I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
3D sculpt and paint
Sculpting Falloff options
3D sculpt with Volume or Surface Falloff modes.
Even out spaces between vertices with minimal change to the original mesh.
Twist for Grab Brush
Create swirl-like effects on a mesh
Professional digital sculpting toolset
Get fast, smooth, accurate results.
Paint directly onto 3D models
True 3D painting across multiple channels.
Normal, displacement, and ambient occlusion maps.
Make any model symmetrical.
Caliper tool for proportional measurement
Measure between two points or along a curve.
3D tool interoperability
Move models between Mudbox and other software.
Maya image plane matching
Smoother multiproduct modeling workflow.
Maya Blend Shape interoperability
Create and merge Blend Shapes into a Maya scene.
Maya interoperability for textures
Import and export Ptex and multitile UV textures. (video: 2:15 min.)
Texture export and updating
Set different export paths for channels and layers. (video: 2:15 min.)
Advanced retopology tools
Create clean, production-quality meshes.
Efficient layer grouping
Organize and group Sculpt and Paint Layers. (video: 1:35 min.)
Interactive control and display
Multitouch interaction and render-quality results. (video: 2:10 min.)
3D layer capabilities
Experiment with and revise design concepts easily.
Access free* tools in the Mudbox Community.
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