3DS Max
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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

3DS Max
Tools
9 followers
477 posts
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3ds Max® 3D modeling software provides a comprehensive modeling, animation, simulation, and rendering solution for games, film, and motion graphics artists. 3ds Max delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for working with complex, high-resolution assets.
  • Autodesk-80.lv
  • Autodesk-80.lv
  • Autodesk-80.lv

3D animation

Camera sequencer
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. You can cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.

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© Autodesk, 2015

Dual Quaternion skinnin
Create better skinned characters with more realistic deformations. Avoid “bowtie” or “candy-wrapper” effects in which the mesh loses volume as deformers are twisted or pivoted, most common in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.

Autodesk-80.lv

© Autodesk, 2015

Character animation and rigging tools
Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

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© Autodesk, 2015

General animation tools
Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object’s animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

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© Autodesk, 2015

Animated deformers
Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.

3D modeling and texturing

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© Autodesk, 2015

Enhanced ShaderFX

Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns: wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Searchable node browser helps you quickly access shaders.

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© Autodesk, 2015

OpenSubdiv support
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. Parallel CPU and GPU architectures offer faster in-viewport performance for meshes with high subdivision levels.

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© Autodesk, 2015

Point Cloud support
Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

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© Autodesk, 2015

ShaderFX
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport. Drill down into the inner workings of each basic node in the advanced mode

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© Autodesk, 2015

Placement tools
Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

3D rendering

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© Autodesk, 2015

Improved ActiveShade rendering
A faster ActiveShade preview rendering workflow supports mental ray, NVIDIA iray, and scanline renderers. Watch the effects of changing lighting or materials interactively, to more easily refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes.

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© Autodesk, 2015

Accelerated viewport performance
Increase interactivity with substantially faster navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

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© Autodesk, 2015

Stereo Camera
With the new Stereo Camera feature set, you can create stereoscopic camera rigs to author more engaging entertainment content and design visualizations.

Dynamics and effects

Autodesk-80.lv

© Autodesk, 2015

Particle Flow
Create sophisticated, realistic effects such as water, fire, spray, and snow. Build customized Particle Flow tools by combining up to 25 different suboperators with the Advanced Data Manipulation toolset. Integrate Particle Flow setups with MassFX physics simulations, using mParticles.

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© Autodesk, 2015

MassFX dynamic simulation solvers
The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

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© Autodesk, 2015

Hair and fur
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.

UI, workflow & pipeline

Autodesk-80.lv

© Autodesk, 2015

Design Workspace
Inspired by our years of experience with Revit and Inventor software, the Design Workspace makes the main features of 3ds Max more accessible, so you can work with more confidence. Importing design data to create high-quality stills and animation is now easier than ever, thanks to efficient, task-based workflows. Easily access object placement, lighting, rendering, modeling, and texturing tools.

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© Autodesk, 2015

Easier Revit and SketchUp imports
A tighter Revit integration makes importing models into 3ds Max faster and easier. In addition to the existing Revit File Link workflow, a new Revit importer enables you to import data up to 10 times more quickly and with much cleaner geometry. Import files from SketchUp 2014 to take your design further in 3ds Max.

Articles
Videos
Questions
Still have questions?
iToo Software has presented a new version of Forest Pack, its scattering plugin for 3DS Max.

18 June, 2018

209 views
Autodesk has shared the list of changes for the latest version of the 3D modeling and animation tool.

13 June, 2018

905 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

1546 views
3 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

1023 views
1 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

1138 views
2 comments
Etienne POV, a winner of Riot Creative Contest 2017 (Stylized VFX category) shared some details of his stunning entry created in Unity!

7 June, 2018

1774 views
2 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

1422 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

1560 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

1879 views
5 comments
RapidMXS has revealed a new script for 3DS Max called Axis which lets users transform objects and sub-objects.

30 May, 2018

1084 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

916 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

1474 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

940 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2053 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

2265 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

2608 views
1 comments
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

956 views
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

2522 views
4 comments
Have a look at a mighty Rock Generator for 3ds Max by Poly Design.

13 May, 2018

1327 views
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1021 views
Rapid Tools has presented Octopus which is a new octal menu system for 3DS Max.

