Official website

www.substance3d.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

 

Adobe Substance 3D Designer

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

Adobe Substance 3D assets

Digital Leather Workshop Selection

It’s a real leather digital shop from which you can pick materials to texture luggage, upholstery, and apparel products.

 

Packaging

This packaging collection is a series of realistic high-quality 3D models for CPG.

 

Fashion
Create your fashion photoshoot with these professional lighting and models (apparel, accessory, and leather goods)


Sportswear
Activewear meet sport equipment that will enhance detail and realism to convey performance.


Product Design
Design the next electronic product thanks to this industrial designers tool kit.


Retail
Showcase your goods in a beautiful retail environment, from the showroom to the large retail space, get shelves, display cabinets, and more

Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

 

Adobe Substance 3D Plugins

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

 

Adobe Substance 3D Stager

Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows. (Stager is not yet available on Macs with Apple M1 chips.)

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

 

Adobe Substance 3DRecent articles

Final Fantasy Characters Recreated in 3D

Two Character Artists recently presented their 3D takes on protagonists from FFVI and FFVII.

Kargo-10: A Beautiful Real-Time 3D Character Model

The character was made using ZBrush, 3ds Max, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Chainsaw Man's Makima Sculpted in 3D

The artist utilized ZBrush and Substance 3D Painter to recreate the character.

Making Bark Procedural Materials in Substance 3D Designer & Marmoset Toolbag

Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.

Legend of Zelda-Style Large-Scale World Created in Unreal Engine 5

The environment took the artist half a year to complete.

Creating a Japanese Garden Scene in Unreal Engine 5

3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.

Creating Weapons for a Mobile Game in ZBrush & Marmoset Toolbag

Oleksandra Sokol has shared the working process behind the props made for World War 2: Battle Combat and gave some tips for beginner artists.

Optimus Prime from Bumblebee Made in Cinema 4D & Substance 3D Painter

The model is created by German Rasskazov.

Making a Picturesque Beach Scene in Maya, Substance 3D & Unreal Engine

Klaudia Litwinski shared the modeling and texturing workflows behind the Dragon Fish House project, explained how the waterfall was created, and demonstrated the lighting setup in Unreal Engine.

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