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*She

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Adobe Photoshop
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Adobe Photoshop is the market-leading image editing application made by Adobe Systems of San Jose, CA. Although originally designed for editing images for print, Photoshop is used today for a wide range of other amateur and professional purposes.
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The power of depth and dimension
Using shadows, reflections, lights, and a host of intuitive controls in Photoshop Extended, you can create anything from surreal 3D artwork to realistic 3D scenes.

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Photohop blur © Adobe, 2015

The power to supercharge your workflows
Bring your vision to life faster with the Mercury Graphics Engine and other productivity-boosting features that help Photoshop keep pace with your ideas.

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Photoshop painting © Adobe, 2015

The power to astonish
Transform your images in Photoshop with such ease, control, and speed—and with such amazing results—it feels like magic.

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An old photograph © Adobe, 2015

The power of hidden gems
Discover the hidden gems in Photoshop—practical, timesaving ways to express your ideas, create your art, and surpass your best work.

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Fruit London © Adobe, 2015

The power to whet your appetite

Use flexible layers and precise selection and masking tools to create images that evoke feelings, set styles, and make your visions real.

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Editing in Photoshop © Adobe, 2015

The power to illustrate
With a rich set of pens, brushes, and color and painting tools, Photoshop helps you take the audience out of their lives and into your world.

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An image from the Monsters project © Adobe, 2015

The power to put ideas in motion
Ensure that every image frame works hard—and your films, videos, animations and effects work magic—by using Photoshop to edit, paint, clone, and add text.

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Photoshop cosmos © Adobe, 2015

The power to see the world
Whether you need to extract information from images or use them to communicate findings, powerful Photoshop tools help you process, correct, and measure—and visualize your data.

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A collage in Photoshop © Adobe, 2015

The power to bring people together
A worldwide phenomenon with millions of Facebook fans, Photoshop helps people convey information, share experiences, and create delight in infinitely beautiful and interesting ways.

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Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.

21 May, 2019

1578 views
Montreal, Canada-based E.d. films revealed a new tool that lets users convert 2D drawings into 3D content.

21 May, 2019

1299 views
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

763 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

3076 views
3 comments
Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.

15 May, 2019

1735 views
2 comments
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

3482 views
4 comments
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

2213 views
1 comments
Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes.

13 May, 2019

1560 views
Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

2410 views
7 comments
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

2719 views
Want to master the compositing technique? Pablo Munoz Gomez developed a cheatsheet to turn your ZBrush render passes into a stunning image in Photoshop.

6 May, 2019

2102 views
1 comments
Harry Stringer prepared a breakdown of his new game-ready Forest Diorama made in Maya and Photoshop.

3 May, 2019

4408 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

1658 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

1604 views
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

4345 views
2 comments
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

1534 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

3550 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

3736 views
6 comments
Adobe announced performance updates and new innovations for video and audio tools in Adobe Creative Cloud to improve efficiency in video production.

5 April, 2019

1073 views
Arthur de Padua talked about designing and releasing weapon skins for CS:GO, the way it works in the Steam Workshop, and the weapon design in general.

4 April, 2019

1988 views
3 comments
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

4106 views
2 comments
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

2228 views
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

3739 views
1 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

11055 views
2 comments
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

2644 views
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

7808 views
2 comments
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

3735 views
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

1926 views
Yumi Batgerel did a breakdown of her Japanese female warrior, made with ZBrush, Maya, and Photoshop and shared a bunch of useful tutorials and brushes. 

21 January, 2019

3392 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

3101 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3152 views
1 comments
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

3791 views
Oswaldo Salazar did a breakdown of his recent sculpt of Garrison made in ZBrush & Photoshop and talked about stylized character sculpting in general.

18 December, 2018

3233 views
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

6630 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

3895 views
At its annual Adobe Max conference, Adobe revealed that a complete version of Photoshop is coming to iPad in 2019.

15 October, 2018

1531 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2893 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

4119 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

4208 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

2393 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

2841 views
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

3116 views
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

8891 views
5 comments
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

2645 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

3612 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

3867 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

6473 views
2 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

28017 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

4479 views
Scott Warren shared some thoughts on building the amazing moody lighting for Call of Duty: World War II.

1 March, 2018

4151 views
1 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

2369 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

6330 views
9 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

12295 views
5 comments
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas.

23 January, 2018

11632 views
5 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

3545 views
Shaun Mooney shared the workflow he used for the production of this amazing Wipeout fan art.

19 January, 2018

4056 views
Stefan Jevremović did an overview of the way you can approach beautiful stylized visual effects. Learn how you can do stuff similar to League of Legends.

17 January, 2018

14729 views
6 comments
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

4652 views
1 comments
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.

16 January, 2018

12660 views
8 comments
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

6818 views
1 comments
Calvin Verhoolen showed some of the cool stuff he learned about the creation of real-time hair for game characters. 

