Audiokinetic
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by Samuel Degemu
27 min ago

The work you did on the depth of field is very impressive. I'll look into CryEngine

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16 hours ago

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This is beautiful, great work. Would love to walk around in this city

Audiokinetic
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Audiokinetic sets a new standard in audio production for interactive media and video games. The company is committed to sharing its expertise—including ground-breaking technology, unsurpassed services, and a revolutionary workflow—with the industry. Since introducing Wwise, Audiokinetic has continued to advance traditional audio and sound engine development by offering an integrated approach to interactive audio production. The product lineup includes Wwise and SoundSeed.

Wwise

audikinetic_screen

Wwise® is the most advanced, feature-rich interactive sound engine for games, bar none. Whether you’re an indie or a multi-million dollar production, Wwise will work for you.

Wwise features

  • Minimal dependency on programmers
  • Athor to multiple platforms simultaneously
  • Customizable layout lets you work efficiently in a variety of situations
  • Allows sound designers and composers to work independently
  • Multithreaded and platform-optimized
  • Easy integration into major game engines
  • Unity, Unreal 3, Unreal 4, CryEngine, Marmalade
  • Always innovating
  • Secondary Output Device
  • Most built-in effects
  • Most source plug-ins on the market
  • Dedicated resources to ensure rapid response
  • Custom development available
  • On-site support available
  • Source Code (sound engine) available with Level B and Level C licenses
  • 14 available platforms: Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Windows, Windows Phone, Xbox 360, Xbox One, Wii, Wii U

Working with Wwise has given us unparalleled control and flexibility in our creation of interactive music. Wwise’s music engine to us has become our defacto ‘DAW’ in creating our musical arrangements within the game, allowing us to create complex multi-layered scores that are completely reactive to gameplay.

Brian D’Oliveira, CEO/Composer La Hacienda Creative

 SoundSeed

SoundSeed is a family of interactive sound generators which tackle the specific challenges of game audio. SoundSeed synthesized sounds can be used alone or combined as a layer on top of other pre-recorded sounds to generate rich audio content.

INFINITE VARIETY

  • Our synthesizers multiply the possible variations each single sound can create
  • SoundSeed Air allows a variety of wind and whoosh effects, with no source audio file
  • SoundSeed Impact lets you create huge variations from a single piece of source audio

INTERACTIVE AND DYNAMIC

  • Synth parameters attached to game parameters dynamically adapt your audio to your game conditions.
    For example, speed / distance to an object / elevation, driving audio parameters like frequency stretching, magnitude scaling or global deflector properties
    Dynamic variability increases player immersion

CREATIVITY

  • Realistic simulation of the world by combining real sources with appropriate variables
  • Cross-synthesis lets you create physically impossible and unique sounds
  • Ability to rapidly iterate and experiment, to create that perfect result

LOW MEMORY AND CPU USAGE

  • Very low CPU usage for synthesis
  • Minimal memory usage for synthesized sounds
  • Ability to have high variety in sound results from a single source asset
  • Lets you save CPU and memory budget to use higher bitrate assets and higher-quality effects elsewhere in the scene
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Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

1063 views
2 comments
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

630 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

1728 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

935 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

1380 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

790 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

837 views
1 comments
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

1186 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

1343 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

1649 views
2 comments
Zuzana Bubenová did a short breakdown of her lovely 3D character sculpt Essy made in ZBrush. Original concept by Svetlana Tigai.

5 September, 2018

1616 views
1 comments
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

1585 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

2755 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

1629 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

1471 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

1662 views
Thunderсloud Studio discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.

28 August, 2018

2170 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1463 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1493 views
Baj Singh has recently shared a thorough guide to converting meshes from Marvelous Designer to topology suitable for Zbrush.

24 August, 2018

1802 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

2063 views
Damien Peinoit has recently shared a guide that will help you sculpt rocks with ZBrush in no time.

22 August, 2018

1754 views
Michael Vicente released a quick and easy tutorial that shows the way he renders his models with the help of ZBrush.

21 August, 2018

1312 views
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1333 views
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

1457 views
2 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

1847 views
1 comments
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

2002 views
Check out a nice set of 60 ornament trim brushes for ZBrush by Jonas Ronnegard.

16 August, 2018

1097 views
Check out a thorough guide to setting up game-ready feathers with the help of ZBrush, Photoshop and Marmoset Toolbag by Dario Furlan Dantert.

