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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.


Adobe Substance 3D Designer

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.


Adobe Substance 3D assets

Digital Leather Workshop Selection

It’s a real leather digital shop from which you can pick materials to texture luggage, upholstery, and apparel products.



This packaging collection is a series of realistic high-quality 3D models for CPG.


Create your fashion photoshoot with these professional lighting and models (apparel, accessory, and leather goods)

Activewear meet sport equipment that will enhance detail and realism to convey performance.

Product Design
Design the next electronic product thanks to this industrial designers tool kit.

Showcase your goods in a beautiful retail environment, from the showroom to the large retail space, get shelves, display cabinets, and more

Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.


Adobe Substance 3D Plugins

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.


Adobe Substance 3D Stager

Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows. (Stager is not yet available on Macs with Apple M1 chips.)

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.


Adobe Substance 3DRecent articles

A Cool Magic Stone Project Made in Unreal Engine 5

This project combines technical art with environment art.

Making the PS1 Console in Maya, Substance 3D & Unreal Engine

Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.

A Powerful Anthropomorphic Lion Made in ZBrush & Unreal Engine 5

The model is created by Anda Deng.

Creating a Fantasy Study Room in Maya, ZBrush & Unreal Engine

Kostas Chatzaropoulos has told us about the workflow behind The Evil Bard's Study project, shared how to speed up the texturing workflow, and spoke about what it was like to learn ZBrush from scratch.

A Realistic 3D Portrait of Kobe Bryant

The character was made in Maya, ZBrush & Substance 3D Painter. 

Arkham Knight's Catwoman Recreated in 3D

The artist used a photo of a cosplayer as the main reference.

A 3D Portrait of Doctor Strange With Jacob Batalon's Looks

Here's a fun Marvel-inspired project made by Sasawat Intakul.

Creating The Witcher-Inspired Character in Maya, ZBrush & Substance 3D Painter

Annik Cherton talked about the workflow behind the Kiera of the School of the Fox project, explained how the hair was made with XGen, and shared some tips for beginning character artists.

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