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24, Sep — 27, Sep
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Latest comments

So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
19 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Substance
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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance Painter

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

Articles
Videos
Questions
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Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.

13 September, 2019

701 views
1 comments
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.

12 September, 2019

1035 views
1 comments
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it.

12 September, 2019

890 views
4 comments
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.

11 September, 2019

1140 views
Carla Tang, an extremely talented artist from China, has presented a new project based on Spirited Away.

10 September, 2019

2125 views
5 comments
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.

6 September, 2019

1475 views
1 comments
Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the ArtStation challenge: scene production, materials, VFX, lighting, & more.

5 September, 2019

2758 views
Dominik Uhl has shared a terra cotta floor tile generator (fully commented graph) based on a substance he did some time ago.

2 September, 2019

922 views
Muhammad Kamal Ahmed did a breakdown of his procedural sci-fi building created with Houdini and Substance tools.

2 September, 2019

2201 views
2 comments
The release marks the addition of dot nodes, a faster library, and new tools for creating high-quality, customizable HDR maps.

1 September, 2019

1223 views
Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter.

22 August, 2019

2308 views
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.

20 August, 2019

1860 views
Guillaume Mahieu shared the stylized character workflow in ZBrush, Blender, and Substance Painter.

19 August, 2019

2436 views
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, world creation, working from concepts, lighting, and more.

13 August, 2019

3391 views
1 comments
Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

13 August, 2019

2690 views
2 comments
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

2127 views
1 comments
Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style.

6 August, 2019

3361 views
1 comments
Sebastian Ujhazi shared his hard-surface workflow when working on guns: modeling, texturing, and presentation.

1 August, 2019

2896 views
2 comments
Manuel Sitompul shared the breakdown of a stylized character based on Jake Wyatt's comics: sculpting the body, modeling clothes, retopo, and texturing.

30 July, 2019

4835 views
3 comments
Travis Overstreet did a breakdown of his character Viking Woman made with great help from Game Art Institute mentors during Character Artist Bootcamp.

30 July, 2019

2596 views
The Substance Day at SIGGRAPH 2019 brought some major announcements, so let's have a look at what's next for Substance tools. 

30 July, 2019

2004 views
Dmitry Doryn talked about the production of a nice stylized boat made with Maya, ZBrush, and Substance Painter and rendered in Redshift.

29 July, 2019

3371 views
1 comments
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

26 July, 2019

4224 views
2 comments
Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material.

25 July, 2019

4379 views
3 comments
Manish Rawat shared the process of modeling and texturing an Indian vehicle and keeping its authenticity.

22 July, 2019

5484 views
3D modeler Jaakko Saari has recently shared a fabric generator for Substance Designer and Substance Painter. 

22 July, 2019

2605 views
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

2345 views
The Substance team announced that the Substance in Maya plugin has been completely rewritten from the ground up.

18 July, 2019

1396 views
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

4281 views
Emrecan Cubukcu has revealed his brand-new material in Substance Designer and it looks absolutely stunning.

14 July, 2019

2413 views
Charly Vanlaere talked about getting started with Substance Designer and the production of  Gothic Ornament.

11 July, 2019

3152 views
Check out a collection of 9 high-quality roof textures by Daniel Thiger ready for use in anything from high-end production to personal projects.

4 July, 2019

1329 views
Bart de Vries prepared a breakdown of his stylized scene: sculpting and texturing different parts of the temple, working on the color and presentation.

4 July, 2019

4041 views
1 comments
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2429 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

2542 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

4053 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

2651 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2953 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2720 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1845 views
You now have a chance to save on Substance Designer on Steam. The team decided to give a 34% discount. Substance Designer is the industry's standard for Material Creation and Scan Processing. 

26 June, 2019

1377 views
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

2650 views
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

3436 views
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

24 June, 2019

2433 views
4 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

3243 views
1 comments
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.

21 June, 2019

3386 views
Ronan Mahon has recently updated his custom filter for Substance tools. Let's have a look at Filther Version 1.1.

20 June, 2019

1839 views
Dallan Pickard who is part of Dekogon team talked about the production of 3D weapons: modeling, high poly workflow, UV, texturing, and presentation.

19 June, 2019

2401 views
1 comments
The Gnomon student Melody Romero recreated an iconic scene from Kiki's Delivery Service and shared a breakdown of it.

19 June, 2019

2168 views
Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.

18 June, 2019

3667 views
6 comments
André Felipe did a breakdown of Paradiso Amissum and talked about modeling, crafting trees, setting up a waterfall, presentation.

