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Latest comments

it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

by MGP
1 hours ago

Great read, thanks for the effort.

by Juan Miguel de Amo Serrano
2 hours ago

Very inspirational. I'm 26 and I'm studying by my ownself. Good luck in your carreer. ;)

Allegorithmic
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Tools
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Allegorithmic created a 3D Painting app Substance Painter and a node-based texture compositing tool Substance Designer.

Substance Designer

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  • substance-designer-80lv

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Substance Designer 5 is coming this march with loads of new features.

Substance Painter

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Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

B2M is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine*. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.

Thanks to the integration of the Substance Engine into the most used DCC tools and game engines on the market, Bitmap2Material can be used in any of those tools, allowing you to fine tune your material directly on your mesh. This feature is only available with the Pro license.

  • Substance-player-80lv
  • Substance-player-80lv
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The Substance Player is a FREE application for rapidly creating variations of your substances and exporting the results as bitmaps. It can render any kind of Substances created with Substance Designer.

Features

– Flexible GUI

– GPU (Direct X 9) or CPU engine

– Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Export formats: BMP, TGA, GIF, JPG, PNG, DDS, TIF and more

– Compatible with any kind of substances

– Rendering resolution up to 4096×4096

– Save set of parameters as presets

– Timeline for animable substances

– Real-time 2D&3D previewer

Articles
Videos
Questions
Still have questions?
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

91 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

358 views
A freelance hard-surface artist Binh Le has recently shared a weapon smart material pack he has created for his tutorial on creating Mini Uzi.

18 September, 2018

442 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

617 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

1331 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

837 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

1021 views
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

1091 views
2 comments
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

893 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

823 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

1078 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

710 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

758 views
1 comments
Daniel Thiger has recently shared the fourth part of his Substance Fundamentals series.

12 September, 2018

846 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

1186 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

1067 views
2 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

1381 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

1270 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

1556 views
2 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

1656 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

1413 views
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural su

4 September, 2018

1124 views
2 comments
Christian Russeler talked a bit about his experience of being a Freelance Character Artist and gave a piece of advice for those who want to become a freelancer.

31 August, 2018

1583 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

2615 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

1581 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

1957 views
2 comments
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

1424 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

1602 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

1699 views
Christophe Desse has uploaded a new tutorial showing techniques that will help you render a model from Substance Painter in Redshift or Arnold.

27 August, 2018

706 views
Jeff Horal presented his amazing Stylized Tile Generator that allows artists to easily create new stylized textures in Substance Designer.

27 August, 2018

2774 views
1 comments
18 Customizable Materials from AAA Game Developer Chris Hodgson; Substance Source Library Now Approaching 1,700 Materials.

27 August, 2018

953 views
Check out a new tool for Substance Designer by Arvin Villapando that features three different tools to easily arrange and sort your node networks.

26 August, 2018

1101 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1437 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1454 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1358 views
Check out a nice Cracked Paint material by Matthew Taylor which is now available on Gumroad.

22 August, 2018

1499 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

2001 views
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

2911 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1283 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

1629 views
Shray Khanna has recently shared a full breakdown of his substance based on the Civil War movie.

19 August, 2018

1123 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

1622 views
2 comments
Mario Dalla Bona has decided to share a free material that will help you add an extra look to your project in Substance Painter.

17 August, 2018

1754 views
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

1799 views
1 comments
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

1965 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

636 views
Daniel Thiger has released the third part of his Substance Fundamentals series.

15 August, 2018

1745 views
3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

1496 views
1 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

2994 views
4 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

1329 views
1 comments
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

1491 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1298 views
1 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

1986 views
Allegorithmic will host Substance Day SIGGRAPH on August 13, doing a livestream of the opening keynote.

8 August, 2018

728 views
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

2161 views
1 comments
Jean-Baptiste Caillet, a student at ArtFx, gladly broke down his colorful and serene winter landscape scene made with Maya, Arnold and Substance Designer.

7 August, 2018

1422 views
1 comments
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

2151 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

1817 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2013 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

997 views
1 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

1638 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

2085 views
2 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

2567 views
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

2925 views
Dan Robson shared an explicit breakdown of his complex procedural material made with Substance Designer. A must-read for anyone who wants to master SD!

26 July, 2018

2315 views
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1393 views
1 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

2719 views
2 comments
Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer.

25 July, 2018

1042 views
Ksenia Shumikhina talked about her stylized fantasy character and creature created for Wild West ArtStation Challenge with ZBrush, Substance Painter and 3DCoat.

24 July, 2018

1589 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2000 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

1670 views
1 comments
Faster Bakers, Automatic 2D to 3D Conversion, Better Transformation Tools and More Make Up the Second Update of 2018

20 July, 2018

1226 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

1949 views
Jonas Ronnegard has presented a new collection of 5 useful nodes for Substance Designer which can help you build better materials.

18 July, 2018

1574 views
1 comments
Zahar Scherbov was kind enough to share a detailed breakdown of his tasty project with blueberries and milk created in Substance Designer and Marmoset Toolbag.

18 July, 2018

2342 views
Andrew 'Zelfit' Mykhailov shared a short 5-minute guide to using anchors inside Substance Painter.

17 July, 2018

1747 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

1764 views
Christopher Alencar has shared a pack of free materials that will help you build nice scenes.

16 July, 2018

1472 views
1 comments
Daniel Thiger has shared the second Fundamentals tutorial.

