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3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3d Coat

Our voice

When we published first version of 3D-Coat we asked ourselves – what is our responsibility and what for may it be used? And it was serious question for us – we realize a powerful tool like 3D-Coat could be used to create beautiful works of art to inspire and bring joy, or works that provoke hatred, aggression or addiction. We are mostly Christian team, so this question is especilly sharp for us because we know that God’s law treats hatred as murder and infidelity in mind as real adultery, and we are worried about the fate of a society in which depravity is often the norm. That’s why, as the creators of 3D-Coat, we ask you consider what you do using 3D-Coat with responsibility – how it influeces other peoples and society.

We considered our position from this point of view. We think that 3D-Coat helps peoples to be creative, so it changes world to better state. We believe we are each responsible for everything we do and must ask ourselves whether we better this world or make it worse. Let us endeavor to use our creativity to better ourselves and our society.

We have found Christ really helped us to find joy and happiness, overcome inner evil and ambivalence when we repented and given Him our hearts.

We cannot–and do not want to!–control your creative activities. This is a personal appeal and not a legal demand. We realize some people may be offended by this appeal, which could impact sales, but our conscience demands it of us. Thank you for understanding.

Respectfully yours,

The Staff of Pilgway


Send your requests concerning cooperation or any other business-related matters at

3D CoatRecent articles

Sci-Fi Weapon Concepting in 3D Coat

Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.

Designing Drones for Ghost Recon Breakpoint

Joe Gloria talked about the production of drone designs for Tom Clancy’s Ghost Recon Breakpoint: design development, preparation of the models for animation, texturing highlights and more.

Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush

Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.

Creating a Sci-Fi Illustration in Cinema 4D

Pasha Statkevich took CGMA course Production Illustration for Matte Painters and Concept Artists and talked about the piece created during it.

3DCoat 4.9 Released

The 3DCoat team presented a new update to its 3D modeling tool. The new version brings a bunch of improvements and fixes to Paint, Sculpt, UV/Retopo rooms and more. Let’s have a look at the new features.
Crafting a Stylized Diorama with Maya & 3D Coat

Crafting a Stylized Diorama with Maya & 3D Coat

Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.

Weapon Art: Reference Study & Hard-Surface Modeling

Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing crossbow for Metro Exodus.
Crafting a 3D Scene with a 2D Style

Crafting a 3D Scene with a 2D Style

Arthur Sarah Gonçalves shared the process of modeling, painting, and presenting his stylized scene Elf Tree using Maya and 3D Coat.
Mixing 2D and 3D in Concept Art

Mixing 2D and 3D in Concept Art

Dela Neve did a breakdown of his concept piece Ruins Scouting made with Photoshop, 3D Coat, and Blender.

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