Audiokinetic
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NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
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Latest comments
by Vaidas
32 min ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

by Amy
4 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
4 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

Audiokinetic
Content
Tools
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Audiokinetic sets a new standard in audio production for interactive media and video games. The company is committed to sharing its expertise—including ground-breaking technology, unsurpassed services, and a revolutionary workflow—with the industry. Since introducing Wwise, Audiokinetic has continued to advance traditional audio and sound engine development by offering an integrated approach to interactive audio production. The product lineup includes Wwise and SoundSeed.

Wwise

audikinetic_screen

Wwise® is the most advanced, feature-rich interactive sound engine for games, bar none. Whether you’re an indie or a multi-million dollar production, Wwise will work for you.

Wwise features

  • Minimal dependency on programmers
  • Athor to multiple platforms simultaneously
  • Customizable layout lets you work efficiently in a variety of situations
  • Allows sound designers and composers to work independently
  • Multithreaded and platform-optimized
  • Easy integration into major game engines
  • Unity, Unreal 3, Unreal 4, CryEngine, Marmalade
  • Always innovating
  • Secondary Output Device
  • Most built-in effects
  • Most source plug-ins on the market
  • Dedicated resources to ensure rapid response
  • Custom development available
  • On-site support available
  • Source Code (sound engine) available with Level B and Level C licenses
  • 14 available platforms: Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Windows, Windows Phone, Xbox 360, Xbox One, Wii, Wii U

Working with Wwise has given us unparalleled control and flexibility in our creation of interactive music. Wwise’s music engine to us has become our defacto ‘DAW’ in creating our musical arrangements within the game, allowing us to create complex multi-layered scores that are completely reactive to gameplay.

Brian D’Oliveira, CEO/Composer La Hacienda Creative

 SoundSeed

SoundSeed is a family of interactive sound generators which tackle the specific challenges of game audio. SoundSeed synthesized sounds can be used alone or combined as a layer on top of other pre-recorded sounds to generate rich audio content.

INFINITE VARIETY

  • Our synthesizers multiply the possible variations each single sound can create
  • SoundSeed Air allows a variety of wind and whoosh effects, with no source audio file
  • SoundSeed Impact lets you create huge variations from a single piece of source audio

INTERACTIVE AND DYNAMIC

  • Synth parameters attached to game parameters dynamically adapt your audio to your game conditions.
    For example, speed / distance to an object / elevation, driving audio parameters like frequency stretching, magnitude scaling or global deflector properties
    Dynamic variability increases player immersion

CREATIVITY

  • Realistic simulation of the world by combining real sources with appropriate variables
  • Cross-synthesis lets you create physically impossible and unique sounds
  • Ability to rapidly iterate and experiment, to create that perfect result

LOW MEMORY AND CPU USAGE

  • Very low CPU usage for synthesis
  • Minimal memory usage for synthesized sounds
  • Ability to have high variety in sound results from a single source asset
  • Lets you save CPU and memory budget to use higher bitrate assets and higher-quality effects elsewhere in the scene
Articles
Videos
Questions
Still have questions?
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

322 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

293 views
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18 June, 2018

490 views
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15 June, 2018

1289 views
4 comments
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

842 views
1 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

1527 views
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12 June, 2018

1715 views
3 comments
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

813 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

1194 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

1662 views
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7 June, 2018

1229 views
2 comments
Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there!

6 June, 2018

1644 views
Michael Pavlovich has shared a new 10-video guide to using Zbrush's native renderer and image-based lighting.

6 June, 2018

689 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

1493 views
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30 May, 2018

925 views
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29 May, 2018

1509 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

1573 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1277 views
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24 May, 2018

2297 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

2668 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

3734 views
4 comments
Jonas Roscinas shared a quick guide to setting up stylized fur and hair alphas.

18 May, 2018

2025 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

1430 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

1854 views
1 comments
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

2570 views
4 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

1797 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

1649 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

1977 views
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10 May, 2018

1511 views
Have you already figured out all the new tricks of ZBrush 2018?

8 May, 2018

770 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

1829 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

2929 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

2395 views
A freelance artist Vadim Sadykov has recently shared some custom files for ZBrush that will help you speed up your work.

3 May, 2018

1899 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

2843 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

2407 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

3504 views
3 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

1771 views
2 comments
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

1611 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

3422 views
1 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

2324 views
1 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

2450 views
2 comments
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

1812 views
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

1525 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

2913 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

1465 views
Pablo Munoz has recently shared a post on the tool's latest version.

