Autodesk Mudbox
Events
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Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

https://cgifurniture.com/ Awesome article!

by Keith Parker
19 hours ago

This is techno-sorcery!

by Bob
23 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

Autodesk Mudbox
Tools
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29 posts
0 questions answered
Mudbox® digital painting and sculpting software provides 3D artists with an intuitive and tactile toolset for creating and modifying 3D geometry and textures. Monthly Desktop Subscription gives you access to the latest updates and releases, priority support in the forums, flexible licensing, and more.

3D sculpt and paint

Sculpting Falloff options

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Mudbox reptile © Autodesk, 2015

3D sculpt with Volume or Surface Falloff modes.

Relax Brush

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Zombie in Mudbox© Autodesk, 2015

Even out spaces between vertices with minimal change to the original mesh.

Twist for Grab Brush

Mudbox-80.lv

Mudbox model © Autodesk, 2015

Create swirl-like effects on a mesh

Professional digital sculpting toolset

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Mudbox monster © Autodesk, 2015

Get fast, smooth, accurate results.

Paint directly onto 3D models

Mudbox-80.lv

Sculpting in Mudbox © Autodesk, 2015

True 3D painting across multiple channels.

Texture baking

Mudbox-80.lv

Mudbox terrain © Autodesk, 2015

Normal, displacement, and ambient occlusion maps.

Symmetry tools
Make any model symmetrical.

Caliper tool for proportional measurement
Measure between two points or along a curve.

3D tool interoperability

Smooth integration

Mudbox-80.lv

A combat vehicle model in Mudbox © Autodesk, 2015

Move models between Mudbox and other software.

Maya image plane matching

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A plane in Mudbox © Autodesk, 2015

Smoother multiproduct modeling workflow.

Maya Blend Shape interoperability

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A face in Mudbox © Autodesk, 2015

Create and merge Blend Shapes into a Maya scene.

Maya interoperability for textures

Import and export Ptex and multitile UV textures. (video: 2:15 min.)

Texture export and updating

Set different export paths for channels and layers. (video: 2:15 min.)

Accessible workflow

Advanced retopology tools

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Working on a body in Mudbox © Autodesk, 2015

Create clean, production-quality meshes.

Efficient layer grouping

Organize and group Sculpt and Paint Layers. (video: 1:35 min.)

Interactive control and display

Multitouch interaction and render-quality results. (video: 2:10 min.)

3D layer capabilities

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Editing boots in Mudbox © Autodesk, 2015

Experiment with and revise design concepts easily.

In-product community

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Mudbox community platform © Autodesk, 2015

Access free* tools in the Mudbox Community.

Articles
Videos
Questions
Still have questions?
Autodesk has announced the release of Mudbox 2019.

17 January, 2019

3157 views
3 comments
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

5231 views
2 comments
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

4415 views
1 comments
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2992 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

6610 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

3792 views
3 comments
In the earnings statement, the company stated it will cut 13% of the workforce.

29 November, 2017

2411 views
Autodesk has decided to reinvest in its digital sculpting and retopology software after several years of minimal product updates.

10 October, 2017

5344 views
6 comments
We've sat with Jeff Lydell and discussed some of the production peculiarities of Homeworld's famous spinoff/prequel. It's an incredible use of Unity.

15 September, 2017

3486 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

6977 views
Ricardo Teixeira from Amplify Creations discussed the technology behind Amplify Texture and shared some of the ways this new tool can help you build bigger and more realistic spaces with beautiful materials.

9 August, 2017

8454 views
6 comments
Paul H. Paulino showed a cool technique to create a cavity map in Mudbox and Zbrush.

19 July, 2017

3410 views
In this interview 3d artist Mao-Lin talked about his approach to the creation of realistic 3d models of human characters.

14 July, 2017

6484 views
A series of video guides by David Vercher.

12 July, 2017

2130 views
Okan Beyit showed how he prepared the environment assets under the careful control of Andres Rodriguez.

5 July, 2017

6161 views
Italian artist Andrea Orioli discusses the creation of his Dota 2 skins.

20 February, 2017

8677 views
1 comments
Stefan Oprisan did a little talk on his 3d-scanning projects and shared some tips on presenting them in Marmoset 3.

16 November, 2016

5545 views
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

9844 views
3 comments
The second part of our series will take to the gloomy parts of Prague.

13 October, 2016

8518 views
1 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

10695 views
80.lv talked with James Candy about his approach to photogrammetry and quality materials production.

14 July, 2016

9443 views
Eddie Lee from Funktronic Labs talked about the production of a very interesting VR-project Cosmic Trip.

9 June, 2016

2688 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

5655 views
Blur Studio contributor Andrew Averkin (Dark Souls, Halo Anniversary, FarCry 4, Rainbow Six Siege, Fallout 4) talked about his approach to 3D art.

11 December, 2015

7593 views
1 comments
Rafael Reis (UE4Arch) talked about the creation of his Vineyard Challenge scene, which features some amazing visual, great camerawork and incredible music.

12 November, 2015

3989 views

23 April, 2015

1541 views

23 April, 2015

1257 views