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https://cgifurniture.com/ Awesome article!

by Keith Parker
19 hours ago

This is techno-sorcery!

by Bob
23 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

Adobe Photoshop
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Adobe Photoshop is the market-leading image editing application made by Adobe Systems of San Jose, CA. Although originally designed for editing images for print, Photoshop is used today for a wide range of other amateur and professional purposes.
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The power of depth and dimension
Using shadows, reflections, lights, and a host of intuitive controls in Photoshop Extended, you can create anything from surreal 3D artwork to realistic 3D scenes.

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Photohop blur © Adobe, 2015

The power to supercharge your workflows
Bring your vision to life faster with the Mercury Graphics Engine and other productivity-boosting features that help Photoshop keep pace with your ideas.

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Photoshop painting © Adobe, 2015

The power to astonish
Transform your images in Photoshop with such ease, control, and speed—and with such amazing results—it feels like magic.

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An old photograph © Adobe, 2015

The power of hidden gems
Discover the hidden gems in Photoshop—practical, timesaving ways to express your ideas, create your art, and surpass your best work.

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Fruit London © Adobe, 2015

The power to whet your appetite

Use flexible layers and precise selection and masking tools to create images that evoke feelings, set styles, and make your visions real.

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Editing in Photoshop © Adobe, 2015

The power to illustrate
With a rich set of pens, brushes, and color and painting tools, Photoshop helps you take the audience out of their lives and into your world.

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An image from the Monsters project © Adobe, 2015

The power to put ideas in motion
Ensure that every image frame works hard—and your films, videos, animations and effects work magic—by using Photoshop to edit, paint, clone, and add text.

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Photoshop cosmos © Adobe, 2015

The power to see the world
Whether you need to extract information from images or use them to communicate findings, powerful Photoshop tools help you process, correct, and measure—and visualize your data.

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A collage in Photoshop © Adobe, 2015

The power to bring people together
A worldwide phenomenon with millions of Facebook fans, Photoshop helps people convey information, share experiences, and create delight in infinitely beautiful and interesting ways.

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Mike Garn shared the details of his indie sci-fi project under development Three of June and talked about the idea, visuals, animation, and more.

30 August, 2019

1389 views
Sue Jang talked about his matte painting made at CGMA during the course Production Illustration for Matte Painters and Concept Artists.

27 August, 2019

895 views
Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

2302 views
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

15 August, 2019

3551 views
1 comments
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

2660 views
4 comments
Manuel Sitompul shared the breakdown of a stylized character based on Jake Wyatt's comics: sculpting the body, modeling clothes, retopo, and texturing.

30 July, 2019

5349 views
3 comments
Mateusz Gruszka gave a talk on stylized character art and his approach to his fantastic characters.

24 July, 2019

2276 views
Check out an astonishing pack of 1500+ high-resolution Kitbash Brushes for Photoshop by Mels Mneyan.

9 July, 2019

3132 views
Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.

8 July, 2019

2324 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

2850 views
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.

1 July, 2019

2872 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

2693 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

3000 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2874 views
1 comments
Gabriel Enriquez allowed us to repost his amazing breakdown of an Earth Hologram created in UE4.

19 June, 2019

2341 views
Arthur Sarah Gonçalves shared the process of modeling, painting, and presenting his stylized scene Elf Tree using Maya and 3D Coat.

19 June, 2019

2962 views
1 comments
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

3475 views
6 comments
Dela Neve did a breakdown of his concept piece Ruins Scouting made with Photoshop, 3D Coat, and Blender.

17 June, 2019

4031 views
1 comments
André Felipe did a breakdown of Paradiso Amissum and talked about modeling, crafting trees, setting up a waterfall, presentation.

14 June, 2019

2906 views
4 comments
Anna Fedorets broke down into detailed steps her process of building and lighting the Head of Goddess and the surrounding environment.

12 June, 2019

3311 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

3554 views
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

2414 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

5580 views
1 comments
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.

7 June, 2019

3054 views
Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE.

3 June, 2019

7521 views
2 comments
Stephan Spencer made a small stylized project Sky Island and talked about its production.

31 May, 2019

2312 views
Tek Tan recently posted a great 3 part tutorial showing the whole process of creating an appealing cyberpunk scene from scratch.

30 May, 2019

1397 views
Dean Scott talked about the production of materials for Abandoned Bridge, Ice Spa, other scenes and their presentation in Marmoset Toolbag.

28 May, 2019

5318 views
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1833 views
1 comments
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.

27 May, 2019

2722 views
Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.

21 May, 2019

4367 views
Montreal, Canada-based E.d. films revealed a new tool that lets users convert 2D drawings into 3D content.

