Official website

www.allegorithmic.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4

Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.

Designing a Vintage Phone Prop in Blender & Substance Painter

Walter Torezan Junior presents Vintage Prop 101: in a detailed breakdown, the artist explains how the initial shape of the antique phone was modeled, talks about how you can use Substance Painter to create smaller details of the props instead of only using it for texturing, and shares some great tutorials on Blender.

Substance 3D in Blender Plugin Available in Beta

Blender artists can now use Substance 3D materials directly inside Blender.

Adobe Joined Blender Development Fund

Another well-known team decided to support the open-source toolkit.

Designing Characters for a Puzzle Shooter in ZBrush and Substance

Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal

Viktor Colpaert told us about creating the Sinking Temple environment inspired by the Legend of Zelda fanwork, talked about modeling the scene, and shared various useful tutorials.

Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4

Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.

Creating a Tutorial Area from Dark Souls in 3ds Max, Substance & V-Ray

3D Artists Narcis Calin and Emil Rasmussen shared a breakdown of their Undead Asylum CGI Cinematic, showed us their workflow, and explained the rendering process in V-Ray.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more