18 April, 2018

1253 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

1349 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

2786 views
2 comments
Jonas Roscinas has presented a new pack of more than 100 stylized alpha textures.

17 April, 2018

2044 views
Layna Lazar continues to work on her Bunny Ayumi figurine, sharing more tips for ZBrush users.

17 April, 2018

1164 views
What is your setup for sculpting? Your tablet of choice?

15 April, 2018

1342 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1835 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

2592 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

1667 views
2 comments
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

2643 views
1 comments
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

2120 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

2025 views
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

1396 views
The ArtStation team and Alina Ivanchenko have recently shared a tutorial on sculpting a stylized Sea Princess in ZBrush.

2 April, 2018

853 views
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1487 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2443 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

1303 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

2212 views
1 comments
The new version is here and it is amazing!

28 March, 2018

1592 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

3403 views
1 comments
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

2207 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1661 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

3750 views
2 comments
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

3665 views
4 comments
Layna Lazar shared a new video that shows the process in ZBrush behind her stylized Bunny Ayumi's figurine.

7 March, 2018

2509 views
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

2748 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

2422 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

4079 views
Pablo Munoz has shared a new guide to generating rope curve brush in ZBrush.

1 March, 2018

1782 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

2318 views
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

1165 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3750 views
2 comments
Check out a free pack by Boris Kiselicki that will help you create all kinds of monsters in ZBrush.

26 February, 2018

1383 views
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

2699 views
5 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

3899 views
3 comments
Check out a free MatCap by Marc Brunet for ZBrush fans.

22 February, 2018

1125 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

4709 views
2 comments
Film Anim has recently shared a guide to creating nice hairstyles with the help of Yeti plugin for Maya and Zbrush's FiberMesh.

21 February, 2018

1345 views
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2131 views
3 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

4116 views
2 comments
Here is something to speed up your character creation process in ZBrush and other tools from Joaquin Cossio.

15 February, 2018

2371 views
Check out a new set of 256 trim brushes for ZBrush by Jonas Ronnegard.

15 February, 2018

1907 views
1 comments
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

3639 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

2594 views
Paul Turc talked a bit about the way he produces amazing 3d rocks and how you can use them to dress up your environments.

14 February, 2018

4621 views
1 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

916 views
Check out three thorough guides to creating eyes in ZBrush from Flagship Creative.

13 February, 2018

850 views
Dmitriy Sizov gave a little talk on his scary 'Father of The Sun' project.

13 February, 2018

1176 views
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

1524 views
1 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1969 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1913 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

3090 views
6 comments
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1940 views
3 comments
Check out a nice set of stylized brushes by Jan Wyss.

6 February, 2018

2181 views
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

1688 views
Learn how to master the Curve Bridge brush in ZBrush and how to use it to save time on sculpting with a new guide from FlippedNormals.

2 February, 2018

1583 views
Have a look at a thorough tutorial on creating eyes with ZBrush by Jason Hill.

30 January, 2018

1755 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

3201 views
Grab a free collection of 28 mech brushes by Tom Newbury for your hard surface projects and all kinds of mechs.

29 January, 2018

1681 views
CG3DANK has a thorough tutorial on sculpting rocks in ZBrush for you to check out.

29 January, 2018

2361 views
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

2106 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

4139 views
3 comments
Grab a free set of 6 rock IMM brushes for ZBrush 4R8 from Glenn Patterson.

25 January, 2018

1873 views
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

3777 views
1 comments
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

1928 views
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

2081 views
Worth Dayley discussed his enormous project, where he builds an amazing Overwatch HQ location in Unreal Engine. 

18 January, 2018

6112 views
1 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

3548 views
Rodrigo Gonçalves, an experienced 3D Character Artist, shared a guide to generating ropes in ZBrush.

15 January, 2018

2455 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

3704 views
Florian Jonas has recently released an update for the plugin, making it a lot more useful.

12 January, 2018

1585 views
Andrew Alexandrov shared some techniques he uses during the production of his simple, but cosy real-time environments.

10 January, 2018

3121 views
5 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

3751 views
1 comments
Christoffer Radsby showed a bunch of interesting techniques, which can help to build amazing stylized environments.

8 January, 2018

7201 views
2 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

3884 views
1 comments
Jesse Sandifer is working on a new massive tutorial, which will help you master ZBrush for character art.