21 May, 2019

2670 views
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

1372 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

6500 views
3 comments
Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.

15 May, 2019

4230 views
2 comments
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

7332 views
4 comments
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

6358 views
3 comments
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

3962 views
1 comments
Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes.

13 May, 2019

2647 views
Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

4868 views
8 comments
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

4311 views
Want to master the compositing technique? Pablo Munoz Gomez developed a cheatsheet to turn your ZBrush render passes into a stunning image in Photoshop.

6 May, 2019

3216 views
1 comments
Harry Stringer prepared a breakdown of his new game-ready Forest Diorama made in Maya and Photoshop.

3 May, 2019

11990 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

2795 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

2565 views
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

6298 views
2 comments
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

2110 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

5035 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

5714 views
6 comments
Adobe announced performance updates and new innovations for video and audio tools in Adobe Creative Cloud to improve efficiency in video production.

5 April, 2019

1280 views
Arthur de Padua talked about designing and releasing weapon skins for CS:GO, the way it works in the Steam Workshop, and the weapon design in general.

4 April, 2019

4746 views
3 comments
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

5353 views
3 comments
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

2842 views
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

4887 views
1 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

14399 views
2 comments
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

3285 views
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

10650 views
3 comments
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

4616 views
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2467 views
Yumi Batgerel did a breakdown of her Japanese female warrior, made with ZBrush, Maya, and Photoshop and shared a bunch of useful tutorials and brushes. 

21 January, 2019

4770 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

3808 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3990 views
1 comments
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

5139 views
Oswaldo Salazar did a breakdown of his recent sculpt of Garrison made in ZBrush & Photoshop and talked about stylized character sculpting in general.

18 December, 2018

4421 views
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

8725 views
5 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

4699 views
At its annual Adobe Max conference, Adobe revealed that a complete version of Photoshop is coming to iPad in 2019.

15 October, 2018

1800 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

3393 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

5251 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

4993 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

2780 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

3355 views
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

3638 views
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

10527 views
5 comments
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

3104 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

4188 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

4369 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

7372 views
2 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

35432 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

5158 views
Scott Warren shared some thoughts on building the amazing moody lighting for Call of Duty: World War II.

1 March, 2018

4748 views
1 comments
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

2729 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

7048 views
9 comments
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

13450 views
5 comments
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas.

23 January, 2018

13629 views
5 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

3994 views
Shaun Mooney shared the workflow he used for the production of this amazing Wipeout fan art.

19 January, 2018

4766 views
Stefan Jevremović did an overview of the way you can approach beautiful stylized visual effects. Learn how you can do stuff similar to League of Legends.

17 January, 2018

16183 views
6 comments
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

5509 views
1 comments
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.

16 January, 2018

14475 views
8 comments
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

7740 views
1 comments
Calvin Verhoolen showed some of the cool stuff he learned about the creation of real-time hair for game characters. 

11 January, 2018

24313 views
2 comments
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

8537 views
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

10424 views
1 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

8696 views
4 comments
Check out this amazing photobash kit and some things you can actually do with it.

2 January, 2018

2927 views
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

4290 views
Lina Sidorova has shared a nice breakdown that goes over the process of creating beautiful concept artworks in ZBrush and Photoshop.

21 December, 2017

2254 views
1 comments
Hugh Trombley did a very nice overview of his 'Train Car' environment, which was inspired by Clinton Crumpler's work.

15 December, 2017

4787 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

19040 views
1 comments
Aney Sieko did a wonderful overview of one of his character homage from World of Warcraft. Check out his Artstation for more amazing work.

13 December, 2017

6320 views
2 comments
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.

7 December, 2017

6151 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

9843 views
2 comments
It appears that if you're not comfortable with 3D tools, there's an easy way to generate models in Photoshop.

30 November, 2017

2325 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

18592 views
6 comments
Jama Jurabaev, a professional concept artist at ILM, has released a new video guide that goes over the process of turning a flat 2D painting into a 3D artwork.

28 November, 2017

2748 views
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

6899 views
Paul Canavan has recently shared a 16-minute guide to creating 3D concepts with Photoshop.

16 November, 2017

3089 views
Tomer Meltser shared a wonderful breakdown of his amazing 3d environment, which uses a bunch of amazing 3d assets, bright materials, and gorgeous water.

16 November, 2017

7557 views
1 comments
Celia Hogan did an amazing breakdown of her wonderful hand-painted projects, which she sculpts with Zbrush and Substance tools.

15 November, 2017

15858 views
1 comments
In this in-depth tutorial, Crytek shows how to build big interactive scenes with Cryengine.

