Allegorithmic
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24, Apr — 27, Apr
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Latest comments
by Cgiles
9 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Allegorithmic
Featured
Tools
33 followers
873 posts
0 questions answered
Allegorithmic created a 3D Painting app Substance Painter and a node-based texture compositing tool Substance Designer.

Substance Designer

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Substance Designer 5 is coming this march with loads of new features.

Substance Painter

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Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

B2M is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine*. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.

Thanks to the integration of the Substance Engine into the most used DCC tools and game engines on the market, Bitmap2Material can be used in any of those tools, allowing you to fine tune your material directly on your mesh. This feature is only available with the Pro license.

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The Substance Player is a FREE application for rapidly creating variations of your substances and exporting the results as bitmaps. It can render any kind of Substances created with Substance Designer.

Features

– Flexible GUI

– GPU (Direct X 9) or CPU engine

– Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Export formats: BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Compatible with any kind of substances

– Rendering resolution up to 4096×4096

– Save set of parameters as presets

– Timeline for animable substances

– Real-time 2D&3D previewer

Articles
Videos
Questions
Still have questions?
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

47 views
Denis Blinov has shared his Rusty Paint material for Substance Designer and Substance Painter.

24 April, 2018

87 views
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

311 views
Vinícius Cortez released his Multi Curvature node, which is a simple node that presents all the curvature modes in one map.

23 April, 2018

272 views
The UIW 3D Animation and Game Design channel on YouTube shared a new guide to working with layers, masks, and generators inside Substance Painter.

23 April, 2018

289 views
Christopher Alencar has just released a new Substance Designer pack that will help you speed up your process when it comes to generating nature scenes.

23 April, 2018

297 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

335 views
Angel Fernandes released the full graph of his fully procedural stone floor material generated in Substance Designer.

22 April, 2018

413 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

1165 views
1 comments
Ryan Talbot has shared a new video on the way you can use Substance Painter and Cinema 4D in your workflow.

20 April, 2018

592 views
Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

963 views
Andrew Dixon has presented his custom tool for Substance Designer that will help you speed up your process.

18 April, 2018

651 views
1 comments
Sebastien Deguy, CEO of Allegorithmic, has recently joined Chris Nichols for the latest CG Garage to talk about the history of Allegorithmic in an honest way.

18 April, 2018

511 views
Stephane Fontaine has recently presented a node created in Substance Designer that will help you composite all baked maps to get a handpainted base to paint over.

17 April, 2018

1070 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

1322 views
2 comments
Grab free terracotta tiles created entirely in Substance Designer by Jura Andreev.

16 April, 2018

622 views
Inspired by Boon Cotter the amazing Abigail Jameson did some fantastic lighting studies. Here's the full breakdown of her setup done in UE4.

16 April, 2018

2118 views
6 comments
Cem Tezcan has recently presented a cool little goodie that will let you generate all kinds of bed textures inside Substance Designer.

15 April, 2018

675 views
The artist has recently released his Tree Bark material created in Substance Designer.

12 April, 2018

960 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1299 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

1520 views
How does one save time when working on complex surfaces in Substance Designer?

11 April, 2018

1237 views
Aleksey Kudryavtsev shared a step-by-step guide to texturing a stone sword in Substance Painter.

11 April, 2018

972 views
1 comments
Jaakko Saari has shared a tutorial on how to use Substance in Marmoset Toolbag 3.

10 April, 2018

527 views
Tom Jacobs has recently released a new Substance Designer pack of a nice material with sharp rocks which can be found at train rails.

10 April, 2018

1034 views
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

1493 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

1463 views
Enrico Tammekänd showed, how he created Painter Old Concrete for Jonas Ronnegard's second Substance Masters series.

9 April, 2018

1624 views
1 comments
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

1982 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1095 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

1351 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

1821 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

2264 views
1 comments
Paul-Thomas Ravel has recently shared a cool free tool for Substance Designer.

1 April, 2018

1407 views
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1038 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

1762 views
Looking for video guides to working in Substance Designer?

29 March, 2018

1628 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

1945 views
Have a look at a forest floor substance by Dorian Kirschstein with adjustable parameters for setting up the number of pine needles and leaves.

28 March, 2018

1060 views
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

1911 views
Allegorithmic and Snap teamed up to host a brand-new event called The Rubber Ducky Challenge.

28 March, 2018

881 views
Allegorithmic has recently presented a new set of Substance materials for automotive design at NVIDIA’s GPU Technology Conference.

27 March, 2018

751 views
Vinícius Cortez has decided to share a commented graph for you to study his awesome material.

26 March, 2018

979 views
Xiaopeng Shen did a very nice breakdown of the amazing environment he created during the Clinton Crumpler and Jeremy Huxley classes at CGMA.

26 March, 2018

1800 views
A very detailed talk on the production of amazing stone materials by Sergio Acevedo Ruiz.

26 March, 2018

2241 views
This is a great tool by Ilya Kuzmichev, which allows you to edit and draw various curve-based shapes. 