3 January, 2018

2197 views
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

5178 views
4 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

7043 views
9 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

1942 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

6631 views
5 comments
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

4049 views
Check out a series of video tutorials from Pixologic and Tony Leonard on using ZBrush for the creation of 2D concept art.

26 December, 2017

1371 views
Lina Sidorova has shared a nice breakdown that goes over the process of creating beautiful concept artworks in ZBrush and Photoshop.

21 December, 2017

1031 views
1 comments
Check out a free Metal MatCap for ZBrush by Marc Brunet.

21 December, 2017

1787 views
Check out a nice video guide from Edge-CGI and Eugene Shmeerov to using some basic techniques when working on hard surface objects in Zbrush.

19 December, 2017

1877 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

6372 views
1 comments
Aney Sieko did a wonderful overview of one of his character homage from World of Warcraft. Check out his Artstation for more amazing work.

13 December, 2017

3295 views
1 comments
JD Gardner did a full breakdown of his bright San Francisco scene, which features some great light, color and beautiful chunky stylized assets.

13 December, 2017

3594 views
Have you already thought about using iPad Pro as an alternative to a pricey Wacom tablet?

13 December, 2017

1757 views
Lance Wilkinson has shared a free tutorial that goes over some of the hard surface techniques.

12 December, 2017

2297 views
Michael Kuwilsky gave a detailed breakdown of his amazing little UE4 scene.

8 December, 2017

2623 views
Check out a 6-part video guide to using ZBrush for the creation of concept art.

7 December, 2017

2495 views
1 comments
Danny Williams has shared a short video with a nice trick for ZBrush users.

5 December, 2017

1258 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1919 views
Check out a nice guide to designs creatures for film by Alvaro Zabala that goes over all the essential steps.

30 November, 2017

1478 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

3799 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

9409 views
4 comments
The artist has presented his new marvelous work he created to congratulate his best friend.

29 November, 2017

1237 views
Marco Plouffe remade Hollow Knight as an amazing 3d character.

28 November, 2017

2461 views
Toivo Glumov and Natalie Kayurova showed how they created a super detailed architectural project in Unity.

28 November, 2017

9184 views
4 comments
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3421 views
1 comments
An outstanding collection of goodies for ZBrush by Pablo Munoz.

28 November, 2017

1626 views
Jamir Blanco shared a detailed breakdown of his amazing ice material, created with Substance Designer.

27 November, 2017

3056 views
Joao Sousa has shared a free IMM brush that will allow you to create fingers in no time.

27 November, 2017

1894 views
André Yamaguchi talked about the way he created this fantastic 3d sculpts with Zbrush and Cinema 4D.

23 November, 2017

1352 views
Mathieu Gasperin answered a couple of questions about the environment design techniques used to create the amazing stylized world of Dishonored 2.

21 November, 2017

3873 views
Check out a super useful plugin for ZBrush by Bradford Smith.

20 November, 2017

1537 views
Jared Chavez showed some of the things he learned about environment design during the classes given by Andres Rodriguez and Clinton Crumpler.

20 November, 2017

3853 views
2 comments
Marianna Yakimova shared a time-lapse video of the production process behind her take on the character of Thandie Newton from Westworld.

19 November, 2017

1384 views
Sumit Malhotra has shared a quick guide that will help you deal with eyes in ZBrush.

14 November, 2017

1775 views
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

1975 views
Meggie Rock talked about her latest scenes filled with beautiful vegetation she created with the help of Jeremy Huxley's vegetation course from CGMA.

13 November, 2017

3333 views
Check out a new 8-hour guide to modeling stylized characters in ZBrush by Sergey Katsukov.

12 November, 2017

3096 views
1 comments
Jeroen Backx shared his amazing story, where he an amazing book in Zbrush, including a reimagining of the family coat of arms.

10 November, 2017

3132 views
An enthusiast stkopp has found a way to use a pack of ZBRush Orb Brushes by Michael Vicente in Blender.

9 November, 2017

1959 views
A breakdown based on water lilies Alina Ivanchenko did for Rainbow Operation Red Crow.

8 November, 2017

3919 views
Michael Pavlovich has shared a huge guide to creating nice sci-fi weapons in ZBrush.

7 November, 2017

2151 views
The amazing team of artists from Wargaming discussed all the updates to GI, particle systems, materials, water shaders and other elements of the astonishing World of Tanks engine.

7 November, 2017

13809 views
6 comments
A new ZBrush tool by Bradford Smith.

6 November, 2017

1844 views