14 June, 2019

2847 views
4 comments
The Substance team presented a new version of Project Substance Alchemist. Let's have a look at the update. 

14 June, 2019

1722 views
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.

12 June, 2019

1634 views
VSQUAD prepared a step-by-step instruction on how to create hand-painted textures in Substance Painter without using normal maps.

12 June, 2019

5889 views
4 comments
Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.

11 June, 2019

6402 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

3455 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

5469 views
1 comments
Charlotte Delannoy talked about her experience at an AAA company, texture & material workflows, optimization, and some tips for those who want to join her.

6 June, 2019

6444 views
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

2122 views
Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE.

3 June, 2019

7398 views
2 comments
Martin Nebelong and Ian Crighton showed a great way of using MasterpieceVR and Tvori to animate and rig your projects much faster.

30 May, 2019

2478 views
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.

29 May, 2019

4329 views
2 comments
Dean Scott talked about the production of materials for Abandoned Bridge, Ice Spa, other scenes and their presentation in Marmoset Toolbag.

28 May, 2019

5246 views
Have a look at a cool little tool for Substance Painter by Safwen Laabidi that will allow you to add details to your clothes and boots.

27 May, 2019

3373 views
Guillaume Tiberghien shared the essential tips on full character creation: philosophy, composition, texturing, posing, and much more.

27 May, 2019

2880 views
New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets

22 May, 2019

1498 views
Justen Lazzaro has shared a new Substance tool that can help you with generating trim sheets for use with the Ultimate Trim texturing technique from Insomniac.

20 May, 2019

2298 views
Scott Denton from The Mill talked about the character production and his Sagart from Street Fighter fanart.

20 May, 2019

1916 views
1 comments
Nikola Damjanov has presented the first pack from his #MaterialMarathon series which features 10 free materials for your projects.

17 May, 2019

2316 views
1 comments
Filthy never looked so good. 

16 May, 2019

2292 views
The Substance team today announces a new Substance Source material collection designed to aid in the rapid creation and customization of 3D characters.

16 May, 2019

1572 views
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

7217 views
4 comments
Learn how Javier Perez makes complex Substance materials with this livestream shared by the Substance team.

13 May, 2019

1244 views
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

6293 views
3 comments
Better Performance, Improved Scripting Options and Several New Features Lead the First Substance Designer Update of 2019

9 May, 2019

2567 views
Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

4781 views
8 comments
Luc Chamerlat has shared a quick timelapse of his creature made with Substance Painter 2019.1 using tesselation and displacement.

7 May, 2019

1759 views
Casper Wermuth showed how he created his Old Temple Floor material. The entire project was created with Substance Designer and Marmoset Toolbag.

6 May, 2019

3442 views
1 comments
Martin Nebelong showed us the way of using VR technologies in 3D scene production.

3 May, 2019

2691 views
1 comments
Brie Gibson shared the production details of her environment and talked about the blockout, composition, material & foliage lighting tricks, and more.

25 April, 2019

2781 views
Ibrahim Abdo did a breakdown of his atmospheric little diorama End of Solitude made with Maya, Substance Painter, ZBrush, and Marmoset Toolbag.

24 April, 2019

3973 views
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

4907 views
1 comments
Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.

23 April, 2019

7416 views
1 comments
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

3400 views
2 comments
A 3D artist Munkhjin Otgonbayar has shared some helpful workflow tips on production of a mesmerizing Sci-Fi melee weapons. The entire project was textured with Substance tools.

21 April, 2019

4351 views
4 comments
The Substance team presented the updated Substance Alchemist with a number of new features.

21 April, 2019

1954 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

4986 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

5622 views
6 comments
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

17006 views
5 comments
Antone Magdy did a breakdown of his character Blood Elf: blocking the body, skin texturing, armor production, and more.

8 April, 2019

3399 views
2 comments
Eric Wiley has recently teamed up with Levelup.Digital to discuss his workflow in Substance Designer.

4 April, 2019

3316 views
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

4339 views
1 comments
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

3795 views
Enrico Tammekänd shared his personal take on Substance Designer and Substance Source, talked about his experiments, coloring, presentation, and gave some tips.

28 March, 2019

2868 views
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

2504 views
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

3881 views
1 comments
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

5848 views
1 comments
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

3693 views
1 comments
Dmitry Yehorov prepared a breakdown of his character bust made within Valentin Erbuke's course and talked about blocking, texturing, rendering, and more.