10 November, 2017

3576 views
Zale talked about the production of a very cool Night In The Woods fan art. Hopefully, it will help you to build a similar kind of look.

3 November, 2017

2313 views
We've talked with Kate Craig from Fullbright Company about her work and the way she approaches level design of very narrative-heavy games.

3 November, 2017

4578 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

5811 views
1 comments
Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4.

30 October, 2017

2357 views
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

5119 views
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.

20 October, 2017

14433 views
1 comments
Are you not happy with Photoshop's default brush manager?

17 October, 2017

4011 views
Superluminal has updated its node-based, modular 3D particle system for After Effects.

28 September, 2017

2098 views
Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.

27 September, 2017

8357 views
A new brush set on Gumroad from Sephiroth Art.

21 September, 2017

3282 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

6977 views
Talented VFX magician Kevin Leroy told a long story of getting a job in Riot Games. 80.lv was lucky to be at the campus, and we must say this is one of the most fun places in "gamedev LA".

25 August, 2017

3744 views
3 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

3771 views
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

12118 views
Russian illustrator Max Degtyarev created a fantastic 2d rendition of the Moscow underground train stations overtaken by hordes of living dead.

9 August, 2017

3026 views
1 comments
Joshua Lynch talked about some of the amazing materials he created and shared his thoughts on the search for realims in material design.

8 August, 2017

8091 views
4 comments
Conrad W Allan discussed matte painting and talked a bit about the new service Matte Paint, which supplies a bunch of high-quality photos for game artists.

4 August, 2017

8946 views
Anouk Debruyne did an overview of the methods she uses to create beautiful stylized environments and some tools that help to light this fairy tale spaces.

2 August, 2017

4776 views
Senior environment artist Clinton Crumpler from The Coalition talked about some of his thoughts on breaking into the industry and shared some helpful production ideologies and habits.

28 July, 2017

5822 views
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.

26 July, 2017

18106 views
2 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

5438 views
3 comments
Claudio Clemente created a virtual copy of the character, portrayed by Peter Dinklage.

17 July, 2017

4657 views
1 comments
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.

11 July, 2017

10842 views
1 comments
Senior environment artist Fanny Vergne shared some very interesting points on designing great stylized worlds for games.

4 July, 2017

8509 views
1 comments
3d artist Rafael Chies discussed the production of some of his beautiful little scene, inspired by Tom & Jerry and Rescue Rangers.

3 July, 2017

4656 views
Illustrator and 2d game artist Aïda de Ridder showed how she animates her amazing characters in 2d.

29 June, 2017

12217 views
3 comments
A free video guide by Marc Brunet.

20 June, 2017

2592 views
A step-by-step video tutorial by Arunz Creation.

20 June, 2017

3711 views
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

2386 views
Carefully created brushes with clean alpha and transparency for CS2 to CC users.

16 June, 2017

4507 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

8953 views
1 comments
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

4805 views
Environment artist Trent Sivek discussed the way he approached the production of the amazing graduate project at Ringling College of Art & Design.

2 June, 2017

8934 views
2 comments
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

9959 views
1 comments
DOOM VFX artist Wirginia Romanowska talked about the way visual effects are produced and used in video games.

25 May, 2017

8289 views
1 comments
Najim Filali and Patrycja Skrzynska discussed the way they created a simple and incredibly well-lit scene in the swamps.

22 May, 2017

4294 views
1 comments
Kahlil Reedy discussed the production process behind his latest UE4 project, giving tons of details on composition, meshes, foliage, lighting and post-production. 

19 May, 2017

7320 views
2 comments
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

4975 views
4 comments
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

8592 views
We've talked with Jon Arellano about his approach to the production of rich and colorful 3d environments. Currently, Jon is working on the huge MMOG from Intrepid Studios as the senior environment artist.

12 May, 2017

6916 views
1 comments
3d artist Alexandr Trenovszki discussed the way he approached the production of high-quality dioramas with intricate stylized elements.

8 May, 2017

9929 views
1 comments
Senior 3D Artist at Wargaming St. Petersburg  Anatoliy Nepochatov showed how he approaches the creation of complex 3d models of warships.

3 May, 2017

9450 views
9 comments
We've talked with the developers of Fuzeboy and discussed the challenges of the production of their debut mobile title Fuzeboy, which features some very cool 2d animations.

1 May, 2017

7706 views
4 comments
A detailed breakdown by Vinicius Paciello about the challenges of rendering highly detailed scenes.

28 April, 2017

3144 views
Piotr Rusnarczyk discussed the production process behind his amazing artworks.

27 April, 2017

3047 views