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by Wouter Lievens
26 min ago

Looks absolutely gorgeous!

by Andrea
35 min ago

Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?

it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

Adobe Photoshop
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Adobe Photoshop is the market-leading image editing application made by Adobe Systems of San Jose, CA. Although originally designed for editing images for print, Photoshop is used today for a wide range of other amateur and professional purposes.
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The power of depth and dimension
Using shadows, reflections, lights, and a host of intuitive controls in Photoshop Extended, you can create anything from surreal 3D artwork to realistic 3D scenes.

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Photohop blur © Adobe, 2015

The power to supercharge your workflows
Bring your vision to life faster with the Mercury Graphics Engine and other productivity-boosting features that help Photoshop keep pace with your ideas.

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Photoshop painting © Adobe, 2015

The power to astonish
Transform your images in Photoshop with such ease, control, and speed—and with such amazing results—it feels like magic.

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An old photograph © Adobe, 2015

The power of hidden gems
Discover the hidden gems in Photoshop—practical, timesaving ways to express your ideas, create your art, and surpass your best work.

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Fruit London © Adobe, 2015

The power to whet your appetite

Use flexible layers and precise selection and masking tools to create images that evoke feelings, set styles, and make your visions real.

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Editing in Photoshop © Adobe, 2015

The power to illustrate
With a rich set of pens, brushes, and color and painting tools, Photoshop helps you take the audience out of their lives and into your world.

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An image from the Monsters project © Adobe, 2015

The power to put ideas in motion
Ensure that every image frame works hard—and your films, videos, animations and effects work magic—by using Photoshop to edit, paint, clone, and add text.

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Photoshop cosmos © Adobe, 2015

The power to see the world
Whether you need to extract information from images or use them to communicate findings, powerful Photoshop tools help you process, correct, and measure—and visualize your data.

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A collage in Photoshop © Adobe, 2015

The power to bring people together
A worldwide phenomenon with millions of Facebook fans, Photoshop helps people convey information, share experiences, and create delight in infinitely beautiful and interesting ways.

Articles
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Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

1425 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

1699 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

2002 views
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1284 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

1491 views
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

1971 views
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

6040 views
4 comments
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

1816 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

2351 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

2934 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

4448 views
1 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

13601 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

3112 views
Scott Warren shared some thoughts on building the amazing moody lighting for Call of Duty: World War II.

1 March, 2018

2934 views
1 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

1524 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

4715 views
9 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

9334 views
5 comments
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas.

23 January, 2018

7750 views
5 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

2457 views
Shaun Mooney shared the workflow he used for the production of this amazing Wipeout fan art.

19 January, 2018

2746 views
Stefan Jevremović did an overview of the way you can approach beautiful stylized visual effects. Learn how you can do stuff similar to League of Legends.

17 January, 2018

11085 views
5 comments
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

3025 views
1 comments
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.

16 January, 2018

9207 views
6 comments
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

4546 views
Calvin Verhoolen showed some of the cool stuff he learned about the creation of real-time hair for game characters. 

11 January, 2018

12101 views
1 comments
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

6179 views
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

5110 views
1 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

5855 views
4 comments
Check out this amazing photobash kit and some things you can actually do with it.

2 January, 2018

1743 views
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

3278 views
Lina Sidorova has shared a nice breakdown that goes over the process of creating beautiful concept artworks in ZBrush and Photoshop.

21 December, 2017

1266 views
1 comments
Hugh Trombley did a very nice overview of his 'Train Car' environment, which was inspired by Clinton Crumpler's work.

15 December, 2017

3065 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

7931 views
1 comments
Aney Sieko did a wonderful overview of one of his character homage from World of Warcraft. Check out his Artstation for more amazing work.

13 December, 2017

3783 views
1 comments
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.

7 December, 2017

3284 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

6826 views
2 comments
It appears that if you're not comfortable with 3D tools, there's an easy way to generate models in Photoshop.

30 November, 2017

1553 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

11746 views
6 comments
Jama Jurabaev, a professional concept artist at ILM, has released a new video guide that goes over the process of turning a flat 2D painting into a 3D artwork.

28 November, 2017

1613 views
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

4630 views
Paul Canavan has recently shared a 16-minute guide to creating 3D concepts with Photoshop.

16 November, 2017

2199 views
Tomer Meltser shared a wonderful breakdown of his amazing 3d environment, which uses a bunch of amazing 3d assets, bright materials, and gorgeous water.

16 November, 2017

5678 views
1 comments
Celia Hogan did an amazing breakdown of her wonderful hand-painted projects, which she sculpts with Zbrush and Substance tools.

