

4073 views
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.

15 March, 2017

5778 views
2 comments
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

7111 views
5 comments
Italian artist Andrea Orioli discusses the creation of his Dota 2 skins.

20 February, 2017

2854 views
1 comments
Nice tips and tricks for artists interested in developing skills from Joao Sapiro Josue.

9 February, 2017

4663 views
4 comments
PBR materials for 3D Coat, Quixel Suite, Substance Painter.

20 January, 2017

1667 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

5624 views
With a simple combo of Maya and 3D Coat Danette Beatty managed to create some outstanding virtual heroes.

23 November, 2016

9002 views
3 comments
Elisabeth-Rose Smith talked about the tools and tricks, which allowed her to build 'Cat's Cradle' temple environment

9 November, 2016

3942 views
1 comments
3d artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

26 October, 2016

8190 views
2 comments
3d artist Johan De Leenheer discussed the way he builds his amazing 3d models and described the way he makes money on selling his amazing models.

6 September, 2016

3587 views
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.

25 August, 2016

6296 views
1 comments
Aleksey Sheludchenko gives tips on the production of the medieval environment in UE4, inspired by Dark Souls and Castlevania.

9 August, 2016

5300 views
5 comments
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

2009 views
Check out the latest features of the updated 3d-painting tool 3D-Coat. It’s got New Physically Based Shader, PBR, GGX exact support, new shaders.

9 July, 2016

1033 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

5527 views
Freelance 3d artist Amy Sharpe shared some tips and tricks of building great virtual heroes.

2 May, 2016

2818 views

22 April, 2016

1844 views
3d artist David Lesperance from Valve talked about the main tasks of the environment artist.

12 April, 2016

6681 views
Texture artist Antonio Neves shared some of his thoughts on creation of stylised textures for your games.

16 March, 2016

4820 views

15 March, 2016

1738 views
Warp Games talked about the production of the Nazaralan environment in Unreal Engine 4.

25 February, 2016

1630 views
Yekaterina Bourykina is an Associate Character Artist at Blizzard Entertainment who specializes in high and low poly modeling, unwrapping/packing, baking, and texturing. In this interview we learn a bit about her background, favorite tools, and tips for creating beautiful characters.

29 July, 2015

2919 views
2 comments
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.

20 July, 2015

5232 views
3 comments
3d environmental artist Andy Hansen talked about the creations of Disney-stylized scenes with the modern game development tools.

17 July, 2015

1626 views
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

3332 views
5 comments
Martin Holmberg and Thiago Klafke from Blizzard Entertainment talk about the tools and their design decisions that helped to shape Temple of Utu – an incredible environment which became one of the finalists in the Allegorythmic Throne Room challenge.

20 April, 2015

7961 views
36 comments