Audiokinetic
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Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
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by a.priabudiman@gmail.com
48 min ago

opening lots of new tricks for me to handle models, thank you for the article, very helpful!

by Aaa
5 hours ago

and?

by rayen
10 hours ago

is it possible to sell this scene on gumroad

Audiokinetic
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Audiokinetic sets a new standard in audio production for interactive media and video games. The company is committed to sharing its expertise—including ground-breaking technology, unsurpassed services, and a revolutionary workflow—with the industry. Since introducing Wwise, Audiokinetic has continued to advance traditional audio and sound engine development by offering an integrated approach to interactive audio production. The product lineup includes Wwise and SoundSeed.

Wwise

audikinetic_screen

Wwise® is the most advanced, feature-rich interactive sound engine for games, bar none. Whether you’re an indie or a multi-million dollar production, Wwise will work for you.

Wwise features

  • Minimal dependency on programmers
  • Athor to multiple platforms simultaneously
  • Customizable layout lets you work efficiently in a variety of situations
  • Allows sound designers and composers to work independently
  • Multithreaded and platform-optimized
  • Easy integration into major game engines
  • Unity, Unreal 3, Unreal 4, CryEngine, Marmalade
  • Always innovating
  • Secondary Output Device
  • Most built-in effects
  • Most source plug-ins on the market
  • Dedicated resources to ensure rapid response
  • Custom development available
  • On-site support available
  • Source Code (sound engine) available with Level B and Level C licenses
  • 14 available platforms: Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Windows, Windows Phone, Xbox 360, Xbox One, Wii, Wii U

Working with Wwise has given us unparalleled control and flexibility in our creation of interactive music. Wwise’s music engine to us has become our defacto ‘DAW’ in creating our musical arrangements within the game, allowing us to create complex multi-layered scores that are completely reactive to gameplay.

Brian D’Oliveira, CEO/Composer La Hacienda Creative

 SoundSeed

SoundSeed is a family of interactive sound generators which tackle the specific challenges of game audio. SoundSeed synthesized sounds can be used alone or combined as a layer on top of other pre-recorded sounds to generate rich audio content.

INFINITE VARIETY

  • Our synthesizers multiply the possible variations each single sound can create
  • SoundSeed Air allows a variety of wind and whoosh effects, with no source audio file
  • SoundSeed Impact lets you create huge variations from a single piece of source audio

INTERACTIVE AND DYNAMIC

  • Synth parameters attached to game parameters dynamically adapt your audio to your game conditions.
    For example, speed / distance to an object / elevation, driving audio parameters like frequency stretching, magnitude scaling or global deflector properties
    Dynamic variability increases player immersion

CREATIVITY

  • Realistic simulation of the world by combining real sources with appropriate variables
  • Cross-synthesis lets you create physically impossible and unique sounds
  • Ability to rapidly iterate and experiment, to create that perfect result

LOW MEMORY AND CPU USAGE

  • Very low CPU usage for synthesis
  • Minimal memory usage for synthesized sounds
  • Ability to have high variety in sound results from a single source asset
  • Lets you save CPU and memory budget to use higher bitrate assets and higher-quality effects elsewhere in the scene
Articles
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Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

404 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

967 views
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12 December, 2018

1527 views
1 comments
Jonas Ronnegard released a new set of 61 Japanese-themed trim brushes which can be used in ZBrush.

11 December, 2018

638 views
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

785 views
1 comments
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

1575 views
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10 December, 2018

1127 views
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5 December, 2018

1199 views
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

1837 views
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1118 views
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.

26 November, 2018

1345 views
1 comments
Sébastien Levieux has recently released a brush that will help you sculpt your fabrics in a realistic way.

22 November, 2018

1078 views
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2041 views
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21 November, 2018

2957 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

1870 views
4 comments
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

1382 views
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

2223 views
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

1965 views
3 comments
Juancho Abad gave a little talk about the way he manages to transfer 2D art into 3D while preserving an amazing hand-painted watercolor look.

15 November, 2018

4552 views
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14 November, 2018

1506 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2080 views
2 comments
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

1518 views
Gael Kerchenbaum gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips.

9 November, 2018

1804 views
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6 November, 2018

2564 views
1 comments
Alessandro Manzani did a breakdown of his recent character Demon Betrayer and talked in detail about concepts, sculpting, UVs and more.

6 November, 2018

1976 views
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2486 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

1661 views
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

1854 views
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31 October, 2018

2036 views
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30 October, 2018

1990 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

2537 views
1 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2262 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

2315 views
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

1765 views
Agathe Girard gave a small talk about her stylized Chalk House made with ZBrush, Maya, and Renderman.

24 October, 2018

2507 views
1 comments
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23 October, 2018

1817 views
1 comments
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

1886 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

2429 views
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

1313 views
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

1752 views
1 comments
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.

