Audiokinetic
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

And ofcourse there is no way to get this otherwise applying foe a job at disney....

Hello there, I found your website by way of Google while looking for a similar matter, your site came up, it seems great. I've bookmarked it in my google bookmarks.Also Visit on Best Editing Services

by Servo Stabilizer
3 hours ago

Servo Star is a prominent manufacturer, providing a wide range of Servo Voltage Stabilizers in India and an array starting from 5 KVA to 5000 KVA for residential, industrial and medical use. Website : https://www.servostabilizer.org.in

Audiokinetic
Content
Tools
0 followers
974 posts
0 questions answered
Audiokinetic sets a new standard in audio production for interactive media and video games. The company is committed to sharing its expertise—including ground-breaking technology, unsurpassed services, and a revolutionary workflow—with the industry. Since introducing Wwise, Audiokinetic has continued to advance traditional audio and sound engine development by offering an integrated approach to interactive audio production. The product lineup includes Wwise and SoundSeed.

Wwise

audikinetic_screen

Wwise® is the most advanced, feature-rich interactive sound engine for games, bar none. Whether you’re an indie or a multi-million dollar production, Wwise will work for you.

Wwise features

  • Minimal dependency on programmers
  • Athor to multiple platforms simultaneously
  • Customizable layout lets you work efficiently in a variety of situations
  • Allows sound designers and composers to work independently
  • Multithreaded and platform-optimized
  • Easy integration into major game engines
  • Unity, Unreal 3, Unreal 4, CryEngine, Marmalade
  • Always innovating
  • Secondary Output Device
  • Most built-in effects
  • Most source plug-ins on the market
  • Dedicated resources to ensure rapid response
  • Custom development available
  • On-site support available
  • Source Code (sound engine) available with Level B and Level C licenses
  • 14 available platforms: Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Windows, Windows Phone, Xbox 360, Xbox One, Wii, Wii U

Working with Wwise has given us unparalleled control and flexibility in our creation of interactive music. Wwise’s music engine to us has become our defacto ‘DAW’ in creating our musical arrangements within the game, allowing us to create complex multi-layered scores that are completely reactive to gameplay.

Brian D’Oliveira, CEO/Composer La Hacienda Creative

 SoundSeed

SoundSeed is a family of interactive sound generators which tackle the specific challenges of game audio. SoundSeed synthesized sounds can be used alone or combined as a layer on top of other pre-recorded sounds to generate rich audio content.

INFINITE VARIETY

  • Our synthesizers multiply the possible variations each single sound can create
  • SoundSeed Air allows a variety of wind and whoosh effects, with no source audio file
  • SoundSeed Impact lets you create huge variations from a single piece of source audio

INTERACTIVE AND DYNAMIC

  • Synth parameters attached to game parameters dynamically adapt your audio to your game conditions.
    For example, speed / distance to an object / elevation, driving audio parameters like frequency stretching, magnitude scaling or global deflector properties
    Dynamic variability increases player immersion

CREATIVITY

  • Realistic simulation of the world by combining real sources with appropriate variables
  • Cross-synthesis lets you create physically impossible and unique sounds
  • Ability to rapidly iterate and experiment, to create that perfect result

LOW MEMORY AND CPU USAGE

  • Very low CPU usage for synthesis
  • Minimal memory usage for synthesized sounds
  • Ability to have high variety in sound results from a single source asset
  • Lets you save CPU and memory budget to use higher bitrate assets and higher-quality effects elsewhere in the scene
Articles
Videos
Questions
Still have questions?
Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter.

22 August, 2019

351 views
Nabil Chequeiq shared the production details of his stylized character made at CGMA during the course Stylized Characters in 3D.

21 August, 2019

793 views
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.

20 August, 2019

842 views
Guillaume Mahieu shared the stylized character workflow in ZBrush, Blender, and Substance Painter.

19 August, 2019

1160 views
This September 26th-29th, Pixologic will host their annual Summit at Gnomon School.

19 August, 2019

508 views
Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

1315 views
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.

15 August, 2019

2044 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

1778 views
1 comments
Lisa Barber and Abderrezak Bouhedda both participated in The Legend of King Arthur ArtStation Challenge and together created amazing props.

7 August, 2019

1345 views
2 comments
Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style.

6 August, 2019

2671 views
1 comments
Sebastian Ujhazi shared his hard-surface workflow when working on guns: modeling, texturing, and presentation.

1 August, 2019

2366 views
2 comments
Patrick Razo talked about his massive bikes that mix sci-fi and realistic elements: brand design, workflow, rendering.

1 August, 2019

1301 views
Manuel Sitompul shared the breakdown of a stylized character based on Jake Wyatt's comics: sculpting the body, modeling clothes, retopo, and texturing.

30 July, 2019

3938 views
2 comments
Travis Overstreet did a breakdown of his character Viking Woman made with great help from Game Art Institute mentors during Character Artist Bootcamp.

30 July, 2019

2133 views
Dmitry Doryn talked about the production of a nice stylized boat made with Maya, ZBrush, and Substance Painter and rendered in Redshift.

