Allegorithmic
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments
by claire miller
1 hours ago

We take good care of students who are seeking for online accounting assignment help. We are the best in this particular field. Our experts are experienced and done lots of practice sets and get above 95% marks in accounting assignment. They can easily solve any type of problem or any difficulty level problem with premium quality solution. For many years we've been at the forefront of online accounting assignment help.

by lana64kb@mail.ru
2 hours ago

Test

by lana64kb@mail.ru
2 hours ago

тест

Allegorithmic
Featured
Tools
38 followers
987 posts
0 questions answered
Allegorithmic created a 3D Painting app Substance Painter and a node-based texture compositing tool Substance Designer.

Substance Designer

  • substance-designer-80lv
  • substance-designer-80lv
  • substance-designer-80lv
  • substance-designer-80lv

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Substance Designer 5 is coming this march with loads of new features.

Substance Painter

  • substance-painter-80lv
  • substance-painter-80lv
  • substance-painter-80lv
  • substance-painter-80lv

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

B2M is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine*. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.

Thanks to the integration of the Substance Engine into the most used DCC tools and game engines on the market, Bitmap2Material can be used in any of those tools, allowing you to fine tune your material directly on your mesh. This feature is only available with the Pro license.

  • Substance-player-80lv
  • Substance-player-80lv
  • Substance-player-80lv

The Substance Player is a FREE application for rapidly creating variations of your substances and exporting the results as bitmaps. It can render any kind of Substances created with Substance Designer.

Features

– Flexible GUI

– GPU (Direct X 9) or CPU engine

– Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Export formats: BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Compatible with any kind of substances

– Rendering resolution up to 4096×4096

– Save set of parameters as presets

– Timeline for animable substances

– Real-time 2D&3D previewer

Articles
Videos
Questions
Still have questions?
Andrew 'Zelfit' Mykhailov shared a short 5-minute guide to using anchors inside Substance Painter.

17 July, 2018

69 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

322 views
2 comments
Christopher Alencar has shared a pack of free materials that will help you build nice scenes.

16 July, 2018

362 views
1 comments
Daniel Thiger has shared the second Fundamentals tutorial.

16 July, 2018

376 views
Anton Gonzalez and Andrew McLennan-Murray talked about animation, VFX, controls and enemy Ai in their new Dark Souls-inspired game Dungeonhaven.

13 July, 2018

853 views
400 Photorealistic Materials Give Designers Access to Premade 4K 3D Leathers, Speakers, Dashboards, Meters and More

12 July, 2018

844 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

929 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

1544 views
2 comments
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

1473 views
5 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

1197 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

2110 views
1 comments
Jason Gullion did an interesting breakdown of his sinister scene inspired by Bloodborne and talked about awesome materials created in Substance.

6 July, 2018

1282 views
2 comments
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

1933 views
Check out the amazing talk from Greg Zdunek, talking about the way he creates outstanding realistic vegetation with the help of Houdini.

5 July, 2018

1535 views
1 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

1784 views
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

1938 views
5 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

1581 views
1 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

1809 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

2928 views
11 comments
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

1407 views
Jonas Ronnegard has released a new Substance Painter tool, authored by Alexey Kudryavtsev, which features 80 Electronic stamps, most of them customizable.

26 June, 2018

729 views
Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path.

26 June, 2018

1453 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

1780 views
Hundreds of New Exterior Materials, Including Options to Show Real-World Wear and Tear; Show Car Created With Help from Designers Takumi Yamamoto and Frederic Gasson

21 June, 2018

959 views
Cem Tezcan has shared an adjustable procedural CRT filter that can be used inside Substance Painter to give any base color a look of a CRT screen.

21 June, 2018

874 views
Jonas Ronnegard has presented the third Substance Masters set with 4 advanced materials and recorded creation video.

20 June, 2018

1079 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

934 views
1 comments
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

1361 views
Fedor Losev has released a new pack the will let you generate patterns from built-in alphas or any alphas you use.

19 June, 2018

1192 views
Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

1377 views
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

2349 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

2488 views
5 comments
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

1483 views
1 comments
Substance Painter 2018.1.2 is out with a number of improvements, fixes, and tweaks.

13 June, 2018

1185 views
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

2933 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

3247 views
4 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

1818 views
1 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

1670 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

2593 views
Karthik J has shared a step-by-step guide to generating a complex old tarmac material inside Substance Designer.

7 June, 2018

1405 views
1 comments
The artist has just released his third texture pack.

6 June, 2018

871 views
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1520 views
Timothy Dries did a breakdown of the environment scene Last Bastion created in UE4. His new work is focused on detailing the assets and storytelling.

5 June, 2018

1946 views
Allegorithmic’s Substance Source, a library of scanned and procedurally generated 3D materials, is about to get bigger with a huge set of new materials.