15 November, 2017

8651 views
1 comments
In this in-depth tutorial, Crytek shows how to build big interactive scenes with Cryengine.

10 November, 2017

2576 views
Zale talked about the production of a very cool Night In The Woods fan art. Hopefully, it will help you to build a similar kind of look.

3 November, 2017

1459 views
We've talked with Kate Craig from Fullbright Company about her work and the way she approaches level design of very narrative-heavy games.

3 November, 2017

3257 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

3711 views
1 comments
Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4.

30 October, 2017

1518 views
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

3590 views
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.

20 October, 2017

6004 views
Are you not happy with Photoshop's default brush manager?

17 October, 2017

2404 views
Superluminal has updated its node-based, modular 3D particle system for After Effects.

28 September, 2017

1411 views
Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.

27 September, 2017

5214 views
A new brush set on Gumroad from Sephiroth Art.

21 September, 2017

2081 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

4522 views
Talented VFX magician Kevin Leroy told a long story of getting a job in Riot Games. 80.lv was lucky to be at the campus, and we must say this is one of the most fun places in "gamedev LA".

25 August, 2017

2372 views
2 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

2566 views
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

7317 views
Russian illustrator Max Degtyarev created a fantastic 2d rendition of the Moscow underground train stations overtaken by hordes of living dead.

9 August, 2017

1801 views
1 comments
Joshua Lynch talked about some of the amazing materials he created and shared his thoughts on the search for realims in material design.

8 August, 2017

5366 views
3 comments
Conrad W Allan discussed matte painting and talked a bit about the new service Matte Paint, which supplies a bunch of high-quality photos for game artists.

4 August, 2017

5172 views
Anouk Debruyne did an overview of the methods she uses to create beautiful stylized environments and some tools that help to light this fairy tale spaces.

2 August, 2017

2824 views
Senior environment artist Clinton Crumpler from The Coalition talked about some of his thoughts on breaking into the industry and shared some helpful production ideologies and habits.

28 July, 2017

4707 views
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.

26 July, 2017

14043 views
1 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

3396 views
3 comments
Claudio Clemente created a virtual copy of the character, portrayed by Peter Dinklage.

17 July, 2017

3251 views
1 comments
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.

11 July, 2017

7964 views
1 comments
Senior environment artist Fanny Vergne shared some very interesting points on designing great stylized worlds for games.

4 July, 2017

6473 views
1 comments
3d artist Rafael Chies discussed the production of some of his beautiful little scene, inspired by Tom & Jerry and Rescue Rangers.

3 July, 2017

3115 views
Illustrator and 2d game artist Aïda de Ridder showed how she animates her amazing characters in 2d.

29 June, 2017

8689 views
3 comments
A free video guide by Marc Brunet.

20 June, 2017

1636 views
A step-by-step video tutorial by Arunz Creation.

20 June, 2017

2354 views
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

1692 views
Carefully created brushes with clean alpha and transparency for CS2 to CC users.

16 June, 2017

3018 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

6938 views
1 comments
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

3022 views
Environment artist Trent Sivek discussed the way he approached the production of the amazing graduate project at Ringling College of Art & Design.

2 June, 2017

6048 views
2 comments
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

6233 views
1 comments
DOOM VFX artist Wirginia Romanowska talked about the way visual effects are produced and used in video games.

25 May, 2017

5305 views
1 comments
Najim Filali and Patrycja Skrzynska discussed the way they created a simple and incredibly well-lit scene in the swamps.

22 May, 2017

3024 views
Kahlil Reedy discussed the production process behind his latest UE4 project, giving tons of details on composition, meshes, foliage, lighting and post-production. 

19 May, 2017

5377 views
1 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

3844 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

6055 views
We've talked with Jon Arellano about his approach to the production of rich and colorful 3d environments. Currently, Jon is working on the huge MMOG from Intrepid Studios as the senior environment artist.

12 May, 2017

5476 views
3d artist Alexandr Trenovszki discussed the way he approached the production of high-quality dioramas with intricate stylized elements.

8 May, 2017

8319 views
1 comments
Senior 3D Artist at Wargaming St. Petersburg  Anatoliy Nepochatov showed how he approaches the creation of complex 3d models of warships.

3 May, 2017

5983 views
9 comments
We've talked with the developers of Fuzeboy and discussed the challenges of the production of their debut mobile title Fuzeboy, which features some very cool 2d animations.

1 May, 2017

3771 views
2 comments
A detailed breakdown by Vinicius Paciello about the challenges of rendering highly detailed scenes.