26 March, 2018

1492 views
Have a look at one of the best guides to creating hair textures in Substance we've seen in a long time.

23 March, 2018

3982 views
1 comments
Take a look at a fur generator for Substance Painter by Romain Lemaire.

21 March, 2018

1758 views
3 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

1807 views
Check out a short teaser of the upcoming software, which unites AI, procedural and scanned approaches to materials.

20 March, 2018

1746 views
3 comments
Check out the full version of the Live-Link tools for Substance Painter and multiple apps from Xolotl Studio.

20 March, 2018

1181 views
Allegorithmic and Wes have decided to publish a new edition of the book once again with updated information as a part of their appearance at GDC 2018.

20 March, 2018

1607 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

1475 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

2765 views
The amazing Daniel Thiger shared a new Substance Designer node, which will work wonders with your materials.

16 March, 2018

1836 views
Daniel Swing has recently shared a quick tutorial on the way he's working on concrete and glass surfaces in Substance Designer.

15 March, 2018

2214 views
2 comments
Unreal Engine 4 and Substance teams continue their collaboration to offer a smoother workflow to 3D artists.

15 March, 2018

1558 views
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

4244 views
Jonas Ronnegard has presented the second 'Substance Masters' pack with 4 advanced materials and video breakdowns of the production process.

14 March, 2018

1382 views
Matthias Schmidt has recently written a post on his experiments with Substance Designer.

13 March, 2018

1229 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

2337 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

2430 views
4 comments
Olle Norling, a student at Futuregames shared a thorough breakdown of his Scales Substance created in Allegorithmic's Designer.

11 March, 2018

1836 views
1 comments
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

1897 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

3396 views
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

2139 views
A one-day event for GDC expo plus pass holders; behind-the-scenes looks from ILMxLAB, Red Storm Entertainment, MachineGames, Bungie, and Allegorithmic.

5 March, 2018

1286 views
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

2582 views
Cubebrush has published a new tutorial by Emre Karabacak that shows the process of creating a Peacemaker with the help of 3ds Max, Substance Painter and Marmoset Toolbag.

2 March, 2018

1201 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

2673 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

1936 views
Marmoset has recently shared a new guide by Mark Knight to creating isometric art in Hexels.

28 February, 2018

694 views
Chris Cunningham gave a little talk on the way he's dealing with complex materials with dirt and rocks in Substance Designer.

27 February, 2018

1137 views
Check out a quick guide from the artist and Allegorithmic to learn how Rens creates his beautiful works with Substance Designer.

27 February, 2018

1178 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3045 views
2 comments
Allegorithmic and Nikola Damjanov have recently shared an article that shows the way you can make awesome abstract doodles with the help of Substance Designer.

26 February, 2018

929 views
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

2203 views
4 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

3161 views
3 comments
JD Gardner talked about the way he created stylized space station with rough cartoony textures, lovely decals and some cool lighting.

23 February, 2018

1936 views
Check out a pack of geology techniques for Substance Designer with core nodes and dependencies.

23 February, 2018

2353 views
Scanned, fully customizable, 4K materials for fashion and design; ready-to-use material library expands to nearly 1,200 options.

22 February, 2018

808 views
Lucas Zilke did a detailed breakdown of his award-winning underwater scene, which was created for the Artstation competition

22 February, 2018

2266 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

3753 views
2 comments
GDC 2018 is right around the corner and Allegorithmic is ready for the event.

22 February, 2018

654 views
Are you looking for a beginner's guide to texture creation in Substance Designer?

22 February, 2018

1462 views
Aldana Zanetta shared the way she approached the recent Unity Environment Contest and created her beautiful 'Futuristic Exploration' scene.

21 February, 2018

2575 views
1 comments
Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech.

21 February, 2018

1356 views
Check out his Gumroad. He shared some wonderful materials, which you can use during your work.

21 February, 2018

1785 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

3389 views
6 comments
Martin Hamilton is giving away a pack of simple substances, which can help you make some gory monsters.

20 February, 2018

1614 views
4 comments
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

1728 views
7 comments
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

1869 views
3 comments
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

2878 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

2291 views
Travis Davids has a quick video guide that shows the way you can add an opacity channel.

14 February, 2018

1561 views
5 comments
Paul Turc talked a bit about the way he produces amazing 3d rocks and how you can use them to dress up your environments.

14 February, 2018

3753 views
1 comments
François Hurtubise was kind enough to discuss his approach to using materials and decals to dress up dreary underground tunnels.

13 February, 2018

3134 views
7 comments
Have a look at a free set of smart materials for Substance Painter by Aleksey Kudryavtsev.

12 February, 2018

2187 views
1 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

4407 views
Daniel Thiger has shared another tutorial that shows the process of building his Desert Bedrock material from the Signature Series collaboration with Allegorithmic.

12 February, 2018

1866 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1625 views
Have a look at a 4-part video guide to texturing 3D characters by Flagship Creative.

9 February, 2018

1437 views
Morgan Jones detailed the creation of his amazing vehicle diorama. He talked about the design, rendering, texturing, modeling and the creation of details.

