Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Platforms: Windows 7, Windows Vista, Windows XP, Windows 2000 (Linux and Mac ports available for AGS 2.x)
Resolutions: 320×200 up to 1024×768, depending on your style. Graphics filters allow players to scale up to a supported resolution if necessary
Colour depths: 8-bit (palette), 16-bit (hi-colour) and 32-bit (true-colour) all supported
Graphics: DirectDraw 5 and Direct3D 9 drivers are built-in
Audio formats: OGG, MP3, WAV, MOD, XM, MIDI
Audio features: Crossfading music, ambient sounds, footstep sounds, multiple sound channels
Voice speech: Speech packs supported with easy system to link lines of text to audio files
Video formats: AVI, WMV, FLC, OGV (Ogg Theora); full-screen only
Workflow: Set up the basics with point-and-click; define how the game reacts to events with scripting
Scripting: Simple yet powerful Java/C#-style language
Script editor: Built-in with Autocomplete, Syntax highlighting, Calltips, Online Help
Script debugger: Built-in debugger allows placing breakpoints and stepping through script code
Translations: Built-in support for translating your game text to different languages
Plugins: Plugins are available to enhance AGS with extra features
Compiler: Game is compiled to a single EXE file for distribution (or span multiple files if you prefer)
Source control: Integration with any MSSCCI system (eg. SourceSafe, Perforce)