3 May, 2018

1139 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

2374 views
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

1596 views
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

1790 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

781 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1824 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

2108 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1470 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

1827 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

2120 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

2287 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2435 views
Sitni Sati has recently released FumeFX 5.0, a new version of a high-end fluid dynamics solution for 3ds Max.

29 March, 2018

888 views
Autodesk has officially revealed 3DS Max 2019 which should be available on 22 March 2018.

21 March, 2018

2153 views
Durk van der Meer shared some advice on how to build amazing 3d environments with awesome detail.

14 March, 2018

2181 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

4136 views
Is the end of social media near? Probably not.

4 March, 2018

1133 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

3384 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

2403 views
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.

28 February, 2018

5258 views
4 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

1154 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

3929 views
9 comments
Alexander Kramer has released a new version of his script for organizing models, materials, textures and lights in 3DS Max.

21 February, 2018

984 views
Harley Wilson shows how he uses textures, decals, and models to build a beautiful Bioshock fan art in Unreal Engine 4.

21 February, 2018

2305 views
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

982 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

4536 views
6 comments
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

3034 views
6 comments
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

1949 views
7 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

1746 views
4 comments
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.

14 February, 2018

474 views
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

1516 views
1 comments
A useful tool for 3ds Max that lets users easily deal with with Smoothing Groups.

13 February, 2018

1736 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

3074 views
6 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

3019 views
2 comments
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

3948 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

3762 views
We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.

1 February, 2018

959 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1969 views
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

3227 views
2 comments
We talked to 3 developers about their path to the ‘metaverse’.

24 January, 2018

796 views
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

2707 views
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

3697 views
1 comments
Autodesk team shared a 4-part video tutorial to working with fluids inside 3ds Max.

17 January, 2018

1602 views
We caught up with Senior Technical Artist, Alexandre Sabourin to get a glimpse at behind the scenes of Outlast 2 and find out what it’s like to be working at Red Barrels.

12 January, 2018

893 views
1 comments
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

9239 views
7 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

3742 views
1 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

7013 views
9 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

1939 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

6600 views
5 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2219 views
Michael Andreula did a little breakdown of his beautiful environment, inspired by the illustrations of concept artist Tony Holmsten.

26 December, 2017

4957 views
1 comments
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

1432 views
1 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

7903 views
Autodesk officially announced it will no longer support its engine or sell it independently.

14 December, 2017

1974 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

6336 views
1 comments
The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

11 December, 2017

1149 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

2617 views
2 comments
Darryl Johnson talked a little bit about the way he works with Megascans. Learn how to use, setup and render these assets for CGI.

4 December, 2017

1624 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1914 views
Brian van der Vegt talked about his beautiful diorama created with the help of UE4, Substance and 3ds Max.

1 December, 2017

2424 views
1 comments
Check out a nice free script for 3ds Max by Andreas Meissner.

30 November, 2017

1947 views
Alex Senechal has shared a new video guide.

30 November, 2017

1574 views
In the earnings statement, the company stated it will cut 13% of the workforce.

29 November, 2017

1462 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

3788 views
Toivo Glumov and Natalie Kayurova showed how they created a super detailed architectural project in Unity.

28 November, 2017

9150 views
4 comments
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3415 views
1 comments
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.

27 November, 2017

3684 views
1 comments
A tutorial by Arrimus 3D shows how you can use your game assets to create promotional materials.

23 November, 2017

1415 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

2922 views
Darryl Johnson showed a way you can set up wonderful 3d scenes with Megascans.

21 November, 2017

1847 views
Juan Camilo Alcaraz Cartagena and TurboSquid shared a two-part guide to creating an awesome New Order Stormtrooper helmet from Rogue One.

20 November, 2017

2079 views
Tobias Hofmann explained how he recreated the iconic apartment from Deus Ex Mankind.

17 November, 2017

3764 views
3 comments
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

3958 views
Celia Hogan did an amazing breakdown of her wonderful hand-painted projects, which she sculpts with Zbrush and Substance tools.

15 November, 2017

7248 views
1 comments
Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max.

