3DS Max
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by Rathan kumar.Muthyam
15 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

3DS Max
Tools
13 followers
558 posts
0 questions answered
3ds Max® 3D modeling software provides a comprehensive modeling, animation, simulation, and rendering solution for games, film, and motion graphics artists. 3ds Max delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for working with complex, high-resolution assets.
  • Autodesk-80.lv
  • Autodesk-80.lv
  • Autodesk-80.lv

3D animation

Camera sequencer
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. You can cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.

Autodesk-80.lv

© Autodesk, 2015

Dual Quaternion skinnin
Create better skinned characters with more realistic deformations. Avoid “bowtie” or “candy-wrapper” effects in which the mesh loses volume as deformers are twisted or pivoted, most common in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.

Autodesk-80.lv

© Autodesk, 2015

Character animation and rigging tools
Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

Autodesk-80.lv

© Autodesk, 2015

General animation tools
Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object’s animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

Autodesk-80.lv

© Autodesk, 2015

Animated deformers
Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.

3D modeling and texturing

Autodesk-80.lv

© Autodesk, 2015

Enhanced ShaderFX

Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns: wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Searchable node browser helps you quickly access shaders.

Autodesk-80.lv

© Autodesk, 2015

OpenSubdiv support
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. Parallel CPU and GPU architectures offer faster in-viewport performance for meshes with high subdivision levels.

Autodesk-80.lv

© Autodesk, 2015

Point Cloud support
Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

Autodesk-80.lv

© Autodesk, 2015

ShaderFX
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport. Drill down into the inner workings of each basic node in the advanced mode

Autodesk-80.lv

© Autodesk, 2015

Placement tools
Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

3D rendering

Autodesk-80.lv

© Autodesk, 2015

Improved ActiveShade rendering
A faster ActiveShade preview rendering workflow supports mental ray, NVIDIA iray, and scanline renderers. Watch the effects of changing lighting or materials interactively, to more easily refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes.

Autodesk-80.lv

© Autodesk, 2015

Accelerated viewport performance
Increase interactivity with substantially faster navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

Autodesk-80.lv

© Autodesk, 2015

Stereo Camera
With the new Stereo Camera feature set, you can create stereoscopic camera rigs to author more engaging entertainment content and design visualizations.

Dynamics and effects

Autodesk-80.lv

© Autodesk, 2015

Particle Flow
Create sophisticated, realistic effects such as water, fire, spray, and snow. Build customized Particle Flow tools by combining up to 25 different suboperators with the Advanced Data Manipulation toolset. Integrate Particle Flow setups with MassFX physics simulations, using mParticles.

Autodesk-80.lv

© Autodesk, 2015

MassFX dynamic simulation solvers
The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

Autodesk-80.lv

© Autodesk, 2015

Hair and fur
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.

UI, workflow & pipeline

Autodesk-80.lv

© Autodesk, 2015

Design Workspace
Inspired by our years of experience with Revit and Inventor software, the Design Workspace makes the main features of 3ds Max more accessible, so you can work with more confidence. Importing design data to create high-quality stills and animation is now easier than ever, thanks to efficient, task-based workflows. Easily access object placement, lighting, rendering, modeling, and texturing tools.

Autodesk-80.lv

© Autodesk, 2015

Easier Revit and SketchUp imports
A tighter Revit integration makes importing models into 3ds Max faster and easier. In addition to the existing Revit File Link workflow, a new Revit importer enables you to import data up to 10 times more quickly and with much cleaner geometry. Import files from SketchUp 2014 to take your design further in 3ds Max.

Articles
Videos
Questions
Still have questions?
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

1745 views
Dave Wortley has released a useful Maxscript that can set up Camera Map projections of different aspect ratios.

4 February, 2019

900 views
Natacha Nielsen from Blizzard Entertainment shared her thoughts on stylized character art: approach to it, geometry, UV, texture painting, testing, and more.

4 February, 2019

2366 views
2 comments
Andrew Averkin has released Easy Peasy 2 which is an absolutely free tool for 3ds Max.

