3DS Max
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by petr luchko
3 hours ago

awesome work!such works inspire

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3DS Max
Tools
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3ds Max® 3D modeling software provides a comprehensive modeling, animation, simulation, and rendering solution for games, film, and motion graphics artists. 3ds Max delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for working with complex, high-resolution assets.
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  • Autodesk-80.lv

3D animation

Camera sequencer
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. You can cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.

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© Autodesk, 2015

Dual Quaternion skinnin
Create better skinned characters with more realistic deformations. Avoid “bowtie” or “candy-wrapper” effects in which the mesh loses volume as deformers are twisted or pivoted, most common in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.

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© Autodesk, 2015

Character animation and rigging tools
Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

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General animation tools
Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object’s animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

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© Autodesk, 2015

Animated deformers
Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.

3D modeling and texturing

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Enhanced ShaderFX

Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns: wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Searchable node browser helps you quickly access shaders.

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© Autodesk, 2015

OpenSubdiv support
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. Parallel CPU and GPU architectures offer faster in-viewport performance for meshes with high subdivision levels.

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© Autodesk, 2015

Point Cloud support
Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

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ShaderFX
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport. Drill down into the inner workings of each basic node in the advanced mode

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© Autodesk, 2015

Placement tools
Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

3D rendering

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© Autodesk, 2015

Improved ActiveShade rendering
A faster ActiveShade preview rendering workflow supports mental ray, NVIDIA iray, and scanline renderers. Watch the effects of changing lighting or materials interactively, to more easily refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes.

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© Autodesk, 2015

Accelerated viewport performance
Increase interactivity with substantially faster navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

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Stereo Camera
With the new Stereo Camera feature set, you can create stereoscopic camera rigs to author more engaging entertainment content and design visualizations.

Dynamics and effects

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Particle Flow
Create sophisticated, realistic effects such as water, fire, spray, and snow. Build customized Particle Flow tools by combining up to 25 different suboperators with the Advanced Data Manipulation toolset. Integrate Particle Flow setups with MassFX physics simulations, using mParticles.

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© Autodesk, 2015

MassFX dynamic simulation solvers
The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

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© Autodesk, 2015

Hair and fur
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.

UI, workflow & pipeline

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© Autodesk, 2015

Design Workspace
Inspired by our years of experience with Revit and Inventor software, the Design Workspace makes the main features of 3ds Max more accessible, so you can work with more confidence. Importing design data to create high-quality stills and animation is now easier than ever, thanks to efficient, task-based workflows. Easily access object placement, lighting, rendering, modeling, and texturing tools.

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© Autodesk, 2015

Easier Revit and SketchUp imports
A tighter Revit integration makes importing models into 3ds Max faster and easier. In addition to the existing Revit File Link workflow, a new Revit importer enables you to import data up to 10 times more quickly and with much cleaner geometry. Import files from SketchUp 2014 to take your design further in 3ds Max.

Articles
Videos
Questions
Still have questions?
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

21 views
Spline Dynamics has recently released Spline Refiner, a new plugin for 3DS Max that is said to subdivide splines without changing their fundamental shape.

9 December, 2018

735 views
3 comments
Next Limit from Madrid has released RealFlow for 3DS Max which is a native integration of the popular fluid simulation tool.

5 December, 2018

532 views
Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2.

4 December, 2018

1810 views
1 comments
AMD has recently revealed a new version of its free GPU renderer for 3DS Max.

28 November, 2018

761 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

1779 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2131 views
2 comments
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2036 views
2 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

1929 views
4 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

3668 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2221 views
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2175 views
Sini Software has presented a new beta plugin for 3DS Max that is said to check and prepare models before export to Unreal Engine.

23 October, 2018

1144 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

1802 views
1 comments
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

1302 views
Autodesk has revealed a new security tool for 3DS Max that is said to deal with viruses found in Mac files.

21 October, 2018

1068 views
2 comments
Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

2031 views
1 comments
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2633 views
1 comments
Check out a tutorial with Autodesk’s Tom Hudson giving tips on creating Vegas-style fountains with the help of 3DS Max’s Fluids features. 

10 October, 2018

853 views
KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a more procedural, parametric and efficient approach.

9 October, 2018

2159 views
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

2823 views
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects.

8 October, 2018

997 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

1991 views
5 comments
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

1775 views
3DToAll has presented IKMAX,  a new rigging tool for 3ds Max.

3 October, 2018

1989 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2642 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

1666 views
Have a look at this new quick modeling guide by Damien Peinoit that will help you build atmospheric rooms in 3ds Max. 

30 September, 2018

1254 views
Miki Bencz gave a short talk on his latest 3D character study recreated from Julia Yang's black&white sketch.

24 September, 2018

3446 views
5 comments
Autodesk has recently presented a new update to its modeling tool.

23 September, 2018

1257 views
A new scattering plugin for 3DS Max that is described to be the first tool on the market that can scatter instances without them ever overlapping.

19 September, 2018

1287 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

5458 views
2 comments
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

2633 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

1464 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

1718 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2116 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2178 views
1 comments
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

4238 views
Model+Model has presented ReDeform, a new modifier plugin for 3DS Max that lets users resize objects in world units.

29 August, 2018

2005 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2092 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

2091 views
2 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

4747 views
4 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

3206 views
Check out a nice little script for 3ds Max that will help you quickly set up a virtual tour in a matter of seconds.

6 August, 2018

838 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2577 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1420 views
1 comments
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

4052 views
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

3747 views
2 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1882 views
1 comments
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

1914 views
Rens has presented a mind-blowing 8K image created with the help of AMD Radeon ProRender for 3Ds Max.