29 July, 2019

2438 views
1 comments
Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

2715 views
1 comments
Christian Gonzalez took CGMA's class Stylized Characters in 3D and talked about the Warrior project created during it.

12 July, 2019

2783 views
Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse: UE4 blueprint, master material, asset creation, level design & more.

5 July, 2019

3054 views
Bart de Vries prepared a breakdown of his stylized scene: sculpting and texturing different parts of the temple, working on the color and presentation.

4 July, 2019

3787 views
1 comments
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.

4 July, 2019

4249 views
1 comments
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2205 views
Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.

3 July, 2019

4751 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

3430 views
Denis Udalov took the CGMA course Sculpting Anatomy: from Animal to Creature by Gael Kerchenbaum and talked about the wild Indian bull Gaur created during it.

28 June, 2019

2316 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2755 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2463 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1633 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2588 views
1 comments
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3685 views
6 comments
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

2330 views
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

3152 views
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

24 June, 2019

2178 views
4 comments
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

2123 views
1 comments
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.

21 June, 2019

3163 views
Dallan Pickard who is part of Dekogon team talked about the production of 3D weapons: modeling, high poly workflow, UV, texturing, and presentation.

19 June, 2019

2194 views
1 comments
The Gnomon student Melody Romero recreated an iconic scene from Kiki's Delivery Service and shared a breakdown of it.

19 June, 2019

2018 views
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

3178 views
6 comments
André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials.

18 June, 2019

1422 views
Cody Hewitt talked about a sci-fi scene Ruined Lab made in UE4 within Environment Bootcamp at Game Art Institute.

17 June, 2019

2506 views
1 comments
André Felipe did a breakdown of Paradiso Amissum and talked about modeling, crafting trees, setting up a waterfall, presentation.

14 June, 2019

2643 views
4 comments
Bartłomiej Płociennik talked about the process of preparing models for printing, the current state of technologies, and printing services.

13 June, 2019

2480 views
Anna Fedorets broke down into detailed steps her process of building and lighting the Head of Goddess and the surrounding environment.

12 June, 2019

3080 views
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.

12 June, 2019

1514 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

3083 views
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

2205 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

5025 views
1 comments
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.

6 June, 2019

2678 views
2 comments
Charlotte Delannoy talked about her experience at an AAA company, texture & material workflows, optimization, and some tips for those who want to join her.

6 June, 2019

6111 views
Ryan Kittleson's collection of custom plugins for ZBrush is now free!

6 June, 2019

3690 views
1 comments
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

2002 views
Stephan Spencer made a small stylized project Sky Island and talked about its production.

31 May, 2019

2176 views
Evan Gintsiak shared the details of the Deer Knight made with ZBrush, Blender, and Corona.

30 May, 2019

2108 views
6 comments
Martin Nebelong and Ian Crighton showed a great way of using MasterpieceVR and Tvori to animate and rig your projects much faster.

30 May, 2019

2292 views
Tek Tan recently posted a great 3 part tutorial showing the whole process of creating an appealing cyberpunk scene from scratch.

30 May, 2019

1299 views
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.

29 May, 2019

4030 views
2 comments
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.

27 May, 2019

2561 views
Maya Mahalingam shared the experience of taking CGMA class Vegetation & Plants for Games led by Jeremy Huxley and creating a Mossy Oakwood Forest in UE4. 

24 May, 2019

2447 views
4 comments
Charlotte Johnson took Dylan Ekren's class "Creating Appealing Characters", talked about its structure, and the stylized character made within it.

24 May, 2019

3490 views
In case you've missed the news, you can now get the XMD ToolBox, The Ultimate ZBrush organization plugin from Michael Dunnam, for free.

19 May, 2019

2499 views
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

1242 views
Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.

15 May, 2019

3499 views
2 comments
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

6819 views
4 comments
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

5973 views
3 comments
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

3669 views
1 comments
Have a look at a pack of alphas for mech and sci-fi designs in ZBrush.

13 May, 2019

2176 views
Miguel Nogueira shared his workflow of creating realistic cyberpunk shaman made with ZBrush and KeyShot.

9 May, 2019

2856 views
Brice Besson shared some of the production details behind the recent UE4 project Barbershop: Asset Production, Composition, Materials, and Lighting.

9 May, 2019

2982 views
Viviane Herzog shared the way she translated Yan Liang's 2D character into a 3D stylized model made in ZBrush.

8 May, 2019

3556 views
Have a look at a course from FlippedNormals that will help you quickly get started with sculpting in ZBrush.

6 May, 2019

1317 views
Want to master the compositing technique? Pablo Munoz Gomez developed a cheatsheet to turn your ZBrush render passes into a stunning image in Photoshop.

6 May, 2019

3072 views
1 comments
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

2559 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

2383 views
Baj Singh has recently shared a new guide on setting up frayed edges in Zbrush.

25 April, 2019

4034 views
Ibrahim Abdo did a breakdown of his atmospheric little diorama End of Solitude made with Maya, Substance Painter, ZBrush, and Marmoset Toolbag.

24 April, 2019

3760 views
Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.

23 April, 2019

7075 views
1 comments
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

5921 views
2 comments
Fanny Vergne shared a new tutorial on his process behind creating stylized textures.

