3D Coat
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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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3D Coat
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3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3d Coat

Our voice

When we published first version of 3D-Coat we asked ourselves – what is our responsibility and what for may it be used? And it was serious question for us – we realize a powerful tool like 3D-Coat could be used to create beautiful works of art to inspire and bring joy, or works that provoke hatred, aggression or addiction. We are mostly Christian team, so this question is especilly sharp for us because we know that God’s law treats hatred as murder and infidelity in mind as real adultery, and we are worried about the fate of a society in which depravity is often the norm. That’s why, as the creators of 3D-Coat, we ask you consider what you do using 3D-Coat with responsibility – how it influeces other peoples and society.

We considered our position from this point of view. We think that 3D-Coat helps peoples to be creative, so it changes world to better state. We believe we are each responsible for everything we do and must ask ourselves whether we better this world or make it worse. Let us endeavor to use our creativity to better ourselves and our society.

We have found Christ really helped us to find joy and happiness, overcome inner evil and ambivalence when we repented and given Him our hearts.

We cannot–and do not want to!–control your creative activities. This is a personal appeal and not a legal demand. We realize some people may be offended by this appeal, which could impact sales, but our conscience demands it of us. Thank you for understanding.

Respectfully yours,

The Staff of Pilgway

3DCoat_bulba

Send your requests concerning cooperation or any other business-related matters at
business@3d-coat.com

Articles
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Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.

8 July, 2019

2004 views
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.

4 July, 2019

4079 views
1 comments
Arthur Sarah Gonçalves shared the process of modeling, painting, and presenting his stylized scene Elf Tree using Maya and 3D Coat.

19 June, 2019

2727 views
1 comments
Dela Neve did a breakdown of his concept piece Ruins Scouting made with Photoshop, 3D Coat, and Blender.

17 June, 2019

3368 views
1 comments
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

2993 views
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3033 views
1 comments
Rodrigo Gonçalves did a breakdown of his Low-Poly Model Kit made with Modo, 3D Coat, Substance Painter, and Marmoset Toolbag.

22 May, 2019

3520 views
Leah Jackson talked about her 3D concept art that got her the first place in the Blizzard Art Contest. The project was created in 3ds Max, 3DCoat & Toolbag.

16 May, 2019

2091 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

2511 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

2347 views
Alex Iveroth introduced his winning project Midsummer Flower Festival made for the Blizzard Student Art contest and talked about his workflow and experience.

25 April, 2019

2295 views
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

5037 views
3 comments
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3573 views
Shayleen Hulbert talked about her stylized character based on Cardcaptor Sakura manga series: sculpting, texturing, eye production, presentation, and more.

18 February, 2019

2105 views
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

3419 views
1 comments
Natacha Nielsen from Blizzard Entertainment shared her thoughts on stylized character art: approach to it, geometry, UV, texture painting, testing, and more.

4 February, 2019

4940 views
3 comments
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3762 views
1 comments
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

2790 views
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

2857 views
Artem Gusak gave a talk on 3D-Coat, how it can help 2D artist develop 3D skills, what benefits this knowledge brings and much more.

2 October, 2018

3999 views
1 comments
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

6055 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

4928 views
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.

14 August, 2018

5154 views
1 comments
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

4585 views
Anton Kazakov broke down his incredible sci-fi stun gun fully modeled and designed in 3DCoat and KeyShot.

8 August, 2018

2226 views
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

5377 views
2 comments
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

5733 views
2 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

11198 views
1 comments
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

5408 views
5 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

10040 views
5 comments
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

4164 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

7854 views
1 comments
Pilgway has revealed a new version of a sculpting tool called 3DCoat.

8 April, 2018

2665 views
1 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

4877 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

33172 views
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

10587 views
3 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

13105 views
5 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

6159 views
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

8295 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

5892 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

5522 views
1 comments
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

4986 views
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

7691 views
Kevin Young showed how to create a wonderful asset, which looks like it was taken from World of Warcraft.

4 October, 2017

9362 views
Andrew Krivulya did a little talk about the amazing new scene he's working on with Megascans.

29 September, 2017

3506 views
Pilgway has revealed the new version of its modeling, painting and retopology software.

27 September, 2017

2476 views
Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad.

18 August, 2017

3365 views
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

6038 views
3 comments
Paul Dickinson shared some of his thoughts about creating beautiful 3d environments and showing them to the world in digital form.