22 July, 2018

1770 views
1 comments
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

2639 views
3 comments
Take a look at a plugin for 3DS Max called KeyHydra.

17 July, 2018

1883 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

2235 views
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

4525 views
5 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

3234 views
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

2559 views
1 comments
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

4256 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

3167 views
1 comments
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

2597 views
3 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

6599 views
1 comments
Check out how Rudy Lamotte creates amazing large environments, filling it with trees, beautiful vegetation, and awesome atmospheric effects.

21 June, 2018

4446 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1503 views
1 comments
iToo Software has presented a new version of Forest Pack, its scattering plugin for 3DS Max.

18 June, 2018

1644 views
Autodesk has shared the list of changes for the latest version of the 3D modeling and animation tool.

13 June, 2018

1791 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

5336 views
5 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

2825 views
1 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2364 views
2 comments
Etienne POV, a winner of Riot Creative Contest 2017 (Stylized VFX category) shared some details of his stunning entry created in Unity!

7 June, 2018

7770 views
3 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

3705 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

2717 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

4056 views
5 comments
RapidMXS has revealed a new script for 3DS Max called Axis which lets users transform objects and sub-objects.

30 May, 2018

1729 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1498 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

2989 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

2171 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

3673 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3661 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

5211 views
1 comments
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

1414 views
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

4272 views
4 comments
Have a look at a mighty Rock Generator for 3ds Max by Poly Design.

13 May, 2018

2947 views
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1591 views
Rapid Tools has presented Octopus which is a new octal menu system for 3DS Max.

3 May, 2018

1768 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

4613 views
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

2570 views
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

2881 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

1268 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

2553 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

2854 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

2090 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

2793 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

3427 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

3413 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

3559 views
Sitni Sati has recently released FumeFX 5.0, a new version of a high-end fluid dynamics solution for 3ds Max.

29 March, 2018

1845 views
Autodesk has officially revealed 3DS Max 2019 which should be available on 22 March 2018.

21 March, 2018

3209 views
Durk van der Meer shared some advice on how to build amazing 3d environments with awesome detail.

14 March, 2018

3050 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

5278 views
Is the end of social media near? Probably not.

4 March, 2018

1651 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

4879 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

3646 views
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.

28 February, 2018

9175 views
5 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

1838 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

5377 views
9 comments
Alexander Kramer has released a new version of his script for organizing models, materials, textures and lights in 3DS Max.

21 February, 2018

1509 views
Harley Wilson shows how he uses textures, decals, and models to build a beautiful Bioshock fan art in Unreal Engine 4.

21 February, 2018

3298 views
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

1520 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

6098 views
6 comments
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

3921 views
6 comments
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

2664 views
7 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

2365 views
4 comments
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.

14 February, 2018

858 views
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

2217 views
1 comments
A useful tool for 3ds Max that lets users easily deal with with Smoothing Groups.

13 February, 2018

2403 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

4343 views
6 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

4110 views
2 comments
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

4822 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

4750 views
We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.

1 February, 2018

1519 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

2757 views
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

4080 views
2 comments
We talked to 3 developers about their path to the ‘metaverse’.

24 January, 2018

1152 views
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

3788 views
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

4897 views
1 comments
Autodesk team shared a 4-part video tutorial to working with fluids inside 3ds Max.

17 January, 2018

2335 views
We caught up with Senior Technical Artist, Alexandre Sabourin to get a glimpse at behind the scenes of Outlast 2 and find out what it’s like to be working at Red Barrels.

12 January, 2018

1325 views
1 comments
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

13444 views
8 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

4724 views
1 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

9523 views
9 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2393 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

9603 views
5 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2729 views
Michael Andreula did a little breakdown of his beautiful environment, inspired by the illustrations of concept artist Tony Holmsten.

26 December, 2017

6105 views
1 comments
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

1850 views
1 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

10202 views
Autodesk officially announced it will no longer support its engine or sell it independently.

14 December, 2017

2923 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

9445 views
1 comments
The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

11 December, 2017

1673 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

3454 views
2 comments
Darryl Johnson talked a little bit about the way he works with Megascans. Learn how to use, setup and render these assets for CGI.

4 December, 2017

2747 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

2359 views
Brian van der Vegt talked about his beautiful diorama created with the help of UE4, Substance and 3ds Max.

1 December, 2017

3277 views
1 comments
Check out a nice free script for 3ds Max by Andreas Meissner.

30 November, 2017

3822 views
Alex Senechal has shared a new video guide.

30 November, 2017

1995 views
In the earnings statement, the company stated it will cut 13% of the workforce.

29 November, 2017

1877 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

5014 views
Toivo Glumov and Natalie Kayurova showed how they created a super detailed architectural project in Unity.

28 November, 2017

11956 views
5 comments
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

4431 views
1 comments
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.

27 November, 2017

5152 views
1 comments
A tutorial by Arrimus 3D shows how you can use your game assets to create promotional materials.

23 November, 2017

1740 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

3836 views
Darryl Johnson showed a way you can set up wonderful 3d scenes with Megascans.

21 November, 2017

2405 views
Juan Camilo Alcaraz Cartagena and TurboSquid shared a two-part guide to creating an awesome New Order Stormtrooper helmet from Rogue One.

20 November, 2017

3046 views
Tobias Hofmann explained how he recreated the iconic apartment from Deus Ex Mankind.

17 November, 2017

5589 views
3 comments
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

5186 views
Celia Hogan did an amazing breakdown of her wonderful hand-painted projects, which she sculpts with Zbrush and Substance tools.

15 November, 2017

9964 views
1 comments
Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max.

15 November, 2017

1959 views