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Latest comments
by Vaidas
46 min ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

by Amy
4 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
4 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

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Founded in 2007 ADIA DIGITAL ART began as a game art service company focused on innovating upon the dated A+B project business model that many art suppliers based their survivability around. It was a good year for games, and content developers were searching for more than just a skilled art team but wanted wholesome solutions to problems that required scale, solid project management, and continued business stability that preserved invaluable mindshare.

Simultaneously, our CGI division has developed processes surpassing most motion graphics teams in Asia. In 2012 ADIA PICTURES was born, recognized today as one of the best animation and FX houses on this side of the planet, embolstered by talent attracted from worldwide.

The two entities are gathered under the ADIA ENTERTAINMENT mantel with the unique business model of shared resources, creating a platform for innovation in service quality and creative technology.

Servises:

  • In-house renderfarm.
  • End-to-end solution for feature/TV animation, game trailers, commercials, and film/broadcasting VFX.
  • World-class CGI visual production pipeline.
  • 3D Characters 3D Props & Environments
  • Levels (Unity, U3, & Cry3)
  • Rigging & Animation
  • 2D Game Assets
  • Concept Art
  • Casual Game Assets
  • Motion-capture clean-up
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