4 February, 2019

1138 views
Jesse Pitela has recently shared a guide to setting up an underwater explosion using 3DS Max and Phoenix FD.

30 January, 2019

1012 views
1 comments
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

1379 views
Have a look at a free collection of intuitive, context-sensitive tools to improve productivity in 3ds Max.

23 January, 2019

1843 views
RayFire 1.83 for 3ds Max has been released.

21 January, 2019

893 views
Grace Magnant talked about modeling and assembly of her modular Medieval Town made with UE4 and 3ds Max.

18 January, 2019

2878 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

3502 views
1 comments
Tyson Ibele has shared a new demo of tyFlow which is a replacement for PFlow in 3DS Max currently in the works.

7 January, 2019

1178 views
PolyDesign3D has revealed PolySnow which is a new particle-based tool for adding and meshing snow to objects inside 3DS Max. 

4 January, 2019

1469 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

2576 views
Alexander Kramer has recently updated his script for organizing models, materials, textures, and lights in 3DS Max.

20 December, 2018

1346 views
1 comments
Eloi Andaluz Fullà has recently shared a video discussing how 3DS Max’s Nitrous viewport can be changed to achieve some of the raster effects from Blender 2.8’s new EEVEE viewport.

19 December, 2018

2199 views
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

4557 views
4 comments
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

5938 views
Autodesk has revealed the latest version of 3ds Max that brings ActiveShade viewport, improved Revit version compatibility, and more.

13 December, 2018

1856 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

2768 views
Spline Dynamics has recently released Spline Refiner, a new plugin for 3DS Max that is said to subdivide splines without changing their fundamental shape.

9 December, 2018

1329 views
3 comments
Next Limit from Madrid has released RealFlow for 3DS Max which is a native integration of the popular fluid simulation tool.

5 December, 2018

909 views
Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2.

4 December, 2018

2857 views
1 comments
AMD has recently revealed a new version of its free GPU renderer for 3DS Max.

28 November, 2018

997 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

2370 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2758 views
2 comments
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2532 views
2 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

2559 views
4 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

4601 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2862 views
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2725 views
Sini Software has presented a new beta plugin for 3DS Max that is said to check and prepare models before export to Unreal Engine.

23 October, 2018

1417 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

2430 views
1 comments
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

1713 views
Autodesk has revealed a new security tool for 3DS Max that is said to deal with viruses found in Mac files.

21 October, 2018

1418 views
2 comments
Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

2679 views
1 comments
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

3146 views
1 comments
Check out a tutorial with Autodesk’s Tom Hudson giving tips on creating Vegas-style fountains with the help of 3DS Max’s Fluids features. 

10 October, 2018

1008 views
KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a more procedural, parametric and efficient approach.

9 October, 2018

2702 views
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

3499 views
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects.

8 October, 2018

1191 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

2556 views
5 comments
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

2103 views
3DToAll has presented IKMAX,  a new rigging tool for 3ds Max.

3 October, 2018

2460 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

3142 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

2159 views
Have a look at this new quick modeling guide by Damien Peinoit that will help you build atmospheric rooms in 3ds Max. 

30 September, 2018

1434 views
Miki Bencz gave a short talk on his latest 3D character study recreated from Julia Yang's black&white sketch.

24 September, 2018

4679 views
6 comments
Autodesk has recently presented a new update to its modeling tool.

23 September, 2018

1485 views
A new scattering plugin for 3DS Max that is described to be the first tool on the market that can scatter instances without them ever overlapping.

19 September, 2018

1520 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

6875 views
2 comments
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

3202 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

1687 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

2217 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2560 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2639 views
1 comments
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

4818 views
Model+Model has presented ReDeform, a new modifier plugin for 3DS Max that lets users resize objects in world units.

29 August, 2018

2306 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2446 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

2283 views
2 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

5676 views
4 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

3592 views
Check out a nice little script for 3ds Max that will help you quickly set up a virtual tour in a matter of seconds.

6 August, 2018

980 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

3125 views
2 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1694 views
1 comments
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

4634 views
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

4222 views
2 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

2154 views
1 comments
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

2337 views
1 comments
Rens has presented a mind-blowing 8K image created with the help of AMD Radeon ProRender for 3Ds Max.

