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awesome

Many thanks for share 80.lv!

by Ayato
8 hours ago

features ? :))))))) , its long time that 3dsmax , maya and other autodesk tools are dead

Allegorithmic
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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance Painter

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Get Substance

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Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

111 views
Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter.

12 December, 2018

990 views
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

654 views
1 comments
Roberto De Rose has recently shared a tutorial on how to create endless textures inside Substance Designer.

6 December, 2018

1468 views
New winter Substance Designer update brings state-of-the-art technological improvements and massively simpler pathways for your daily use.

5 December, 2018

1191 views
1 comments
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

1002 views
3 comments
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

1763 views
Allegorithmic has recently teamed up with a car designer Takumi Yamamoto and 3D modeler Frédéric Gasson to build the exterior of their digital show car.

28 November, 2018

1307 views
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

3266 views
1 comments
Tons of knockout assets at half price and two huge lists of the best deals on online markets for digital content. Enjoy the bargain hunting and have fun!

23 November, 2018

2054 views
1 comments
Simon Tartar has recently shared a free generator created in Substance Designer. 

22 November, 2018

1440 views
Have a look at an awesome Sword Builder created in Substance Designer by Tomáš Svojša.

22 November, 2018

1242 views
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2020 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

2907 views
The Substance team has presented a new version of Substance Painter which improves the core experience.

20 November, 2018

1728 views
Zahar Scherbov was kind enough to share a breakdown of his Mediterranean Sea Material in Substance Designer and the animation behind it. 

20 November, 2018

2493 views
3 comments
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

1843 views
4 comments
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1644 views
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

1369 views
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

2195 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2152 views
2 comments
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

1947 views
3 comments
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

1480 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2052 views
2 comments
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

1502 views
Cem Tezcan has recently released a new material pack with four fully procedural, tileable and customizable ground materials.

9 November, 2018

2130 views
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

2545 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

2533 views
1 comments
Bram Zwikker talked about his Cosmic Sky series made in Substance Designer, experiments with nodes and more.

5 November, 2018

1752 views
2 comments
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2477 views
Ben Wilson has shared a recording of his talk on environment texturing in Wolfenstein 2.

2 November, 2018

2100 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

2019 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

2515 views
1 comments
Javier Perez has shared a recording of Substance Day in Los Angeles.

29 October, 2018

1112 views
1 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2242 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

2300 views
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2184 views
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

1749 views
Aleksandr Bobrishev has recently released a huge pack of materials for projects in Substance Painter.

24 October, 2018

1896 views
Jonas Ronnegard has recently shared a guide to masking out alphas that you stamp inside of Substance Painter.

23 October, 2018

1585 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

1809 views
1 comments
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

1876 views
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.

23 October, 2018

2351 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

2413 views
Tristan Meere allowed us to repost his breakdown of some of the techniques that he used while he was working on Zero Leagues environment.

18 October, 2018

2631 views
2 comments
Andrew 'Zelfit' Mykhailov has recently shared a new guide which shows some tricks when working with projected bitmaps. 

18 October, 2018

2225 views
Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

2045 views
1 comments
Jack McKelvie has released a new pack of 8 rock smart materials for projects Substance Painter that is now available on Gumroad with a bonus material.

17 October, 2018

1736 views
2 comments
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

1740 views
1 comments
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2644 views
1 comments
Rodrigo Mizuno discussed the production of the beautiful rainy urban environment, he created with UE4 & Substance tools.

16 October, 2018

1817 views
Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

1338 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

1926 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

2100 views
Allegorithmic has recently announced that Substance in Unity now allows users to work with Substance materials on projects for iOS and Android.

9 October, 2018

1093 views
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

2843 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

1504 views
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

4242 views
2 comments
Jonas Axelsson talked about his atmospheric environment Lost Temple Ruins made with UE4, Maya, and Substance Designer.

5 October, 2018

2470 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1812 views
Join Gnomon on Wednesday, October 17th for another Substance evening.

4 October, 2018

1426 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

1894 views
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

1785 views
Suzanne de Bruine and Flora van der Linde did a breakdown of their student project Sea Drive, a short animated film made in UE4.

3 October, 2018

739 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2659 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

1681 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

2069 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

3205 views
3 comments
3D artist HoOman gave a small talk on the way he created Katy, a character prototype for an UE4 project.

27 September, 2018

2211 views
Check out this set with a number of smart materials by Simon Argentov. 

26 September, 2018

2140 views
4 comments
Dmitriy Baidachnyi & Luke Stafford talked about the technical side of gamedev covering Houdini and Substance Designer advantages and procedural workflows.

