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Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. 

Adobe Substance 3D Painter

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.


Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation. Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.


The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path tracing mode.

Adobe Substance 3D Designer

With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.


The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.


Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.


Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

Adobe Substance 3D Sampler

Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment. Easily import a reference photo or snap one on the go with Adobe Capture and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.


Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.


Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

Adobe Substance 3D Stager

Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences. Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows.


Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.


Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler makes modeling in 3D feel as gestural and natural as drawing. Encourage your creative flow in this flexible and powerful 3D shaping tool. With an intuitive design, Modeler frees you from the technical constraints of traditional 3D modeling. Focus purely on the creative process and create simple 3D models or complex, fully conceived 3D scenes.


Modeler is a flexible tool for creating concept art, sketching and prototyping, blocking out game levels, crafting detailed characters or props, or sculpting an entire scene. All in one app.


The powerful tools in Modeler work seamlessly across both desktop and VR. Create with the hardware that empowers you best at each step of your creative workflow.

Substance 3D Assets

Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.

Adobe Substance 3DRecent articles

Elden Ring-Inspired Godskin Temple Scene Made in Unreal Engine

The environment was made by Eugenia Lysa for SmoughTown's most recent Elden Ring Lore video.

Recreating Chris Pratt as Marvel's Star-Lord with Blender, ZBrush & Substance 3D Painter

Fan Zhang shared the workflow behind the Star-Lord project, explained the texturing process, and talked about achieving a character's likeness.

Adobe is Partnering With Epic Games & Autodesk to Provide Game Creators With Powerful Tools

The company plans to make versions of Substance 3D Modeler/Painter available to creators on Epic's Fab and collaborate with Autodesk to create a common 3D material model.

Substance 3D Modeler 1.2 Has Been Released

The update comes with support for new CAD file formats, the ability to set the polygon density of meshes, support for Pico and Quest Pro VR headsets, and more.

Delicious Apple Pie Made with 3ds Max, Substance 3D Painter & RealityCapture

Pete Mc Nally has presented another great creation.

Making a Plague Tale-Inspired Environment With Unreal Engine 5

3D Environment Artist Vivek Kumar Thakur has shared a short breakdown explaining how the Plague Tale-inspired scene was made using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5.

Setting Up a Calming 3D Forest Scene With Blender & UE5

Ray Vanderhaegen explained the modeling and texturing workflows behind the Finnish Serenity project, showed how the vegetation was set up, and discussed the rendering process in Unreal Engine 5.

The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D

The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.

A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video

3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.

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