20 March, 2019

2122 views
1 comments
3D Tool Enables the Rapid Creation of PBR Material Libraries for Game, Film, Architecture and Industrial Design

19 March, 2019

2722 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

3123 views
1 comments
Great news for material lovers: the Substance team presented a new Signature collection curated by Javier Perez.

18 March, 2019

1960 views
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

18 March, 2019

4520 views
2 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

3209 views
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

2817 views
Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.

14 March, 2019

5208 views
Zahar Scherbov prepared another breakdown of his material, this time an Ice Material in Substance Designer. 

13 March, 2019

7559 views
4 comments
Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

3904 views
We’ve all heard about Substance Alchemist by the Substance team, but now we've finally seen it in action.

12 March, 2019

1811 views
Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

12 March, 2019

1475 views
Yulia Sokolova did a breakdown of her real-time stylized character Samurai made with ZBrush and Substance Painter.

7 March, 2019

5076 views
12 comments
David Hartmann talked about his Substance Designer studies and shared the production details behind some of his recent materials.

7 March, 2019

3612 views
Enrico Tammekänd has finally decided to share his Substance Designer material pack.

6 March, 2019

1743 views
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1979 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3830 views
Matheus Fernando did a breakdown of his ArtStation Challenge Feudal Japan submission Shinobi, a stylized character made with ZBrush and Substance Painter.

4 March, 2019

4391 views
James Chan did a breakdown of his realistic character made during CGMA course Next Gen Character Creation: hair, skin texture, clothes, rendering, and more.

1 March, 2019

3295 views
Stroiny Lucian talked about the way he worked on a Brooklyn street procedurally in Houdini, Substance Painter, and Substance Designer.

27 February, 2019

6962 views
5 comments
Abderrezak Bouhedda was kind enough to share an astonishing detailed beginner's guide to creating materials.

26 February, 2019

13478 views
14 comments
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

4831 views
1 comments
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

5866 views
5 comments
Have a look at a pack of Unkempt Flagstones with Mud and Grass which is a 100% procedural material made in Substance Designer.

25 February, 2019

2247 views
1 comments
Charlie Foreman expanded on the topic of texturing in the game industry, shared the breakdown of his materials and some tips for texture artists working in SD.

25 February, 2019

6732 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

3192 views
Boditushig Ganbaatar did a little breakdown of his attic interior made with Maya, Substance Painter, and Redshift and shared a few useful videos for learning.

22 February, 2019

3482 views
FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps.

21 February, 2019

3228 views
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag. 

20 February, 2019

2804 views
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

3743 views
1 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

14208 views
2 comments
Maximilien Vert has recently presented a generator that lets him create a variety of leaves, with different types of parameters.

18 February, 2019

4463 views
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

7905 views
Dmitrii Mukhortov did a breakdown of his Think Tank graduation project Aurora Island made with UE4, Substance Designer, and Maya.

14 February, 2019

6574 views
3 comments
We're just a month away from GDC and annual Substance event in San Francisco.

14 February, 2019

959 views
Stanislav Mikhailov did another breakdown of his awesome Substance Designer studies, this time on Sci-Fi topic.

12 February, 2019

4738 views
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

9306 views
2 comments
This material can give you a lot of tips and tricks on the whole creation process of a procedural painted concrete wall.

12 February, 2019

1643 views
The Substance team released a new collection of 20 technical fabrics on Substance Source!

11 February, 2019

1042 views
1 comments
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

3425 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

3536 views
1 comments
Xolotl Studio has released a new plugin that allows users to import OBJ files into Substance Designer as nodes or as bitmaps for flexibility or performance.

7 February, 2019

2490 views
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

4215 views
1 comments
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

4478 views
Pierrick Picaut has shared a new free guide on YouTube.

7 February, 2019

2970 views
Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush & UE4. 

6 February, 2019

3759 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

5344 views
Check out a generator for Substance Designer by Dennis Porter that facilitates quicker mask creation for trim sheets and other rectangular forms.

31 January, 2019

3164 views
1 comments
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

10482 views
3 comments
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

4582 views
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

3012 views
2 comments
Daniel Thiger has released the first tutorial in his Rock Creation Techniques series that can tell you about different types of rocks in Substance Designer. 

24 January, 2019

2691 views
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2446 views
Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack.

24 January, 2019

4663 views
4 comments
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

5155 views
Huge news for Allegorithmic and the Substance community: Allegorithmic is now a part of the Adobe family.

23 January, 2019

5821 views
30 comments
Ronan Mahon shared a lot of details behind his texturing and lighting of the car within X-TAON Art Car competition organized by Allegorithmic.

22 January, 2019

3926 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

3635 views