Official website

www.blender.org
Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.

© Blender Foundation, 2015

Features:

Photorealistic Rendering
Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. The built-in Cycles rendering engine offers:

  • GPU & CPU rendering
    Realtime viewport preview
    HDR lighting support
    Permissive License for linking with external software
© Blender Foundation, 2015

Fast Modeling
Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. Blender’s modeling tools include:

  • Keyboard shortcuts for a fast workflow
    N-Gon support
    Edge slide, collapse and dissolve
    Grid and Bridge fill
    Python scripting for custom tools and add-ons
© Blender Foundation, 2015

Realistic Materials
With Blender’s new rendering engine the possibilities for materials are endless. Key features are:

  • Complete Node Support for full customization
    Physically accurate shaders like glass, translucency and SSS
    Open Shading Language (OSL) support for coding unique shaders
© Blender Foundation, 2015

Fast Rigging
Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including:

  • Envelope, skeleton and automatic skinning
    Easy weight painting
    Mirror functionality
    Bone layers and colored groups for organization
    B-spline interpolated bones
© Blender Foundation, 2015

Animation toolset
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations. Blender’s animation feature set offers:

  • Automated walk-cycles along paths
    Character animation pose editor
    Non Linear Animation (NLA) for independent movements
    IK forward/inverse kinematics for fast poses
    Sound synchronization
© Blender Foundation, 2015

Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender. Sculpting in Blender includes:

20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting

© Blender Foundation, 2015

Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. Blender allows for:

  • Fast Cube, Cylinder, Sphere and Camera projections
    Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
    Painting directly onto the mesh
    Multiple UV layers
    UV layout image exporting
© Blender Foundation, 2015

Full Compositor
Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program. The compositor comes with:

  • Impressive library of nodes for creating camera fx, color grading, vignettes and much more
    Render-layer support
    Full compositing with images and video files
    Ability to render to multiLayer OpenEXR files
    Multi-threaded
© Blender Foundation, 2015

Amazing Simulations

Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. Blender’s simulation tools include

  • Fluid – Realistic water and fluid simulations.
    Smoke – Billowing smoke with flames and scene interaction.
    Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
    Cloth – Amazingly realistic cloth simulations for clothing and environments
    Rigid Body Physics – Makes any object destructable and collidable
    Particles – For creating things like rain, sparks and shrapnel

BlenderRecent articles

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

Course: Introduction to Voxel Art for Character Design

Join the online beginner course on how to create a full Voxel character from start to finish.

Blender Tutorial: Procedural Shader Networks

Learn shader techniques in Blender with CG Fast Track.

Blender Guide: Glass Shader Tricks for Eevee

Learn how you can get a nice-looking glass with Blender's Eevee.

Tools and Guides for Hard-Surface Scene Production

Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets. 

Rokoko Introduced Hand and Finger Capture Solution

Affordable Smartgloves will help artists create hand and finger animation in a more sufficient and faster way.

Tutorial on Turning a 2D Painting into 3D World

Check out a cool tutorial from CG Geek showcasing the workflow for creating a 3D world based on Bob Ross’s painting using Blender and photoscans.

Tutorial: Anime-Style Water Caustics in Blender

This new guide will help you create awesome FX in the open-source toolkit by Blender Foundation.

Glutton: 3D Creature Production and Presentation

Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more