4 June, 2018

1290 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

2229 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

1912 views
1 comments
Anıl İşbilir talked about his spectacular environment art created with WorldMachine, Substance Designer, and UE4.

1 June, 2018

2397 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

2462 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

2571 views
5 comments
Have a look at a cool free tool for Substance by ‎Vincent Coupal‎.

31 May, 2018

1199 views
Aleksey Kudryavtsev shared a cool tool for Substance Designer called EasyNode.

30 May, 2018

1195 views
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

1647 views
1 comments
Looking for more crazy substances?

29 May, 2018

1429 views
1 comments
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

1874 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

1328 views
We're in love with crazy and complex substances. You all know that.

29 May, 2018

1259 views
Ben Wilson released a new tutorial on setting up a stone layering node inside Substance Designer.

28 May, 2018

1094 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2587 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

2107 views
The artist decided to launch a huge sale on his Gumroad page.

28 May, 2018

1045 views
1 comments
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1406 views
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

1631 views
Rosen Kazlachev has published a post on playing with nodes in Substance Designer.

24 May, 2018

1207 views
Jason Gullion has presented a marvelous substance based on our beloved Bloodborne.

24 May, 2018

2022 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

2679 views
2 comments
Levente Gajdos, a Senior Environment Artist at Treehouse Ninja, talked about the studio's work behind some of the memorable environments of Wolfenstein II.

24 May, 2018

1968 views
2 comments
Konrad Krzeminski re-uploaded both of his warp hills nodes on Substance Share.

23 May, 2018

1365 views
1 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

3417 views
1 comments
Cem Tezcan gave a detailed breakdown of his amazing moisture/rain material he created with the help of Substance Designer.

22 May, 2018

2813 views
9 comments
Josh Wallace and Ryan Kingslien recorded a marvelous 1-hour tutorial on the essentials of Painter.

21 May, 2018

1889 views
Daniel Thiger released his second texture pack that will help you generate desert environments.

21 May, 2018

1136 views
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

2404 views
1 comments
Bradford Smith has recently released his first Substance Painter plugin.

20 May, 2018

1191 views
Alex de Rosée, Leif Burrows, Matthias Van Camp and David Osternacher talked about the way they create visual and audio content for new Total War game.

18 May, 2018

1474 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

1727 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

2116 views
1 comments
We've talked with Gamera Interactive about the tech they are doing prototyping, working with environments and assets for an innovative RPG Alaloth.

17 May, 2018

2271 views
16 comments
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

3064 views
4 comments
Aleksey Kudryavtsev has released his Electronics Stamps tool for Substance Painter.

16 May, 2018

948 views
Jonathan Benainous has finally released his Baroque Ceiling Graph created in Substance Designer.

15 May, 2018

1395 views
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

2695 views
Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.

13 May, 2018

1503 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

2176 views
Have a look at another free pack by Angel Fernandes that will let you follow the process of creating the material through its complete and ordered graph.

10 May, 2018

1287 views
Luis Armstrong discussed the way he's been working on stylized city bridge scene with the help of Unreal and Substance.

10 May, 2018

1799 views
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

2480 views
Have a look at a collection of 9 high-quality mountain materials by Daniel Thiger ready for use in anything from commercial scenes to personal projects.

9 May, 2018

1258 views
Angel Fernandes released a complex Honeycomb Bee Material created in Substance Designer.

9 May, 2018

753 views
Ryan Kingslien has recently shared a video with tips and tricks on improving renders, setting up materials and lighting in Painter.

8 May, 2018

1494 views
The amazing guys at Nuare Studio talked a bit about the production of 3d weapons for video games.

8 May, 2018

1688 views
2 comments
Check out Simon Tremblay Gauthier talking about the way he designed a cool project, which allows generating pretty ground materials in Substance Designer.

8 May, 2018

3510 views
3 comments
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1165 views
Nikola Damjanov shared a free set of 10 VFX elements and tileable textures that can be used inside Substance Designer.

8 May, 2018

1862 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2063 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

3401 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

2788 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

3305 views
2 comments
Maarten Hof talked about the way he produced his amazing environment, inspired by the amazing Uncharted 4.

3 May, 2018

3036 views
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

2559 views
Lucas Lauer Gallo has released a new pack of 20 smart materials which can be used in Substance Painter to paint different kinds of scenes and other 3D projects.

2 May, 2018

1768 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

2189 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

3196 views
Jonathan Benainous has taken Substance Designer to the limit with his stunning new material.

1 May, 2018

1947 views
1 comments
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

2872 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

4103 views
3 comments
Wes McDermott and Allegorithmic have shared the second part of an updated book called The PBR Guide.

30 April, 2018

1704 views
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2115 views
2 comments
Enrico Tammekänd released a new tutorial that shows a way you can generate a sphere render in Toolbag for your substances.

29 April, 2018

1480 views
Timothy Dries did a short and sweet tutorial, sharing his grass creation workflow.

