Official website

www.allegorithmic.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

Woodkid on Creating Goliath with Houdini and Substance Tools

Yoann Lemoine shared the production process of the Goliath project he worked on together with Firm Studio.

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

Modeling an Ornate Remington Derringer in 3ds Max and ZBrush

Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.

Tools and Guides for Hard-Surface Scene Production

Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets. 

Add-On: Stylized Texture Generator for Substance Painter

Check out a cool add-on for creating stylized textures in no time from Anton Rabarskyi.

How NVIDIA Worked on Textures for Marbles RTX Demo

The NVIDIA team did an interview with the Magazine by Substance and shared its texturing approach in Substance tools for the Marbles RTX Demo.

Megaplex 42: Working on Cyberpunk Environments

Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.

Creating a Stylized Viking Warrior in ZBrush and Substance Painter

James Hyun did a breakdown of his stylized character Viking Warrior made during the course Stylized Characters in 3D at CGMA.

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

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