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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

The Female Knight Production Guide: Hard Surface & Texturing

Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.

Hero Prop Production Tips

Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Search Plugin for Substance Designer

Search Plugin for Substance Designer

Have a look at an excellent free plugin by Olivier Lau extending the search capabilities of Substance Designer.

SmashOut Arena: Level & Character Development

Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.

Post-Apocalyptic Food Truck with Bulgarian Motives in UE4

Nikolay Marinov did a breakdown of the UE4 environment with Bulgarian vibes Banicharnitsa made together with his friend Dian Donchev. 

Learning Substance Designer: HeightMap, BaseColor, Masks

Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.

Wizard Tower Production Breakdown

Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.

Medieval Castle Production: Working with Modular Packs

Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs. 

Substance Announcements From Adobe MAX

During the keynote of Substance Day at MAX, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about the state of Substance products.

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