12 July, 2017

9785 views
8 comments
A brilliant guide to practical photogrammetry by Jon Baginski.

10 July, 2017

4999 views
1 comments
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

8785 views
1 comments
Artstation contest finalist Rodrigo Gonçalves shared an extended breakdown of his amazing Blacksmith character, based on an awesome concept from Tatiana Vetrova.

24 May, 2017

12320 views
1 comments
3d artist Teddy Mundy showed how he builds and textures complex mechanical environments for real-time use.

19 May, 2017

3983 views
2 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

4885 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

8436 views
Concept artist Jama Jurabaev talked about his experiments of doing 360 paintings with 3d Coat and Marmoset Toolbag. You can also find a detailed tutorial on his Gumroad.

11 May, 2017

4680 views
Weapon Artist Gregor Kopka talked about his experience creating 3d weapons for video games. Learn how perspective and camera angle influences the way you build your guns.

9 May, 2017

11514 views
3 comments
3d artist Ian Sudol discussed the production of a little diorama, inspired by a popular anime.

1 May, 2017

4906 views
2 comments
3d artist Katharina Eggert shared how she approaches her amazing 3d dioramas.

25 April, 2017

7692 views
Get all the Zbrush, Substance and 3D Coat brushes by Michael Dunnam with a special 80 Level deal.

11 April, 2017

3842 views
Sergey Lysenko presented us with a nice little breakdown, showing how he created those stunning Michelin wheels.

4 April, 2017

4985 views
1 comments
Use Photoshop gradient color maps as a base to color your creatures.

22 March, 2017

5608 views
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.

15 March, 2017

10214 views
2 comments
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

12283 views
6 comments
Italian artist Andrea Orioli discusses the creation of his Dota 2 skins.

20 February, 2017

8376 views
1 comments
Nice tips and tricks for artists interested in developing skills from Joao Sapiro Josue.

9 February, 2017

7527 views
4 comments
PBR materials for 3D Coat, Quixel Suite, Substance Painter.

20 January, 2017

4224 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

9551 views
With a simple combo of Maya and 3D Coat Danette Beatty managed to create some outstanding virtual heroes.

23 November, 2016

21516 views
4 comments
Elisabeth-Rose Smith talked about the tools and tricks, which allowed her to build 'Cat's Cradle' temple environment

9 November, 2016

5823 views
1 comments
3d artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

26 October, 2016

15857 views
2 comments
3d artist Johan De Leenheer discussed the way he builds his amazing 3d models and described the way he makes money on selling his amazing models.

6 September, 2016

5501 views
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.

25 August, 2016

11291 views
1 comments
Aleksey Sheludchenko gives tips on the production of the medieval environment in UE4, inspired by Dark Souls and Castlevania.

9 August, 2016

8244 views
5 comments
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

4683 views
Check out the latest features of the updated 3d-painting tool 3D-Coat. It’s got New Physically Based Shader, PBR, GGX exact support, new shaders.

9 July, 2016

2373 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

9260 views
Freelance 3d artist Amy Sharpe shared some tips and tricks of building great virtual heroes.

2 May, 2016

6001 views

22 April, 2016

3620 views
3d artist David Lesperance from Valve talked about the main tasks of the environment artist.

12 April, 2016

11197 views
Texture artist Antonio Neves shared some of his thoughts on creation of stylised textures for your games.

16 March, 2016

13194 views

15 March, 2016

3968 views
Warp Games talked about the production of the Nazaralan environment in Unreal Engine 4.

25 February, 2016

3453 views
Yekaterina Bourykina is an Associate Character Artist at Blizzard Entertainment who specializes in high and low poly modeling, unwrapping/packing, baking, and texturing. In this interview we learn a bit about her background, favorite tools, and tips for creating beautiful characters.

29 July, 2015

5267 views
2 comments
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.

20 July, 2015

9308 views
3 comments
3d environmental artist Andy Hansen talked about the creations of Disney-stylized scenes with the modern game development tools.

17 July, 2015

3554 views
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

6219 views
5 comments
Martin Holmberg and Thiago Klafke from Blizzard Entertainment talk about the tools and their design decisions that helped to shape Temple of Utu – an incredible environment which became one of the finalists in the Allegorythmic Throne Room challenge.

20 April, 2015

16642 views
36 comments