Um....holodeck anyone?. This is exciting stuff!
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Why not? I'm a programmer by heart and I'd rather spend few days making solution which will turn hours of mundane work into minutes where you can actually focus on task at hand.
3D sculpt and paint
Sculpting Falloff options
3D sculpt with Volume or Surface Falloff modes.
Even out spaces between vertices with minimal change to the original mesh.
Twist for Grab Brush
Create swirl-like effects on a mesh
Professional digital sculpting toolset
Get fast, smooth, accurate results.
Paint directly onto 3D models
True 3D painting across multiple channels.
Normal, displacement, and ambient occlusion maps.
Make any model symmetrical.
Caliper tool for proportional measurement
Measure between two points or along a curve.
3D tool interoperability
Move models between Mudbox and other software.
Maya image plane matching
Smoother multiproduct modeling workflow.
Maya Blend Shape interoperability
Create and merge Blend Shapes into a Maya scene.
Maya interoperability for textures
Import and export Ptex and multitile UV textures. (video: 2:15 min.)
Texture export and updating
Set different export paths for channels and layers. (video: 2:15 min.)
Advanced retopology tools
Create clean, production-quality meshes.
Efficient layer grouping
Organize and group Sculpt and Paint Layers. (video: 1:35 min.)
Interactive control and display
Multitouch interaction and render-quality results. (video: 2:10 min.)
3D layer capabilities
Experiment with and revise design concepts easily.
Access free* tools in the Mudbox Community.
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