3D Coat
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Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
21 hours ago

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3D Coat
Tools
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3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3d Coat

Our voice

When we published first version of 3D-Coat we asked ourselves – what is our responsibility and what for may it be used? And it was serious question for us – we realize a powerful tool like 3D-Coat could be used to create beautiful works of art to inspire and bring joy, or works that provoke hatred, aggression or addiction. We are mostly Christian team, so this question is especilly sharp for us because we know that God’s law treats hatred as murder and infidelity in mind as real adultery, and we are worried about the fate of a society in which depravity is often the norm. That’s why, as the creators of 3D-Coat, we ask you consider what you do using 3D-Coat with responsibility – how it influeces other peoples and society.

We considered our position from this point of view. We think that 3D-Coat helps peoples to be creative, so it changes world to better state. We believe we are each responsible for everything we do and must ask ourselves whether we better this world or make it worse. Let us endeavor to use our creativity to better ourselves and our society.

We have found Christ really helped us to find joy and happiness, overcome inner evil and ambivalence when we repented and given Him our hearts.

We cannot–and do not want to!–control your creative activities. This is a personal appeal and not a legal demand. We realize some people may be offended by this appeal, which could impact sales, but our conscience demands it of us. Thank you for understanding.

Respectfully yours,

The Staff of Pilgway

3DCoat_bulba

Send your requests concerning cooperation or any other business-related matters at
business@3d-coat.com

Articles
Videos
Questions
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V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

3459 views
2 comments
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

2373 views
Shayleen Hulbert talked about her stylized character based on Cardcaptor Sakura manga series: sculpting, texturing, eye production, presentation, and more.

18 February, 2019

1479 views
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

2807 views
1 comments
Natacha Nielsen from Blizzard Entertainment shared her thoughts on stylized character art: approach to it, geometry, UV, texture painting, testing, and more.

4 February, 2019

3945 views
3 comments
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

2950 views
1 comments
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

2160 views
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

2141 views
Artem Gusak gave a talk on 3D-Coat, how it can help 2D artist develop 3D skills, what benefits this knowledge brings and much more.

2 October, 2018

3088 views
1 comments
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

5211 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

3862 views
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.

14 August, 2018

3752 views
1 comments
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

3796 views
Anton Kazakov broke down his incredible sci-fi stun gun fully modeled and designed in 3DCoat and KeyShot.

8 August, 2018

1829 views
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

4314 views
2 comments
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

4774 views
2 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

8939 views
1 comments
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

4735 views
5 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

8529 views
5 comments
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

3750 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

6926 views
1 comments
Pilgway has revealed a new version of a sculpting tool called 3DCoat.

8 April, 2018

2244 views
1 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

4219 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

25913 views
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

8572 views
3 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

11866 views
5 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

5529 views
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

7552 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

5170 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

4789 views
1 comments
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

4548 views
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

6751 views
Kevin Young showed how to create a wonderful asset, which looks like it was taken from World of Warcraft.

4 October, 2017

8113 views
Andrew Krivulya did a little talk about the amazing new scene he's working on with Megascans.

29 September, 2017

3089 views
Pilgway has revealed the new version of its modeling, painting and retopology software.

27 September, 2017

2119 views
Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad.

18 August, 2017

3003 views
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

5397 views
3 comments
Paul Dickinson shared some of his thoughts about creating beautiful 3d environments and showing them to the world in digital form.

12 July, 2017

8958 views
8 comments
A brilliant guide to practical photogrammetry by Jon Baginski.

10 July, 2017

4542 views
1 comments
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

8204 views
1 comments
Artstation contest finalist Rodrigo Gonçalves shared an extended breakdown of his amazing Blacksmith character, based on an awesome concept from Tatiana Vetrova.

24 May, 2017

10853 views
1 comments
3d artist Teddy Mundy showed how he builds and textures complex mechanical environments for real-time use.

19 May, 2017

3629 views
2 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

4554 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

7311 views
Concept artist Jama Jurabaev talked about his experiments of doing 360 paintings with 3d Coat and Marmoset Toolbag. You can also find a detailed tutorial on his Gumroad.

11 May, 2017

4100 views
Weapon Artist Gregor Kopka talked about his experience creating 3d weapons for video games. Learn how perspective and camera angle influences the way you build your guns.

9 May, 2017

10263 views
3 comments
3d artist Ian Sudol discussed the production of a little diorama, inspired by a popular anime.

1 May, 2017

4336 views
2 comments
3d artist Katharina Eggert shared how she approaches her amazing 3d dioramas.

25 April, 2017

6830 views
Get all the Zbrush, Substance and 3D Coat brushes by Michael Dunnam with a special 80 Level deal.

11 April, 2017

2961 views
Sergey Lysenko presented us with a nice little breakdown, showing how he created those stunning Michelin wheels.

4 April, 2017

4507 views
1 comments
Use Photoshop gradient color maps as a base to color your creatures.

22 March, 2017

5295 views
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.

15 March, 2017

9324 views
2 comments
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

10512 views
5 comments
Italian artist Andrea Orioli discusses the creation of his Dota 2 skins.

20 February, 2017

7359 views
1 comments
Nice tips and tricks for artists interested in developing skills from Joao Sapiro Josue.

9 February, 2017

7049 views
4 comments
PBR materials for 3D Coat, Quixel Suite, Substance Painter.

20 January, 2017

3662 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

8814 views
With a simple combo of Maya and 3D Coat Danette Beatty managed to create some outstanding virtual heroes.

23 November, 2016

18469 views
4 comments
Elisabeth-Rose Smith talked about the tools and tricks, which allowed her to build 'Cat's Cradle' temple environment

9 November, 2016

5362 views
1 comments
3d artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

26 October, 2016

14936 views
2 comments
3d artist Johan De Leenheer discussed the way he builds his amazing 3d models and described the way he makes money on selling his amazing models.

6 September, 2016

5112 views
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.

25 August, 2016

10294 views
1 comments
Aleksey Sheludchenko gives tips on the production of the medieval environment in UE4, inspired by Dark Souls and Castlevania.

9 August, 2016

7654 views
5 comments
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

4145 views
Check out the latest features of the updated 3d-painting tool 3D-Coat. It’s got New Physically Based Shader, PBR, GGX exact support, new shaders.

9 July, 2016

2030 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

8362 views
Freelance 3d artist Amy Sharpe shared some tips and tricks of building great virtual heroes.

2 May, 2016

5395 views

22 April, 2016

3278 views
3d artist David Lesperance from Valve talked about the main tasks of the environment artist.

12 April, 2016

10298 views
Texture artist Antonio Neves shared some of his thoughts on creation of stylised textures for your games.

16 March, 2016

11611 views

15 March, 2016

3459 views
Warp Games talked about the production of the Nazaralan environment in Unreal Engine 4.

25 February, 2016

3033 views
Yekaterina Bourykina is an Associate Character Artist at Blizzard Entertainment who specializes in high and low poly modeling, unwrapping/packing, baking, and texturing. In this interview we learn a bit about her background, favorite tools, and tips for creating beautiful characters.

29 July, 2015

4790 views
2 comments
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.

20 July, 2015

8567 views
3 comments
3d environmental artist Andy Hansen talked about the creations of Disney-stylized scenes with the modern game development tools.

17 July, 2015

3175 views
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

5571 views
5 comments
Martin Holmberg and Thiago Klafke from Blizzard Entertainment talk about the tools and their design decisions that helped to shape Temple of Utu – an incredible environment which became one of the finalists in the Allegorythmic Throne Room challenge.

20 April, 2015

15049 views
36 comments