16 July, 2018

1365 views
Anton Gonzalez and Andrew McLennan-Murray talked about animation, VFX, controls and enemy Ai in their new Dark Souls-inspired game Dungeonhaven.

13 July, 2018

1733 views
400 Photorealistic Materials Give Designers Access to Premade 4K 3D Leathers, Speakers, Dashboards, Meters and More

12 July, 2018

1283 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

1933 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

3310 views
2 comments
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

3570 views
5 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

2407 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

3033 views
1 comments
Jason Gullion did an interesting breakdown of his sinister scene inspired by Bloodborne and talked about awesome materials created in Substance.

6 July, 2018

1874 views
2 comments
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

3949 views
Check out the amazing talk from Greg Zdunek, talking about the way he creates outstanding realistic vegetation with the help of Houdini.

5 July, 2018

2397 views
1 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

3537 views
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

3290 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2449 views
1 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2530 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

6057 views
11 comments
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

1971 views
Jonas Ronnegard has released a new Substance Painter tool, authored by Alexey Kudryavtsev, which features 80 Electronic stamps, most of them customizable.

26 June, 2018

936 views
Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path.

26 June, 2018

1866 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2346 views
Hundreds of New Exterior Materials, Including Options to Show Real-World Wear and Tear; Show Car Created With Help from Designers Takumi Yamamoto and Frederic Gasson

21 June, 2018

1110 views
Cem Tezcan has shared an adjustable procedural CRT filter that can be used inside Substance Painter to give any base color a look of a CRT screen.

21 June, 2018

1104 views
Jonas Ronnegard has presented the third Substance Masters set with 4 advanced materials and recorded creation video.

20 June, 2018

1386 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1234 views
1 comments
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

1971 views
Fedor Losev has released a new pack the will let you generate patterns from built-in alphas or any alphas you use.

19 June, 2018

1517 views
Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

1843 views
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

3418 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

3392 views
5 comments
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

2036 views
1 comments
Substance Painter 2018.1.2 is out with a number of improvements, fixes, and tweaks.

13 June, 2018

1482 views
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

4239 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

4436 views
4 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

2329 views
1 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2046 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3424 views
Karthik J has shared a step-by-step guide to generating a complex old tarmac material inside Substance Designer.

7 June, 2018

1849 views
1 comments
The artist has just released his third texture pack.

6 June, 2018

1050 views
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1929 views
Timothy Dries did a breakdown of the environment scene Last Bastion created in UE4. His new work is focused on detailing the assets and storytelling.

5 June, 2018

2452 views
Allegorithmic’s Substance Source, a library of scanned and procedurally generated 3D materials, is about to get bigger with a huge set of new materials.

4 June, 2018

1553 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

3068 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

2288 views
1 comments
Anıl İşbilir talked about his spectacular environment art created with WorldMachine, Substance Designer, and UE4.

1 June, 2018

2809 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

3029 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

3280 views
5 comments
Have a look at a cool free tool for Substance by ‎Vincent Coupal‎.

31 May, 2018

1476 views
Aleksey Kudryavtsev shared a cool tool for Substance Designer called EasyNode.

30 May, 2018

1531 views
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

2032 views
1 comments
Looking for more crazy substances?

29 May, 2018

1844 views
1 comments
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

2387 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

1750 views
We're in love with crazy and complex substances. You all know that.

29 May, 2018

1476 views
Ben Wilson released a new tutorial on setting up a stone layering node inside Substance Designer.

28 May, 2018

1301 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

3217 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

2779 views
The artist decided to launch a huge sale on his Gumroad page.

28 May, 2018

1309 views
1 comments
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1581 views
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

1826 views
Rosen Kazlachev has published a post on playing with nodes in Substance Designer.

24 May, 2018

1336 views
Jason Gullion has presented a marvelous substance based on our beloved Bloodborne.

24 May, 2018

2323 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3194 views
2 comments
Levente Gajdos, a Senior Environment Artist at Treehouse Ninja, talked about the studio's work behind some of the memorable environments of Wolfenstein II.

24 May, 2018

2475 views
2 comments
Konrad Krzeminski re-uploaded both of his warp hills nodes on Substance Share.

23 May, 2018

1634 views
1 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

4324 views
1 comments
Cem Tezcan gave a detailed breakdown of his amazing moisture/rain material he created with the help of Substance Designer.

22 May, 2018

3761 views
9 comments
Josh Wallace and Ryan Kingslien recorded a marvelous 1-hour tutorial on the essentials of Painter.

21 May, 2018

2319 views
Daniel Thiger released his second texture pack that will help you generate desert environments.

21 May, 2018

1445 views
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

2937 views
1 comments
Bradford Smith has recently released his first Substance Painter plugin.

20 May, 2018

1365 views
Alex de Rosée, Leif Burrows, Matthias Van Camp and David Osternacher talked about the way they create visual and audio content for new Total War game.

18 May, 2018

1707 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

2362 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

2518 views
1 comments
We've talked with Gamera Interactive about the tech they are doing prototyping, working with environments and assets for an innovative RPG Alaloth.

17 May, 2018

2736 views
17 comments
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

3740 views
4 comments
Aleksey Kudryavtsev has released his Electronics Stamps tool for Substance Painter.

16 May, 2018

1125 views
Jonathan Benainous has finally released his Baroque Ceiling Graph created in Substance Designer.

15 May, 2018

1677 views
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

3174 views
Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.

13 May, 2018

1748 views