26 September, 2018

2806 views
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

1984 views
2 comments
Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter.

24 September, 2018

1455 views
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

2659 views
2 comments
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

23 September, 2018

1733 views
Mateusz Kozłowski shared how he created a cozy teen room of 80s-90s in Modo, Substance Painter and UE4 within CGMA course UE4 Modular Environments.

20 September, 2018

2208 views
The company has showcased the new solution at Siggraph in Vancouver, showing an in-depth demo, but what does that mean for artists?

20 September, 2018

2265 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

5488 views
2 comments
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

2407 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1371 views
A freelance hard-surface artist Binh Le has recently shared a weapon smart material pack he has created for his tutorial on creating Mini Uzi.

18 September, 2018

2206 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

2653 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

3921 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

1466 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

2457 views
1 comments
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

2171 views
2 comments
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

1844 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

1728 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

2792 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1233 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

1534 views
1 comments
Daniel Thiger has recently shared the fourth part of his Substance Fundamentals series.

12 September, 2018

1516 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

2852 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2132 views
2 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

2248 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2185 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

2813 views
2 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

2705 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

2660 views
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural su

4 September, 2018

1666 views
2 comments
Christian Russeler talked a bit about his experience of being a Freelance Character Artist and gave a piece of advice for those who want to become a freelancer.

31 August, 2018

2543 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

4263 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

2469 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

3077 views
2 comments
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2105 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

2502 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

2885 views
Christophe Desse has uploaded a new tutorial showing techniques that will help you render a model from Substance Painter in Redshift or Arnold.

27 August, 2018

1008 views
Jeff Horal presented his amazing Stylized Tile Generator that allows artists to easily create new stylized textures in Substance Designer.

27 August, 2018

6457 views
1 comments
18 Customizable Materials from AAA Game Developer Chris Hodgson; Substance Source Library Now Approaching 1,700 Materials.

27 August, 2018

1284 views
Check out a new tool for Substance Designer by Arvin Villapando that features three different tools to easily arrange and sort your node networks.

26 August, 2018

1542 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1933 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1941 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1716 views
Check out a nice Cracked Paint material by Matthew Taylor which is now available on Gumroad.

22 August, 2018

2145 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

2998 views
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

4637 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1746 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

2335 views
Shray Khanna has recently shared a full breakdown of his substance based on the Civil War movie.

19 August, 2018

1608 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

2097 views
2 comments
Mario Dalla Bona has decided to share a free material that will help you add an extra look to your project in Substance Painter.

17 August, 2018

2444 views
1 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2451 views
1 comments
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

2751 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

979 views
Daniel Thiger has released the third part of his Substance Fundamentals series.

15 August, 2018

2372 views
3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

2058 views
1 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

4768 views
4 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

1930 views
1 comments
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

2108 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1787 views
1 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

3215 views
Allegorithmic will host Substance Day SIGGRAPH on August 13, doing a livestream of the opening keynote.

8 August, 2018

971 views
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

3030 views
1 comments
Jean-Baptiste Caillet, a student at ArtFx, gladly broke down his colorful and serene winter landscape scene made with Maya, Arnold and Substance Designer.

7 August, 2018

1944 views
1 comments
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

3041 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

2491 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2583 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1429 views
1 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

2384 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

2870 views
2 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

3577 views
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

4066 views
Dan Robson shared an explicit breakdown of his complex procedural material made with Substance Designer. A must-read for anyone who wants to master SD!

26 July, 2018

3061 views
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1884 views
1 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

3978 views
2 comments
Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer.

25 July, 2018

1307 views
Ksenia Shumikhina talked about her stylized fantasy character and creature created for Wild West ArtStation Challenge with ZBrush, Substance Painter and 3DCoat.

24 July, 2018

2201 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2541 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

2234 views
1 comments
Faster Bakers, Automatic 2D to 3D Conversion, Better Transformation Tools and More Make Up the Second Update of 2018

20 July, 2018

1444 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

2483 views
Jonas Ronnegard has presented a new collection of 5 useful nodes for Substance Designer which can help you build better materials.

18 July, 2018

2018 views
1 comments
Zahar Scherbov was kind enough to share a detailed breakdown of his tasty project with blueberries and milk created in Substance Designer and Marmoset Toolbag.

18 July, 2018

3109 views
Andrew 'Zelfit' Mykhailov shared a short 5-minute guide to using anchors inside Substance Painter.

17 July, 2018

2268 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

2240 views
Christopher Alencar has shared a pack of free materials that will help you build nice scenes.

16 July, 2018

1982 views
1 comments