15 November, 2017

1377 views
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

1971 views
Ehsan Ebrahimzadeh discussed the production of the amazing 3d environment, that combines futuristic backgrounds with lush vegetation and gorgeous ruined houses.

13 November, 2017

2924 views
Meggie Rock talked about her latest scenes filled with beautiful vegetation she created with the help of Jeremy Huxley's vegetation course from CGMA.

13 November, 2017

3324 views
In this in-depth tutorial, Crytek shows how to build big interactive scenes with Cryengine.

10 November, 2017

2244 views
Jeroen Backx shared his amazing story, where he an amazing book in Zbrush, including a reimagining of the family coat of arms.

10 November, 2017

3121 views
Ben Nicholas shared his workflow and discussed the inspirations for creating colorful 3d experiments.

8 November, 2017

3961 views
3d artist Ted Mebratu showed some techniques he uses to build impressive lighting in Cryengine.

7 November, 2017

2951 views
1 comments
Rick Greeve talked about his latest intricate gun model created with 3ds Max and Marmoset Toolbag.

6 November, 2017

2383 views
Junmin Bang talked about his Magna Silya project, a beautiful scene created with the help of UE4, Substance, 3ds Max and ZBrush.

1 November, 2017

4959 views
Quixel continues to share awesome tutorials.

31 October, 2017

1444 views
Joshua Llorente did a little overview of his production of the wonderful Overwatch-inspired environment.

27 October, 2017

2079 views
Jonathan Abenhaim has shared a new guide for 3ds Max users.

24 October, 2017

1656 views
We've talked with environment artist SilverTM and discussed the way he creates fantastic scenes in UE4.

24 October, 2017

5063 views
Bruno Willian Reis talked a little bit about the way he's shaping up those wonderful landscapes.

19 October, 2017

2341 views
2 comments
Sebastien Tafani talked about some amazing work he's been doing with special effects for film and ads.

19 October, 2017

2946 views
1 comments
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

1945 views
Matthew Trevelyan Johns shared some things he learned during the production of amazing environments for the latest installment in the popular series.

17 October, 2017

3538 views
An official message from the developer mentions a donation of 0.01 Euros and general lack of appreciation.

17 October, 2017

2510 views
7 comments
Kamil Małagowski, a technical artist and a programmer from Poland, presented his new project.

15 October, 2017

2500 views
Leslie Van den Broeck shared a little information about the way he produced his amazing award-winning character for the Artstation competition. A very nice look at the concept production, sculpting, and painting.

3 October, 2017

3515 views
Another quick tip by Alex Senechal.

28 September, 2017

1073 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

5107 views
5 comments
Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.

27 September, 2017

4500 views
Jonathan Van Immerzeel from Staggart Creations talked about some amazing tech that allows creating incredible scenes in Unity.

26 September, 2017

9309 views
2 comments
Dragos Matkovski did a little talk about the way he creates fantastic low poly games with Unity.

21 September, 2017

2940 views
2 comments
Alexander Sychov talked about the way he creates exquisite environment art with cardboard boxes in Unreal.

20 September, 2017

5386 views
2 comments
Benjamin Lucas shows how he worked on intricate low poly stylized environments.

18 September, 2017

2909 views
1 comments
We've sat with Jeff Lydell and discussed some of the production peculiarities of Homeworld's famous spinoff/prequel. It's an incredible use of Unity.

15 September, 2017

1817 views
Bogodar Havrylyuk showed how he build his amazing vegetation substances. It's next level.

15 September, 2017

7552 views
3 comments
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.

14 September, 2017

3718 views
1 comments
Leo Brynielsson discussed the production of his nice fantasy wall. He discussed the creation of assets, vegetation, materials, and lighting.

13 September, 2017

2116 views
Jeryce Dianingana gave a little talk about his environment and explained how he modeled the place and created the water.

11 September, 2017

3768 views
A script for the tool with a rich set of parameters for advanced users.

5 September, 2017

1368 views
We've talked with Michał Piątek about the way he created his entry to The Great Transmutator VFX contest.

4 September, 2017

11168 views
6 comments
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

4390 views
Freehand Spline tool adds a lot of new possibilities for 3d modelers.

31 August, 2017

1429 views
Environment artist Sean Ian Runnels talked about his experience building amazing scenes for virtual reality game Lone Echo.