28 April, 2018

3069 views
1 comments
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

3842 views
1 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

2677 views
1 comments
Christopher Alencar presented a huge pack of 11 substances with comments that will help you learn some cool tricks inside Substance.

25 April, 2018

1380 views
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

2769 views
2 comments
Jonas Ronnegard introduced his new tool for SP that lets users get two detail masks, emissive mask, and an emissive gradient mask in one click.

24 April, 2018

1159 views
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

2103 views
Denis Blinov has shared his Rusty Paint material for Substance Designer and Substance Painter.

24 April, 2018

1318 views
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

1752 views
Vinícius Cortez released his Multi Curvature node, which is a simple node that presents all the curvature modes in one map.

23 April, 2018

1182 views
The UIW 3D Animation and Game Design channel on YouTube shared a new guide to working with layers, masks, and generators inside Substance Painter.

23 April, 2018

1649 views
Christopher Alencar has just released a new Substance Designer pack that will help you speed up your process when it comes to generating nature scenes.

23 April, 2018

1535 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

3660 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

1709 views
Angel Fernandes released the full graph of his fully procedural stone floor material generated in Substance Designer.

22 April, 2018

1114 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

3570 views
1 comments
Ryan Talbot has shared a new video on the way you can use Substance Painter and Cinema 4D in your workflow.

20 April, 2018

1127 views
Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

2561 views
Andrew Dixon has presented his custom tool for Substance Designer that will help you speed up your process.

18 April, 2018

1220 views
1 comments
Sebastien Deguy, CEO of Allegorithmic, has recently joined Chris Nichols for the latest CG Garage to talk about the history of Allegorithmic in an honest way.

18 April, 2018

808 views
Stephane Fontaine has recently presented a node created in Substance Designer that will help you composite all baked maps to get a handpainted base to paint over.

17 April, 2018

2190 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

3164 views
2 comments
Grab free terracotta tiles created entirely in Substance Designer by Jura Andreev.

16 April, 2018

1086 views
Inspired by Boon Cotter the amazing Abigail Jameson did some fantastic lighting studies. Here's the full breakdown of her setup done in UE4.

16 April, 2018

7122 views
6 comments
Cem Tezcan has recently presented a cool little goodie that will let you generate all kinds of bed textures inside Substance Designer.

15 April, 2018

1191 views
The artist has recently released his Tree Bark material created in Substance Designer.

12 April, 2018

1398 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1958 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

2911 views
How does one save time when working on complex surfaces in Substance Designer?

11 April, 2018

1894 views
Aleksey Kudryavtsev shared a step-by-step guide to texturing a stone sword in Substance Painter.

11 April, 2018

1493 views
1 comments
Jaakko Saari has shared a tutorial on how to use Substance in Marmoset Toolbag 3.

10 April, 2018

897 views
Tom Jacobs has recently released a new Substance Designer pack of a nice material with sharp rocks which can be found at train rails.

10 April, 2018

1650 views
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

2896 views
1 comments
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

2338 views
Enrico Tammekänd showed, how he created Painter Old Concrete for Jonas Ronnegard's second Substance Masters series.

9 April, 2018

2805 views
1 comments
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

2972 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1588 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

2003 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

2571 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

3979 views
1 comments
Paul-Thomas Ravel has recently shared a cool free tool for Substance Designer.

1 April, 2018

1876 views
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1660 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

2471 views
Looking for video guides to working in Substance Designer?

29 March, 2018

2476 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2646 views
Have a look at a forest floor substance by Dorian Kirschstein with adjustable parameters for setting up the number of pine needles and leaves.

28 March, 2018

1476 views
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

2788 views
Allegorithmic and Snap teamed up to host a brand-new event called The Rubber Ducky Challenge.

28 March, 2018

1209 views
Allegorithmic has recently presented a new set of Substance materials for automotive design at NVIDIA’s GPU Technology Conference.

27 March, 2018

1035 views
Vinícius Cortez has decided to share a commented graph for you to study his awesome material.

26 March, 2018

1352 views
Xiaopeng Shen did a very nice breakdown of the amazing environment he created during the Clinton Crumpler and Jeremy Huxley classes at CGMA.

26 March, 2018

2509 views
A very detailed talk on the production of amazing stone materials by Sergio Acevedo Ruiz.

26 March, 2018

3291 views
This is a great tool by Ilya Kuzmichev, which allows you to edit and draw various curve-based shapes. 

26 March, 2018

2317 views
Have a look at one of the best guides to creating hair textures in Substance we've seen in a long time.

23 March, 2018

7006 views
1 comments
Take a look at a fur generator for Substance Painter by Romain Lemaire.

21 March, 2018

2738 views
3 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

2468 views
Check out a short teaser of the upcoming software, which unites AI, procedural and scanned approaches to materials.

20 March, 2018

<