15 August, 2018

1403 views
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

2017 views
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

3086 views
4 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

1358 views
1 comments
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

1541 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

2736 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1318 views
1 comments
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

2213 views
1 comments
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

2196 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

1852 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2040 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1011 views
1 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

1676 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

2110 views
2 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

2618 views
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

2994 views
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

2829 views
2 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

2785 views
2 comments
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

1510 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

1700 views
1 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1570 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

1970 views
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

1920 views
3 comments
Pixologic has updated ZBrushCore with exciting features from ZBrush2018.1 to expand and improve the platform.

13 July, 2018

1306 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

1962 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

3345 views
2 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

2434 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

3062 views
1 comments
Jason Gullion did an interesting breakdown of his sinister scene inspired by Bloodborne and talked about awesome materials created in Substance.

6 July, 2018

1897 views
2 comments
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

4010 views
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

3592 views
Aaron Wolford has recently shared a new guide for ZBrush users.

3 July, 2018

1827 views
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

3341 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2484 views
1 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2551 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

6135 views
11 comments
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

1997 views
Donna Urdinov shared some of her recommendations and anatomy tips, which will help you make your 3d characters a little better!

27 June, 2018

9914 views
2 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

5304 views
1 comments
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

2334 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2366 views
This free update comes a number of changes for improved stability in ZBrush 2018.

21 June, 2018

1125 views
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

6366 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

1995 views
Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

1862 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

3424 views
5 comments
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

2054 views
1 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

4278 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

4510 views
4 comments
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

1667 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2062 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3452 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

2320 views
2 comments
Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there!

6 June, 2018

2822 views
Michael Pavlovich has shared a new 10-video guide to using Zbrush's native renderer and image-based lighting.

6 June, 2018

1101 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

3098 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1276 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

2416 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

2813 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1598 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3217 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

4366 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

6100 views
4 comments
Jonas Roscinas shared a quick guide to setting up stylized fur and hair alphas.

18 May, 2018

3562 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

2406 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

2531 views
1 comments
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

3782 views
4 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2428 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2165 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

2738 views
Michael Pavlovich has shared a mind-blowing playlist of 54 videos that will help you master the latest version of the tool.

10 May, 2018

2192 views
Have you already figured out all the new tricks of ZBrush 2018?

8 May, 2018

998 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2474 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

4356 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

3373 views
A freelance artist Vadim Sadykov has recently shared some custom files for ZBrush that will help you speed up your work.

3 May, 2018

3126 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

3853 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

3840 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

4951 views
3 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2548 views
2 comments
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

2119 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

4531 views
1 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

3245 views
1 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

3233 views
2 comments
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

2464 views
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

2031 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

4864 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

2088 views
Pablo Munoz has recently shared a post on the tool's latest version.

18 April, 2018

1650 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

1792 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

3818 views
2 comments
Jonas Roscinas has presented a new pack of more than 100 stylized alpha textures.

17 April, 2018

3459 views
Layna Lazar continues to work on her Bunny Ayumi figurine, sharing more tips for ZBrush users.

17 April, 2018

1589 views
What is your setup for sculpting? Your tablet of choice?

15 April, 2018

2699 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

2225 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

3312 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

2161 views
2 comments
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

3209 views
1 comments
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

2566 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

2745 views
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

1826 views
The ArtStation team and Alina Ivanchenko have recently shared a tutorial on sculpting a stylized Sea Princess in ZBrush.

2 April, 2018

1144 views
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

2059 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2998 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

1865 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

2642 views
1 comments
The new version is here and it is amazing!

28 March, 2018

1990 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

4102 views
1 comments
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

3106 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1969 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

4652 views
2 comments
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

4914 views
4 comments
Layna Lazar shared a new video that shows the process in ZBrush behind her stylized Bunny Ayumi's figurine.

7 March, 2018

2940 views
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

3573 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

3149 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

5532 views
Pablo Munoz has shared a new guide to generating rope curve brush in ZBrush.

1 March, 2018

2266 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

2937 views
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

1540 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

4589 views
2 comments
Check out a free pack by Boris Kiselicki that will help you create all kinds of monsters in ZBrush.

26 February, 2018

1875 views
1 comments
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

3473 views
5 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

4901 views
3 comments
Check out a free MatCap by Marc Brunet for ZBrush fans.

22 February, 2018

1501 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

5651 views
2 comments
Film Anim has recently shared a guide to creating nice hairstyles with the help of Yeti plugin for Maya and Zbrush's FiberMesh.

21 February, 2018

1633 views
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2558 views
3 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

5681 views
2 comments
Here is something to speed up your character creation process in ZBrush and other tools from Joaquin Cossio.

15 February, 2018

3111 views
Check out a new set of 256 trim brushes for ZBrush by Jonas Ronnegard.

15 February, 2018

2485 views
1 comments
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

4733 views
3 comments