8 February, 2018

2207 views
Daniel Thiger has released a new tutorial that shows the process of creating his Jungle Mud material from the Signature Series collaboration with Allegorithmic.

7 February, 2018

1542 views
Are your working on a character with a beard? Having a hard time dealing with facial hair?

7 February, 2018

1435 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1662 views
3 comments
Melissa Buffaloe shared some insights on the production of the amazing open world game Middle-Earth: Shadow of War.

7 February, 2018

2354 views
1 comments
Michael Andrews showed how he uses a modular approach to create a stunning part of a fictional city. Lovely work with the lighting and architecture.

6 February, 2018

4982 views
3 comments
Rosen Kazlachev, has published an article on his amazing experiment with Substance Designer.

6 February, 2018

1360 views
Sketchfab and Allegorithmic have finally announced the winners of the Sketchfab Texturing Challenge: “Shoes!”.

5 February, 2018

547 views
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

3410 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

4828 views
6 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

3089 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

3352 views
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

4234 views
4 comments
The artist has shared some details on his awesome Carpet Generator.

30 January, 2018

1950 views
Check out the amazing Daniel Thiger talking about his new Break/Rim/Tire Generator, created with Substance Designer.

30 January, 2018

1548 views
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

1431 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

2620 views
Ilan Shoshan has recently released a new pack of PBR materials.

29 January, 2018

1104 views
Daniel Swing has shared a quick tutorial on creating cartoony materials with the help of Substance Designer.

29 January, 2018

2156 views
Rob Nally shared some tips on the production of cel-shaded action games with Unity.

29 January, 2018

2474 views
2 comments
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

1906 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

3543 views
3 comments
Tom Jacobs has released a complex eroded stone substance on Gumroad.

25 January, 2018

1856 views
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

2798 views
2 comments
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

2342 views
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

3085 views
1 comments
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas.

23 January, 2018

5032 views
5 comments
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

5251 views
4 comments
You can now learn how the artist created one of the materials for Substance Source.

21 January, 2018

1277 views
Here is another great work by Bogodar Havrylyuk we couldn't ignore.

19 January, 2018

1311 views
Today, Allegorithmic introduced its new “Signature Series” on Substance Source, with the first set of Signature materials built by an amazingly talented Daniel Thiger.

18 January, 2018

2120 views
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

1786 views
1 comments
Daniel Thiger has released his Concrete Pack of 3 Substance materials, which can be used for all kinds of urban scenes.

16 January, 2018

1392 views
The amazing artist Ben Wilson, Vinicius Ribeiro, and Ilan Shoshan talked about some of the amazing materials they've made.

16 January, 2018

2499 views
Sketchfab teamed up with Allegorithmic to find the best textures artists.

16 January, 2018

1044 views
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

3124 views
Karthik J has shared a Catherine window substance for you to study complex materials.

12 January, 2018

1215 views
Allegorithmic released the honorable mention entries for the contest and now we can study some of the best works.

12 January, 2018

1151 views
Looking for another useful Substance guide?

11 January, 2018

1824 views
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

7323 views
7 comments
Artem Lebedev has released his new sci-fi panel texture.

10 January, 2018

1536 views
Andrew Alexandrov shared some techniques he uses during the production of his simple, but cosy real-time environments.

10 January, 2018

2797 views
5 comments
Jonas Ronnegard has just revealed an astonishing pack of three advanced materials created by Ben Wilson, Vinicius Ribeiro and Ilan Shoshan.

9 January, 2018

1403 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

3181 views
4 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

3474 views
1 comments
What can you generate with a few simple Substance graphs?

8 January, 2018

1727 views
Christoffer Radsby showed a bunch of interesting techniques, which can help to build amazing stylized environments.

8 January, 2018

5784 views
2 comments
Daniel Cangini discusses the way we're working with the production of beautiful environments.

4 January, 2018

4822 views
3 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

3076 views
Daniel Thiger uploaded a pack of 10 amazing materials, which were created in a very short period of time.

3 January, 2018

1134 views
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

4557 views
4 comments
Enthelity Studios released a new little tool, which can help you quickly convert texture maps.

2 January, 2018

1725 views
Fernando Quinn talked about his work with the preparation and use of vegetation in environment production.

2 January, 2018

5367 views
1 comments
Chris Hodgson is running a January sale, selling his Substance Collections with 25% and 50% discount.

2 January, 2018

982 views
Robert Berg shared the final result of his quick material experiment, that grew into something bigger.

2 January, 2018

2804 views
1 comments
Texture artist Edward Godlach shared a very interesting project, which allows creating eye-materials.

2 January, 2018

1133 views
Josh Lynch made a detailed tutorial on the production of killer procedural materials.

1 January, 2018

891 views
Vinícius Cortez has shared a free procedural snow material created in Substance Designer.

28 December, 2017

1565 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

5724 views
5 comments
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

3554 views
Lead Environment Artist at Bungie has presented his newest material experiment.

27 December, 2017

1659 views
1 comments