11 January, 2018

20835 views
2 comments
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

7756 views
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

8736 views
1 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

7690 views
4 comments
Check out this amazing photobash kit and some things you can actually do with it.

2 January, 2018

2520 views
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

3957 views
Lina Sidorova has shared a nice breakdown that goes over the process of creating beautiful concept artworks in ZBrush and Photoshop.

21 December, 2017

1976 views
1 comments
Hugh Trombley did a very nice overview of his 'Train Car' environment, which was inspired by Clinton Crumpler's work.

15 December, 2017

4029 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

13514 views
1 comments
Aney Sieko did a wonderful overview of one of his character homage from World of Warcraft. Check out his Artstation for more amazing work.

13 December, 2017

5375 views
2 comments
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.

7 December, 2017

5170 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

8926 views
2 comments
It appears that if you're not comfortable with 3D tools, there's an easy way to generate models in Photoshop.

30 November, 2017

2078 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

16623 views
6 comments
Jama Jurabaev, a professional concept artist at ILM, has released a new video guide that goes over the process of turning a flat 2D painting into a 3D artwork.

28 November, 2017

2372 views
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

6169 views
Paul Canavan has recently shared a 16-minute guide to creating 3D concepts with Photoshop.

16 November, 2017

2812 views
Tomer Meltser shared a wonderful breakdown of his amazing 3d environment, which uses a bunch of amazing 3d assets, bright materials, and gorgeous water.

16 November, 2017

6981 views
1 comments
Celia Hogan did an amazing breakdown of her wonderful hand-painted projects, which she sculpts with Zbrush and Substance tools.

15 November, 2017

12979 views
1 comments
In this in-depth tutorial, Crytek shows how to build big interactive scenes with Cryengine.

10 November, 2017

3274 views
Zale talked about the production of a very cool Night In The Woods fan art. Hopefully, it will help you to build a similar kind of look.

3 November, 2017

2031 views
We've talked with Kate Craig from Fullbright Company about her work and the way she approaches level design of very narrative-heavy games.

3 November, 2017

4168 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

5008 views
1 comments
Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4.

30 October, 2017

2099 views
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

4677 views
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.

20 October, 2017

11458 views
1 comments
Are you not happy with Photoshop's default brush manager?

17 October, 2017

3550 views
Superluminal has updated its node-based, modular 3D particle system for After Effects.

28 September, 2017

1905 views
Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.

27 September, 2017

7234 views
A new brush set on Gumroad from Sephiroth Art.

21 September, 2017

2929 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

6260 views
Talented VFX magician Kevin Leroy told a long story of getting a job in Riot Games. 80.lv was lucky to be at the campus, and we must say this is one of the most fun places in "gamedev LA".

25 August, 2017

3216 views
3 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

3413 views
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

10548 views
Russian illustrator Max Degtyarev created a fantastic 2d rendition of the Moscow underground train stations overtaken by hordes of living dead.

9 August, 2017

2709 views
1 comments
Joshua Lynch talked about some of the amazing materials he created and shared his thoughts on the search for realims in material design.

8 August, 2017

7197 views
3 comments
Conrad W Allan discussed matte painting and talked a bit about the new service Matte Paint, which supplies a bunch of high-quality photos for game artists.

4 August, 2017

7542 views
Anouk Debruyne did an overview of the methods she uses to create beautiful stylized environments and some tools that help to light this fairy tale spaces.

2 August, 2017

4032 views
Senior environment artist Clinton Crumpler from The Coalition talked about some of his thoughts on breaking into the industry and shared some helpful production ideologies and habits.

28 July, 2017

5494 views
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.

26 July, 2017

16770 views
2 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

4738 views
3 comments
Claudio Clemente created a virtual copy of the character, portrayed by Peter Dinklage.

17 July, 2017

4231 views
1 comments
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.

11 July, 2017

10154 views
1 comments
Senior environment artist Fanny Vergne shared some very interesting points on designing great stylized worlds for games.

4 July, 2017

7868 views
1 comments
3d artist Rafael Chies discussed the production of some of his beautiful little scene, inspired by Tom & Jerry and Rescue Rangers.

3 July, 2017

4126 views
Illustrator and 2d game artist Aïda de Ridder showed how she animates her amazing characters in 2d.

29 June, 2017

11120 views
3 comments
A free video guide by Marc Brunet.

20 June, 2017

2307 views
A step-by-step video tutorial by Arunz Creation.

20 June, 2017

3268 views
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

2142 views
Carefully created brushes with clean alpha and transparency for CS2 to CC users.

16 June, 2017

4043 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

8362 views
1 comments
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

4265 views
Environment artist Trent Sivek discussed the way he approached the production of the amazing graduate project at Ringling College of Art & Design.

2 June, 2017

8479 views
2 comments
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

8876 views
1 comments
DOOM VFX artist Wirginia Romanowska talked about the way visual effects are produced and used in video games.

25 May, 2017

7291 views
1 comments
Najim Filali and Patrycja Skrzynska discussed the way they created a simple and incredibly well-lit scene in the swamps.

