Official website

www.substance3d.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

 

Adobe Substance 3D Designer

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

Adobe Substance 3D assets

Digital Leather Workshop Selection

It’s a real leather digital shop from which you can pick materials to texture luggage, upholstery, and apparel products.

 

Packaging

This packaging collection is a series of realistic high-quality 3D models for CPG.

 

Fashion
Create your fashion photoshoot with these professional lighting and models (apparel, accessory, and leather goods)


Sportswear
Activewear meet sport equipment that will enhance detail and realism to convey performance.


Product Design
Design the next electronic product thanks to this industrial designers tool kit.


Retail
Showcase your goods in a beautiful retail environment, from the showroom to the large retail space, get shelves, display cabinets, and more

Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

 

Adobe Substance 3D Plugins

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

 

Adobe Substance 3D Stager

Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows. (Stager is not yet available on Macs with Apple M1 chips.)

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

 

Adobe Substance 3DRecent articles

Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5

Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.

Creating a Revolver in Blender, Marmoset & Substance Painter

ChamferZone's Tim Bergholz talked about his latest Revolver Tutorial project, focusing on the remesher workflow in Blender.

Creating a Jill Valentine Model in ZBrush, Substance & UE5

Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art. 

Designing & Animating a Stylized Scene in Maya and Substance Painter

A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.

Creating a 3D Vintage Bottle from a 2D Concept

Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.

Tutorial: Creating a Metro Train Interior in Unreal Engine 5

Emiel Sleegers, a Senior Environment Artist, has shared a new in-depth tutorial on creating an environment in UE5. 

Making a Wall Braker HDA in Houdini

Ekaterina Surikova talked about the working process behind the Houdini Wall Breaker project and shared some useful tutorials for aspiring Houdini Artists.

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

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