22 April, 2019

3544 views
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

1995 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

5305 views
6 comments
3D artist Rodrigo A. Branco shared some valuable lessons he learned during the production of his new real-time character - Huntress.

16 April, 2019

3700 views
Denis Rutkovsky briefly talked about his Fantasy Castle Kit for UE4 and its production.

16 April, 2019

2250 views
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

1837 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

7315 views
Coss Mousikides shared the details of the Synthetic project made with Maya, XGen, and Arnold: character production, hair, skin, clothes, lighting.

10 April, 2019

2804 views
3 comments
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

2973 views
Michael Pavlovich has shared an incredible 45-part video guide with over 3 hours of instruction covering every new topic in ZBrush 2019.

8 April, 2019

2554 views
Antone Magdy did a breakdown of his character Blood Elf: blocking the body, skin texturing, armor production, and more.

8 April, 2019

3247 views
2 comments
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

4327 views
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

3997 views
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

5086 views
3 comments
Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray.

2 April, 2019

2391 views
Francis-Xavier Martins allowed us to repost his guide with tips for better retopology.

1 April, 2019

3185 views
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

3668 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

3651 views
Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

4311 views
2 comments
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

3639 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

3446 views
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

5566 views
1 comments
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

3282 views
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

3540 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

2993 views
1 comments
Vadim Sadykov shared an updated version of his free ZBrush Custom UI for the latest iteration of the tool.

18 March, 2019

4785 views
Mickael Lelièvre talked about his project KnightBot made during ZBrush 2019 Beta test and shared his thoughts about ZBrush 2019.

11 March, 2019

2431 views
1 comments
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

4222 views
Lars Pfeffer did a breakdown of his Observatory scenes crafted in UE4, shared thoughts on blockout, modeling, lighting, water surface material, and more.

8 March, 2019

2239 views
Have a look at a new set of 16 Skull/Bone meshes & IMM brushes for ZBrush by Jonas Ronnegard.

7 March, 2019

1568 views
Yulia Sokolova did a breakdown of her real-time stylized character Samurai made with ZBrush and Substance Painter.

7 March, 2019

4721 views
12 comments
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

5254 views
1 comments
Pixologic has revealed ZBrush 2019 with new enhancements in rendering and the introduction of several features.

6 March, 2019

3451 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3622 views
Matheus Fernando did a breakdown of his ArtStation Challenge Feudal Japan submission Shinobi, a stylized character made with ZBrush and Substance Painter.

4 March, 2019

4193 views
Mohammad Reza Pardakhti talked about the way he approaches stylized character sculpting, texturing, shading, and rendering, and compared different workflows.

28 February, 2019

4145 views
Are you ready for ZBrush 2019? Pixologic will present the new version next week. 

26 February, 2019

2314 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

3080 views
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag. 

20 February, 2019

2693 views
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

3603 views
1 comments
Nicolò Granese did a breakdown of his Think Tank cinematic character project made from scratch: modeling, texturing, lighting, rendering, and more.

19 February, 2019

2096 views
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

13621 views
2 comments
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

2300 views
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

5638 views
Christoph Schoch talked about the production of his characters including the Legend of Zelda ones: sculpting, working on the hair, glowing materials and more.

13 February, 2019

4219 views
1 comments
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

8390 views
2 comments
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

2880 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

3443 views
1 comments
Steve Lord gave a small talk on sculpting: digital and traditional sculpting, anatomy, face, hair.

7 February, 2019

3925 views
1 comments
Pierrick Picaut has shared a new free guide on YouTube.

7 February, 2019

2859 views
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.

6 February, 2019

2634 views
Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush & UE4. 

6 February, 2019

3623 views
Here is one of the posts that are just about our love for art.

31 January, 2019

2233 views
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

9784 views
3 comments
Ted Lockwood talked about his distinctive stylized 3D sculpts, personal style, and some peculiarities of the sculpt prepared for printing.

29 January, 2019

2620 views
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

4427 views
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.

28 January, 2019

2536 views
1 comments
Tsvetelina Zdraveva did a breakdown of her Dog Anatomy Study made within CGMA course Sculpting Anatomy: From Animal to Creature and talked about the classes.

25 January, 2019

2450 views
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

2910 views
2 comments
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2348 views
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

4848 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

3470 views
Yumi Batgerel did a breakdown of her Japanese female warrior, made with ZBrush, Maya, and Photoshop and shared a bunch of useful tutorials and brushes. 

21 January, 2019

4389 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

3634 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3792 views
1 comments
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

2969 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

3644 views
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

5717 views
3 comments
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2666 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

6888 views
2 comments
Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.

10 January, 2019

2699 views
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

2820 views
Arthur Hernandes shared his realistic character workflow and talked about the production of Cabal Patriarch with ZBrush, Maya, and V-Ray.

8 January, 2019

3125 views
2 comments
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

3372 views
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

3617 views
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

4714 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

2994 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

3756 views
Jonas Ronnegard has recently presented the second part of his tutorial series that shows workflows and techniques of top ZBrush artists.

24 December, 2018

2879 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

2540 views