22 July, 2018

1962 views
1 comments
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

3111 views
3 comments
Take a look at a plugin for 3DS Max called KeyHydra.

17 July, 2018

2118 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

2480 views
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

5125 views
5 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

3691 views
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

2926 views
1 comments
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

4693 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

3559 views
1 comments
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

2933 views
3 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

7687 views
1 comments
Check out how Rudy Lamotte creates amazing large environments, filling it with trees, beautiful vegetation, and awesome atmospheric effects.

21 June, 2018

5091 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1702 views
1 comments
iToo Software has presented a new version of Forest Pack, its scattering plugin for 3DS Max.

18 June, 2018

1977 views
Autodesk has shared the list of changes for the latest version of the 3D modeling and animation tool.

13 June, 2018

1932 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

5808 views
5 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

3116 views
2 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2598 views
2 comments
Etienne POV, a winner of Riot Creative Contest 2017 (Stylized VFX category) shared some details of his stunning entry created in Unity!

7 June, 2018

9463 views
3 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

4053 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

2969 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

4453 views
5 comments
RapidMXS has revealed a new script for 3DS Max called Axis which lets users transform objects and sub-objects.

30 May, 2018

1912 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1670 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

3310 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

2420 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

3954 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3961 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

5656 views
1 comments
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

1548 views
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

4561 views
4 comments
Have a look at a mighty Rock Generator for 3ds Max by Poly Design.

13 May, 2018

3452 views
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1813 views
Rapid Tools has presented Octopus which is a new octal menu system for 3DS Max.

3 May, 2018

1989 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

5190 views
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

2812 views
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

3121 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

1438 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

2771 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

3079 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

2292 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

3094 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

3885 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

3689 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

4081 views
Sitni Sati has recently released FumeFX 5.0, a new version of a high-end fluid dynamics solution for 3ds Max.

29 March, 2018

2152 views
Autodesk has officially revealed 3DS Max 2019 which should be available on 22 March 2018.

21 March, 2018

3515 views
Durk van der Meer shared some advice on how to build amazing 3d environments with awesome detail.

14 March, 2018

3302 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

5573 views
Is the end of social media near? Probably not.

4 March, 2018

1815 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

5244 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

3969 views
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.

28 February, 2018

10515 views
6 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

2077 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

5723 views
9 comments
Alexander Kramer has released a new version of his script for organizing models, materials, textures and lights in 3DS Max.

21 February, 2018

1684 views
Harley Wilson shows how he uses textures, decals, and models to build a beautiful Bioshock fan art in Unreal Engine 4.

21 February, 2018

3688 views
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

1785 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

6688 views
6 comments
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

4239 views
6 comments
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

2894 views
7 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

2537 views
4 comments
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.

14 February, 2018

995 views
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

2457 views
1 comments
A useful tool for 3ds Max that lets users easily deal with with Smoothing Groups.

13 February, 2018

2580 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

4736 views
6 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

4496 views
2 comments
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

5121 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

5056 views
We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.

1 February, 2018

1714 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

3089 views
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

4372 views
2 comments
We talked to 3 developers about their path to the ‘metaverse’.

24 January, 2018

1256 views
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

4084 views
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

5221 views
1 comments
Autodesk team shared a 4-part video tutorial to working with fluids inside 3ds Max.

17 January, 2018

2654 views
We caught up with Senior Technical Artist, Alexandre Sabourin to get a glimpse at behind the scenes of Outlast 2 and find out what it’s like to be working at Red Barrels.

12 January, 2018

1481 views
1 comments
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

14698 views
8 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

5001 views
1 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

10501 views
9 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2579 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

10616 views
5 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2906 views
Michael Andreula did a little breakdown of his beautiful environment, inspired by the illustrations of concept artist Tony Holmsten.

26 December, 2017

6457 views
1 comments
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

2029 views
1 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

10877 views
Autodesk officially announced it will no longer support its engine or sell it independently.

14 December, 2017

3198 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

11091 views
1 comments
The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

11 December, 2017

1862 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

3714 views
2 comments