28 April, 2017

2229 views
Piotr Rusnarczyk discussed the production process behind his amazing artworks.

27 April, 2017

2084 views
Antony O'Sullivan published the first part of his article on working with vegetation in Unity.

25 April, 2017

2908 views
3 comments
3d artist and educator Olivier Dubard talked a little about his environment production process.

21 April, 2017

2331 views
A free tutorial on generating render passes in KeyShot and dealing with composite in Photoshop.

17 April, 2017

1787 views
Marcel Lenoir talked about the way his tiny team managed to build a Myst-like environment Buccaneers Falls in Unreal Engine 4.

10 April, 2017

2806 views
Tips and tricks on environment art from Jason Hickey.

7 April, 2017

4689 views
2 comments
Patrick Yeung presented a full breakdown of his wonderful character study, performed under the guidance of Jared Krichevsky at Gnomon.

6 April, 2017

2595 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

5325 views
Creative Bloq has picked the best guides for the popular tool.

28 March, 2017

1700 views
Tomer Meltser shared his workflow and discussed the way he builds the lighting, creates materials and crafts architecture for his Kowloon environment.

23 March, 2017

6775 views
Rodolfo Fanti talked about the way you should study and train art to achieve better results with your work.

22 March, 2017

2573 views
Ashley McKenzie discussed the way he conquered lighting in this detailed virtual scene.

22 March, 2017

4181 views
1 comments
Use Photoshop gradient color maps as a base to color your creatures.

22 March, 2017

4610 views
Allen Frechette made a little breakdown of his amazing natural diorama, which shows very interesting ways to use Speedtree and Marmoset Toolbag.

21 March, 2017

3008 views
1 comments
Christopher Schiefer created a series of tutorials, which will help you to build outstanding concept environments, with a combination 2d and 3d techniques.

17 March, 2017

3608 views
1 comments
Exclusive breakdown from environment artist Rodrigo Mizuno. He talked about the creation of stylized assets and materials for this lovely urban scene.

16 March, 2017

9077 views
3 comments
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.

15 March, 2017

7688 views
2 comments
Mike Luard explained how he creates concept art with the help of 2d and 3d tools.

15 March, 2017

5393 views
3d artist Renato Scicchitano did a beautiful breakdown of his amazing 3d asset, created with the help of Maya and Mari.

6 March, 2017

3572 views
3d artist Josh Van Zuylen discussed the creation of CyberRunner - a phenomenal environment work, done in UE4.

1 March, 2017

9736 views
2 comments
A tiny interview from 3d artist Liu Hao, who talked about the way he produces and renders his game characters.

22 February, 2017

6771 views
3d environment artist Eric Zimmer discussed some of the amazing things he did in his 'Deep December' scene.

21 February, 2017

3350 views
3d artist Vincent Joyal did a detailed breakdown of his 3d scene, that will teach you how to create complex architecture with a clear modular approach.

14 February, 2017

6033 views
1 comments
3d artist Kyle Horwood talked about the way he builds materials for 3d environments.

2 February, 2017

3332 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

3441 views
1 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

3522 views
Ben Regimbal talked a little about his career and art.

19 January, 2017

3187 views
Environment artist Stephane Fontaine talked about the creation of assets and materials, which would work well for a stylized video games.

13 January, 2017

7905 views

9 January, 2017

4244 views
1 comments
Timothy Colin gave a breakdown of his sci-fi 3d environment production. He talked about materials, the choice of lighting, and the way to approach modularity in asset production.

4 January, 2017

12327 views
3 comments
Great 3d artist Nikolay Tsys talked about his approach to modern tools and shared some tips on quality material production.

4 January, 2017

4057 views
3d artist Emek Can Özben discussed his approach to the creation of low poly environments for real-time projects.

22 December, 2016

14486 views

21 December, 2016

3085 views
3d artist Ludvik Koutny talked about the way he builds and models beautiful virtual weapons.

16 December, 2016

3318 views
Valerio Terreri discussed the creation of Pietrascura - an enormous UE4 village built with the help of 3ds Max, Zbrush, Maya, Substance tools and Quixel Suite.

12 December, 2016

4122 views
Meet some of the most talented artists of our time, who keep working with the modern pixel art alive. Totally subjective post.

7 December, 2016

13773 views
6 comments
Alexander Samuelsson shared some tips, which helped him to create a realistic underground environment, worthy of the new Tom Cruise movie.