28 August, 2017

2927 views
1 comments
Talented VFX magician Kevin Leroy told a long story of getting a job in Riot Games. 80.lv was lucky to be at the campus, and we must say this is one of the most fun places in "gamedev LA".

25 August, 2017

2104 views
2 comments
We've talked with Joe Garth from Crytek about different tweaks and adjustments you can do with Megascans in Cryengine.

24 August, 2017

1555 views
Sebastian Zapata did an overview of his workflow, which utilized World Machine to build stunning virtual spaces and use them in real-time environments.

17 August, 2017

4658 views
Alex Senechal is giving away 1000 copies of his ‘Advanced Tiling Texture Techniques for Environment Design’ tutorial. UPD. Due to demand, the number of free tutorials was doubled.

17 August, 2017

3419 views
6 comments
Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

1806 views
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

6322 views
Bartek Nowak discussed some of the cool techniques he uses during the production of his wonderful complex 3d weapons.

10 August, 2017

3415 views
2 comments
Adam Kenyon showed how he created his latest scene and explained how you can use similar approach in game production.

7 August, 2017

3494 views
The developers of KeyHydra are now working on a boolean-based tool with super easy workflow that will become a part of the toolkit.

7 August, 2017

3032 views
Tapio Terävä did a short overview of his paper, detailing the 3d character production techniques.

4 August, 2017

4504 views
Ben Bickle detailed the modeling workflow, which is guided by the TurboSquid's StemCell requirements.

2 August, 2017

3083 views
2 comments
Anouk Debruyne did an overview of the methods she uses to create beautiful stylized environments and some tools that help to light this fairy tale spaces.

2 August, 2017

2404 views
Speed up your modeling process by replacing face selections by an asset from your library.

31 July, 2017

2158 views
A variety of options and settings to fine-tine the look and feel of their model with real-time updating.

28 July, 2017

1235 views
We've talked with Tim Bergholz about the techniques he uses in the Epic Mech Tutorial. He also shared a free Toolbag Tutorial on how to make pretty renders.

27 July, 2017

12022 views
3d artist Alireza Khajehali talked his approach to vegetation, photogrammetry and perfect rendering for games.

26 July, 2017

5734 views
1 comments
A collection of tools by Maxi Vazquez to optimize workflow in 3ds Max.

25 July, 2017

2277 views
A steampunk piece created with 3ds Max and V-Ray.

24 July, 2017

1590 views
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.

20 July, 2017

6773 views
Rahim Rahimi did a very interesting breakdown of the amazing scene, which was created for the Ubisoft Toronto’s annual NXT showcase competition.

19 July, 2017

3281 views
1 comments
John Martini presented a tool inspired by Polystein Kit for MODO and MeshBlend for Maya.

19 July, 2017

2891 views
3 comments
Lead Environment Artist Eric Beyhl and Lead Architect Karen Segars discussed the technical aspects of the production of Bethesda’s recent immersion sim.

18 July, 2017

4459 views
1 comments
Itoo Software has upgraded its parametric modeling plugin for 3DS Max.

18 July, 2017

1361 views
Abigail Jameson talked about the production of her amazing train interior and shared the way she builds materials, assets, and lighting.

17 July, 2017

5034 views
Olga Alekseeva did a little interview, talking about the tools she uses in her architectural visualization.

17 July, 2017

2378 views
2 comments
3d artist Dave Miragliotta shared the way he creates bright real-time environments.

13 July, 2017

3615 views
Learn the basic workflows for using the different emit modes in Phoenix FD for 3ds Max.

13 July, 2017

1358 views
3d artist Viviane Herzog showed how she modeled, textured and rendered her amazing Diver Girl project.

12 July, 2017

2888 views
1 comments
Environment Artist Richard Vinci discussed the production process behind his huge British scene.

11 July, 2017

7930 views
4 comments
Laura Menigoz and Mickaël Floury discussed in much detail the production of their stunning graduation project. 

10 July, 2017

3447 views
1 comments
Nikita Shilkin did a wonderful talk about his work on visual effects for VR game ARKTIKA.1.

10 July, 2017

3627 views
2 comments