Official website

www.substance3d.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

 

Adobe Substance 3D Designer

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

Adobe Substance 3D assets

Digital Leather Workshop Selection

It’s a real leather digital shop from which you can pick materials to texture luggage, upholstery, and apparel products.

 

Packaging

This packaging collection is a series of realistic high-quality 3D models for CPG.

 

Fashion
Create your fashion photoshoot with these professional lighting and models (apparel, accessory, and leather goods)


Sportswear
Activewear meet sport equipment that will enhance detail and realism to convey performance.


Product Design
Design the next electronic product thanks to this industrial designers tool kit.


Retail
Showcase your goods in a beautiful retail environment, from the showroom to the large retail space, get shelves, display cabinets, and more

Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

 

Adobe Substance 3D Plugins

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

 

Adobe Substance 3D Stager

Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows. (Stager is not yet available on Macs with Apple M1 chips.)

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

 

Adobe Substance 3DRecent articles

Creating a Japanese Cafe Diorama in ZBrush, Houdini & Substance 3D

Atsuko Nagano shared the working process behind the Cafe Block project, shared the Houdini workflow used for different assets, and talked about the effects used for rendering.

A 3D Female Model Recreated from a Concept Art

The artist utilized ZBrush, Maya, and Substance 3D Painter to create the portrait.

Creating a 1890's Sewing Machine in Maya, ZBrush & Substance 3D

Ryan Honey has told us about his working process behind the 1892 Singer Sewing Machine project, spoke about his approach to the topology and unwrapping the model for texturing, and shared how he set up the wooden and metallic surfaces.

Using RealityCapture & Unreal Engine to Create a Valencian Scenery

Pontus Ryman has told us about his photogrammetry workflow, spoke about the right weather conditions for scanning, and explained why RealityCapture is his software of choice when it comes to running the images through for a 3D model.

Creating a Stone Wall Material in ZBrush, Substance 3D Designer & Marmoset Toolbag

Sergii Zlobin shared the working process behind the Stone Wall project, explained why he chose the ZBrush with Substance 3D Designer workflow, and talked about the lighting setup for the render.

The Kusakabe House from Totoro Recreated in 3D With UE5

The artist utilized 3ds Max, Substance 3D Painter, and Unreal Engine 5 to recreate the iconic residence from My Neighbor Totoro.

Final Fantasy-Inspired Dragon Made in Maya, ZBrush & Substance 3D Painter

Elliott Wang shared the workflow behind the Ebon Fang project, explained how the wings were created, and talked about texturing using the PBR approach.

Creating The Last of Us-Inspired City in Substance 3D Painter, Maya & UE5

Andrei Egorov has shared the workflow behind the Abandoned City project, spoke about working with modules, and revealed an easy way to adjust the light for the scene.

A Realistic 3D Fashion Man Made With ZBrush, Substance & Arnold

The model was made by JinJian Hao.

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