6 December, 2016

3781 views
3 comments
Former Scribblenauts & Drawn to Life artist is working on his very own low poly 3d roguelike with the focus of exploration and cool stuff.

5 December, 2016

4907 views
Experienced digital artist Daniel McKay talked about his first time with Unreal Engine 4.

5 December, 2016

15553 views
6 comments
3d artist Christian Cunningham gave a detailed breakdown of his recent Unreal Engine 4 environment. He talked about the modeling of the environment assets, the creation of textures and post-effects.

1 December, 2016

6594 views
3d hobbyist Alen Vejzovic was kind enough to talk to us a little about the way he builds 3d rocks for his amazing 3d environments.

28 November, 2016

11163 views
3 comments
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

3912 views
3d artist Bart de Vri gave a little talk about his approach to 3d environment creation, showing how he builds his beautiful places.

24 November, 2016

4902 views
Traxmaster Software is working on a very interesting project, that literally lets you change the shape of the virtual world.

24 November, 2016

1118 views
With a simple combo of Maya and 3D Coat Danette Beatty managed to create some outstanding virtual heroes.

23 November, 2016

14140 views
4 comments
Jodie Lee Durkin and Kevin Ua-wanapaksa talked about the creation of their awesome 3d environment scene, they've created with UE4.

21 November, 2016

3802 views

21 November, 2016

3818 views
1 comments
We've talked with Serguei Kritskiy about his most recent Photoshop extension 'Brusherator', which will help you to build a better and more efficient workflow.

18 November, 2016

4070 views
Rasmus Westlund talked about the creation the 'Japanese Shrine' environment, which features some great lighting, beautiful PBR-materials and nice post-processing.

14 November, 2016

4621 views
1 comments
We've talked with 3d artist Emma Smith about her approach to the creation of low poly assets for games and the importance of details in these objects.

14 November, 2016

2943 views
We've talked with Chevy Ray Johnston about the production of Ikenfell - an indie RPG, which takes place in a school for witches & wizards.

11 November, 2016

2020 views
1 comments
19-year old artist talked a little about his experiments with environments in UE4.

10 November, 2016

2458 views
Learn a little bit about the production of the indie action/RPG, which features some unique artistic choices.

10 November, 2016

2413 views
Elisabeth-Rose Smith talked about the tools and tricks, which allowed her to build 'Cat's Cradle' temple environment

9 November, 2016

4646 views
1 comments
Ana M. Rodriguez shared an amazing breakdown of the production of detailed materials for games.

9 November, 2016

17422 views
2 comments
After a year in the making Emilie Stabell shares the lessons she learned during the production of the massive 3d installation, consisting of 200 assets. It's all Maya & Photoshop!

8 November, 2016

5586 views
A little talk about the production of materials, the creation of stylized assets and the way to work with the lighting to achieve Blizzard-like look in games.

7 November, 2016

32337 views
8 comments
A great look at the production of complicated natural 3d environments with bright lighting.

1 November, 2016

8945 views
1 comments
Xavier Coelho-Kostolny talked about his adorable character project and his experience using Marmoset Toolbag 3.

1 November, 2016

3119 views
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

8195 views
3 comments
Carylitz Tamez talked about the production of the realistic brick wall with a classical combo of Zbrush and Photoshop.

31 October, 2016

11807 views
The third part of our series will you to the game's main location.

28 October, 2016

7616 views
2 comments
The developers from The Skookum Arts talked about the way they've managed to build a game where 3d and 2d seamlessly blend.

18 October, 2016

3583 views
1 comments
3D artist Lamar McHaney discussed his first experiments with UE4, talked about 3d asset creation and texture production.

17 October, 2016

4016 views
2 comments
The second part of our series will take to the gloomy parts of Prague.

13 October, 2016

6580 views
1 comments
Baj Singh talked about the pipeline he uses to build awesome 3d characters, giving some feedback on the use of Marmoset Toolbag 3.

4 October, 2016

6847 views
2 comments
Artist from India discusses his project based on a concept by Marko Djurdjevic. Rendered with Marmoset Toolbag.

3 October, 2016

4044 views
1 comments
3d artist Clinton Crumpler talked about the creation of underground environments, sharing some cool professional techniques.

29 September, 2016

16390 views
4 comments
Benjamin Roach talked about the way he recreated the Dark Souls 3 scene in Unreal Engine.

27 September, 2016

14738 views
6 comments
Speed up your process when creating characters in Photoshop.

21 September, 2016

4691 views
3d artist Marek Denko shared some of his thoughts on the production of perfect 3d environments.

19 September, 2016

4213 views
1 comments