17 October, 2018

1708 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2659 views
1 comments
Marlon R. Nunez has shared free Fibermesh settings file that will help you create hairstyles in ZBrush.  

16 October, 2018

1474 views
1 comments
Rodrigo Mizuno discussed the production of the beautiful rainy urban environment, he created with UE4 & Substance tools.

16 October, 2018

1828 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

1941 views
Filippo Ubertino has released a new pack of alphas that will help you block out hard surface objects within ZBrush in no time.

10 October, 2018

1749 views
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10 October, 2018

2111 views
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9 October, 2018

1514 views
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9 October, 2018

1552 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1820 views
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3 October, 2018

1801 views
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2 October, 2018

2162 views
1 comments
Pixologic was kind enough to share a session with Blur Studio from ZBrush Summit.

1 October, 2018

1339 views
Pixologic has revealed some of the new features from the upcoming releases of ZBrush.

1 October, 2018

1468 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

2080 views
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28 September, 2018

3227 views
3 comments
3D artist HoOman gave a small talk on the way he created Katy, a character prototype for an UE4 project.

27 September, 2018

2225 views
Niclas Nettelbladt did a little breakdown of his soothing environment Field with Sheep made with UE4, ZBrush and Maya.

25 September, 2018

1999 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

5527 views
2 comments
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

2414 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1381 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

3950 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

1740 views
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13 September, 2018

2814 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1237 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

1538 views
1 comments
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2144 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2196 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

2833 views
2 comments
Zuzana Bubenová did a short breakdown of her lovely 3D character sculpt Essy made in ZBrush. Original concept by Svetlana Tigai.

5 September, 2018

2489 views
1 comments
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

2669 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

4280 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

2478 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2117 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

2509 views
Thunderсloud Studio discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.

28 August, 2018

3808 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1942 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1946 views
Baj Singh has recently shared a thorough guide to converting meshes from Marvelous Designer to topology suitable for Zbrush.

24 August, 2018

2475 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

3010 views
Damien Peinoit has recently shared a guide that will help you sculpt rocks with ZBrush in no time.

22 August, 2018

2516 views
Michael Vicente released a quick and easy tutorial that shows the way he renders his models with the help of ZBrush.

21 August, 2018

1905 views
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1751 views
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

2507 views
2 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2466 views
1 comments
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

2758 views
1 comments
Check out a nice set of 60 ornament trim brushes for ZBrush by Jonas Ronnegard.

16 August, 2018

1706 views
Check out a thorough guide to setting up game-ready feathers with the help of ZBrush, Photoshop and Marmoset Toolbag by Dario Furlan Dantert.

15 August, 2018

2039 views
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

2874 views
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

4791 views
4 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

1935 views
1 comments
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

2117 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

3806 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1798 views
1 comments
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

3045 views
1 comments
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

3058 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

2499 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2588 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1437 views
1 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

2391 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

2880 views
2 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

3590 views
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

4083 views
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

3768 views
2 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

3992 views
2 comments
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

1932 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

2236 views
1 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1963 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

2492 views
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

2656 views
3 comments
Pixologic has updated ZBrushCore with exciting features from ZBrush2018.1 to expand and improve the platform.

13 July, 2018

1704 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

2478 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

4183 views
2 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

3257 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

3594 views
2 comments
Jason Gullion did an interesting breakdown of his sinister scene inspired by Bloodborne and talked about awesome materials created in Substance.

6 July, 2018

2350 views
2 comments
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

5490 views
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

4471 views
Aaron Wolford has recently shared a new guide for ZBrush users.

3 July, 2018

2307 views
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

4278 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

3176 views
1 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

3003 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

7035 views
11 comments
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.

28 June, 2018

2488 views
Donna Urdinov shared some of her recommendations and anatomy tips, which will help you make your 3d characters a little better!

27 June, 2018

14310 views
3 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

6628 views
1 comments
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

2802 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2911 views
This free update comes a number of changes for improved stability in ZBrush 2018.

21 June, 2018

1307 views
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

9164 views
1 comments
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

2503 views
Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

2281 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

4013 views
5 comments
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

2497 views
1 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

5223 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

5357 views
5 comments
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

2140 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2372 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3912 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

2755 views
2 comments
Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there!

6 June, 2018

3387 views
Michael Pavlovich has shared a new 10-video guide to using Zbrush's native renderer and image-based lighting.

6 June, 2018

1372 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

3732 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1505 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

3003 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

3314 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1812 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3679 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

5238 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

7070 views
5 comments
Jonas Roscinas shared a quick guide to setting up stylized fur and hair alphas.

18 May, 2018

5206 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

3240 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

3007 views
1 comments
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

4280 views
4 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2929 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2540 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

3246 views
Michael Pavlovich has shared a mind-blowing playlist of 54 videos that will help you master the latest version of the tool.

10 May, 2018

2716 views
Have you already figured out all the new tricks of ZBrush 2018?

8 May, 2018

1204 views