22 May, 2017

3876 views
1 comments
Kahlil Reedy discussed the production process behind his latest UE4 project, giving tons of details on composition, meshes, foliage, lighting and post-production. 

19 May, 2017

6649 views
2 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

4653 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

8020 views
We've talked with Jon Arellano about his approach to the production of rich and colorful 3d environments. Currently, Jon is working on the huge MMOG from Intrepid Studios as the senior environment artist.

12 May, 2017

6405 views
3d artist Alexandr Trenovszki discussed the way he approached the production of high-quality dioramas with intricate stylized elements.

8 May, 2017

9430 views
1 comments
Senior 3D Artist at Wargaming St. Petersburg  Anatoliy Nepochatov showed how he approaches the creation of complex 3d models of warships.

3 May, 2017

8350 views
9 comments
We've talked with the developers of Fuzeboy and discussed the challenges of the production of their debut mobile title Fuzeboy, which features some very cool 2d animations.

1 May, 2017

6432 views
3 comments
A detailed breakdown by Vinicius Paciello about the challenges of rendering highly detailed scenes.

28 April, 2017

2839 views
Piotr Rusnarczyk discussed the production process behind his amazing artworks.

27 April, 2017

2727 views
Antony O'Sullivan published the first part of his article on working with vegetation in Unity.

25 April, 2017

4009 views
3 comments
3d artist and educator Olivier Dubard talked a little about his environment production process.

21 April, 2017

3178 views
A free tutorial on generating render passes in KeyShot and dealing with composite in Photoshop.

17 April, 2017

2585 views
Marcel Lenoir talked about the way his tiny team managed to build a Myst-like environment Buccaneers Falls in Unreal Engine 4.

10 April, 2017

3407 views
Tips and tricks on environment art from Jason Hickey.

7 April, 2017

5377 views
2 comments
Patrick Yeung presented a full breakdown of his wonderful character study, performed under the guidance of Jared Krichevsky at Gnomon.

6 April, 2017

3336 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

6142 views
Creative Bloq has picked the best guides for the popular tool.

28 March, 2017

2262 views
Tomer Meltser shared his workflow and discussed the way he builds the lighting, creates materials and crafts architecture for his Kowloon environment.

23 March, 2017

8537 views
Rodolfo Fanti talked about the way you should study and train art to achieve better results with your work.

22 March, 2017

3390 views
Ashley McKenzie discussed the way he conquered lighting in this detailed virtual scene.

22 March, 2017

5933 views
1 comments
Use Photoshop gradient color maps as a base to color your creatures.

22 March, 2017

5382 views
Allen Frechette made a little breakdown of his amazing natural diorama, which shows very interesting ways to use Speedtree and Marmoset Toolbag.

21 March, 2017

3843 views
1 comments
Christopher Schiefer created a series of tutorials, which will help you to build outstanding concept environments, with a combination 2d and 3d techniques.

17 March, 2017

4935 views
1 comments
Exclusive breakdown from environment artist Rodrigo Mizuno. He talked about the creation of stylized assets and materials for this lovely urban scene.

16 March, 2017

10365 views
3 comments
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.

15 March, 2017

9596 views
2 comments
Mike Luard explained how he creates concept art with the help of 2d and 3d tools.

15 March, 2017

8443 views
3d artist Renato Scicchitano did a beautiful breakdown of his amazing 3d asset, created with the help of Maya and Mari.

6 March, 2017

5457 views
3d artist Josh Van Zuylen discussed the creation of CyberRunner - a phenomenal environment work, done in UE4.

1 March, 2017

12106 views
2 comments
A tiny interview from 3d artist Liu Hao, who talked about the way he produces and renders his game characters.

22 February, 2017

9177 views
3d environment artist Eric Zimmer discussed some of the amazing things he did in his 'Deep December' scene.

21 February, 2017

4327 views
3d artist Vincent Joyal did a detailed breakdown of his 3d scene, that will teach you how to create complex architecture with a clear modular approach.

14 February, 2017

6836 views
1 comments
3d artist Kyle Horwood talked about the way he builds materials for 3d environments.

2 February, 2017

3997 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

4596 views
1 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

4881 views
Ben Regimbal talked a little about his career and art.

19 January, 2017

4244 views
Environment artist Stephane Fontaine talked about the creation of assets and materials, which would work well for a stylized video games.

13 January, 2017

10186 views

9 January, 2017

5378 views
1 comments
Timothy Colin gave a breakdown of his sci-fi 3d environment production. He talked about materials, the choice of lighting, and the way to approach modularity in asset production.

4 January, 2017

14881 views
3 comments
Great 3d artist Nikolay Tsys talked about his approach to modern tools and shared some tips on quality material production.

4 January, 2017

5573 views
3d artist Emek Can Özben discussed his approach to the creation of low poly environments for real-time projects.

22 December, 2016

19859 views
1 comments