Autodesk Mudbox
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Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by UtopiaNemo
2 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
5 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Autodesk Mudbox
Tools
1 followers
29 posts
0 questions answered
Mudbox® digital painting and sculpting software provides 3D artists with an intuitive and tactile toolset for creating and modifying 3D geometry and textures. Monthly Desktop Subscription gives you access to the latest updates and releases, priority support in the forums, flexible licensing, and more.

3D sculpt and paint

Sculpting Falloff options

Mudbox-80.lv

Mudbox reptile © Autodesk, 2015

3D sculpt with Volume or Surface Falloff modes.

Relax Brush

Mudbox-80.lv

Zombie in Mudbox© Autodesk, 2015

Even out spaces between vertices with minimal change to the original mesh.

Twist for Grab Brush

Mudbox-80.lv

Mudbox model © Autodesk, 2015

Create swirl-like effects on a mesh

Professional digital sculpting toolset

Mudbox-80.lv

Mudbox monster © Autodesk, 2015

Get fast, smooth, accurate results.

Paint directly onto 3D models

Mudbox-80.lv

Sculpting in Mudbox © Autodesk, 2015

True 3D painting across multiple channels.

Texture baking

Mudbox-80.lv

Mudbox terrain © Autodesk, 2015

Normal, displacement, and ambient occlusion maps.

Symmetry tools
Make any model symmetrical.

Caliper tool for proportional measurement
Measure between two points or along a curve.

3D tool interoperability

Smooth integration

Mudbox-80.lv

A combat vehicle model in Mudbox © Autodesk, 2015

Move models between Mudbox and other software.

Maya image plane matching

Mudbox-80.lv

A plane in Mudbox © Autodesk, 2015

Smoother multiproduct modeling workflow.

Maya Blend Shape interoperability

Mudbox-80.lv

A face in Mudbox © Autodesk, 2015

Create and merge Blend Shapes into a Maya scene.

Maya interoperability for textures

Import and export Ptex and multitile UV textures. (video: 2:15 min.)

Texture export and updating

Set different export paths for channels and layers. (video: 2:15 min.)

Accessible workflow

Advanced retopology tools

Mudbox-80.lv

Working on a body in Mudbox © Autodesk, 2015

Create clean, production-quality meshes.

Efficient layer grouping

Organize and group Sculpt and Paint Layers. (video: 1:35 min.)

Interactive control and display

Multitouch interaction and render-quality results. (video: 2:10 min.)

3D layer capabilities

Mudbox-80.lv

Editing boots in Mudbox © Autodesk, 2015

Experiment with and revise design concepts easily.

In-product community

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Mudbox community platform © Autodesk, 2015

Access free* tools in the Mudbox Community.

Articles
Videos
Questions
Still have questions?
Autodesk has announced the release of Mudbox 2019.

17 January, 2019

2930 views
3 comments
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

4525 views
2 comments
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

4157 views
1 comments
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2812 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

6238 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

3582 views
3 comments
In the earnings statement, the company stated it will cut 13% of the workforce.

29 November, 2017

2290 views
Autodesk has decided to reinvest in its digital sculpting and retopology software after several years of minimal product updates.

10 October, 2017

5097 views
6 comments
We've sat with Jeff Lydell and discussed some of the production peculiarities of Homeworld's famous spinoff/prequel. It's an incredible use of Unity.

15 September, 2017

3001 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

6567 views
Ricardo Teixeira from Amplify Creations discussed the technology behind Amplify Texture and shared some of the ways this new tool can help you build bigger and more realistic spaces with beautiful materials.

9 August, 2017

8106 views
6 comments
Paul H. Paulino showed a cool technique to create a cavity map in Mudbox and Zbrush.

19 July, 2017

3220 views
In this interview 3d artist Mao-Lin talked about his approach to the creation of realistic 3d models of human characters.

14 July, 2017

5989 views
A series of video guides by David Vercher.

12 July, 2017

2020 views
Okan Beyit showed how he prepared the environment assets under the careful control of Andres Rodriguez.

5 July, 2017

5874 views
Italian artist Andrea Orioli discusses the creation of his Dota 2 skins.

20 February, 2017

8094 views
1 comments
Stefan Oprisan did a little talk on his 3d-scanning projects and shared some tips on presenting them in Marmoset 3.

16 November, 2016

5346 views
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

9592 views
3 comments
The second part of our series will take to the gloomy parts of Prague.

13 October, 2016

8184 views
1 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

10255 views
80.lv talked with James Candy about his approach to photogrammetry and quality materials production.

14 July, 2016

9142 views
Eddie Lee from Funktronic Labs talked about the production of a very interesting VR-project Cosmic Trip.

9 June, 2016

2553 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

5440 views
Blur Studio contributor Andrew Averkin (Dark Souls, Halo Anniversary, FarCry 4, Rainbow Six Siege, Fallout 4) talked about his approach to 3D art.

11 December, 2015

7120 views
1 comments
Rafael Reis (UE4Arch) talked about the creation of his Vineyard Challenge scene, which features some amazing visual, great camerawork and incredible music.

12 November, 2015

3805 views

23 April, 2015

1439 views

23 April, 2015

1189 views