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Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

Blender
Tools
14 followers
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Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.
Blender-80.lv

© Blender Foundation, 2015

Features:

Photorealistic Rendering
Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. The built-in Cycles rendering engine offers:

  • GPU & CPU rendering
    Realtime viewport preview
    HDR lighting support
    Permissive License for linking with external software
Blender-80.lv

© Blender Foundation, 2015

Fast Modeling
Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. Blender’s modeling tools include:

  • Keyboard shortcuts for a fast workflow
    N-Gon support
    Edge slide, collapse and dissolve
    Grid and Bridge fill
    Python scripting for custom tools and add-ons
Blender-80.lv

© Blender Foundation, 2015

Realistic Materials
With Blender’s new rendering engine the possibilities for materials are endless. Key features are:

  • Complete Node Support for full customization
    Physically accurate shaders like glass, translucency and SSS
    Open Shading Language (OSL) support for coding unique shaders
Blender-80.lv

© Blender Foundation, 2015

Fast Rigging
Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including:

  • Envelope, skeleton and automatic skinning
    Easy weight painting
    Mirror functionality
    Bone layers and colored groups for organization
    B-spline interpolated bones
Blender-80.lv

© Blender Foundation, 2015

Animation toolset
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations. Blender’s animation feature set offers:

  • Automated walk-cycles along paths
    Character animation pose editor
    Non Linear Animation (NLA) for independent movements
    IK forward/inverse kinematics for fast poses
    Sound synchronization
sculpting

© Blender Foundation, 2015

Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender. Sculpting in Blender includes:

20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting

UV-Unwrapping2

© Blender Foundation, 2015

Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. Blender allows for:

  • Fast Cube, Cylinder, Sphere and Camera projections
    Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
    Painting directly onto the mesh
    Multiple UV layers
    UV layout image exporting
Compositing

© Blender Foundation, 2015

Full Compositor
Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program. The compositor comes with:

  • Impressive library of nodes for creating camera fx, color grading, vignettes and much more
    Render-layer support
    Full compositing with images and video files
    Ability to render to multiLayer OpenEXR files
    Multi-threaded
463e785104

© Blender Foundation, 2015

Amazing Simulations

Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. Blender’s simulation tools include

  • Fluid – Realistic water and fluid simulations.
    Smoke – Billowing smoke with flames and scene interaction.
    Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
    Cloth – Amazingly realistic cloth simulations for clothing and environments
    Rigid Body Physics – Makes any object destructable and collidable
    Particles – For creating things like rain, sparks and shrapnel

Articles
Videos
Questions
Still have questions?
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

733 views
Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d.

15 October, 2018

944 views
Zacharias Reinhardt shared a video of an animation he created in Blender animation as a test for a potential online video course on Blender 2.8.

11 October, 2018

873 views
Jama Jurabaev released the next chapter in his Blender series.

9 October, 2018

3093 views
Check out the FBX Bundle add-on for Blender that is meant to simplify the process of batch exporting FBX files.

4 October, 2018

1277 views
Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter.

24 September, 2018

1060 views
Check out a new add-on that will let you export content created using Blender to Unreal Engine 4.

20 September, 2018

1803 views
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

1729 views
2 comments
Have you heard about a Blender add-on by Team C called BoxCutter?

12 September, 2018

896 views
Tangent Animation has presented a trailer for Next Gen 2018, a feature animation generated with the help of Blender as the main tool.

10 September, 2018

2150 views
Jayanam has presented an updated version of his hard surface Blender addon for quick and easy boolean and bevel operations.

26 August, 2018

1296 views
Check out his cool add-on for Blender called Crowdrender.

23 August, 2018

1475 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

1904 views
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2094 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

780 views
Check out Eric Soares talk about his simple set ups in Unreal Engine 4, which helped him create stunning visual effects.

31 July, 2018

2465 views
1 comments
James O'Brien (Vadim Ignatiev) gave a little talk on the way he's setting up his beautiful scenes in Blender with nice 60's vibes.

20 July, 2018

2242 views
3 comments
Lucas Veber described in close detail the process of creating Wave simulations in Blender and its particular addon Flip Fluids. Water, foam, bubbles, rendering and more!

17 July, 2018

3278 views
1 comments
The update will be released in several steps.

2 July, 2018

9565 views
1 comments
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

6487 views
11 comments
Blender Code Quest has announced that Jacques Lucke, the developer of Animation Nodes has joined the team to work on the “Everything Nodes” project.

27 June, 2018

1344 views
Zacharias Reinhardt has uploaded a new tutorial covering the creation process of a full Blender artwork using the new Graswald addon.

21 June, 2018

2381 views
3d artist and instructor Zacharias Reinhardt talked about the way he works with Blender to create some fantastic 3d designs.

21 June, 2018

2104 views
1 comments
A professional high-quality asset pack for Blender containing different species of weeds, grass, and more has finally been released.

19 June, 2018

1973 views
A great little video tutorial from Iago Mota shows how to create smoke-like particle simulations in Blender 2.7+.

7 June, 2018

1380 views
What's your take on Blender? Is it something worth trying or just another free app for aspiring artists? Here's something to finish the debate.

5 June, 2018

1611 views
1 comments
The Blender Code Quest crossed the halfway point, so the team decided to share a video giving an overview of the current status of Blender 2.8.

30 May, 2018

1313 views
Lino Grandi shared a quick review of what's new in OctaneRender for Blender V15.2.3.

29 May, 2018

1689 views
Blender packing algorithm is not perfect, we all know that, right?

16 May, 2018

2231 views
4 comments
A brand-new tool that makes Blender more user-friendly providing an improved and updated UX.

14 May, 2018

1638 views
5 comments
Maarten Hof talked about the way he produced his amazing environment, inspired by the amazing Uncharted 4.

3 May, 2018

4309 views
A toolkit for Blender called TexTools has been updated to version 1.2.

1 May, 2018

1493 views
The Blender Game Engine has apparently been shut down.

19 April, 2018

3018 views
1 comments
The Blender team has presented an upcoming Grease Pencil 2.0 tool with a new demo called Hero.

18 April, 2018

1530 views
1 comments
The team behind FLIP Fluids has shared a new video that shows the power of the upcoming plugin.

22 March, 2018

2577 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

14694 views
Joakim Tornhill has recently shared a mind-blowing guide to adding wear and tear effects in Blender.

4 March, 2018

2096 views
1 comments
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.

19 February, 2018

2154 views
3 comments
Nazar Noschenko has shared a step-by-step guide to generating braids inside Blender.

8 February, 2018

2916 views
ShotPacker is a useful UV island packing add-on for Blender by Gumroad user ambi.

6 February, 2018

3431 views
1 comments
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

7601 views
7 comments
Hendrik Schoenmaker has finally released TexTools for Blender.

26 January, 2018

3044 views
2 comments
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas.

23 January, 2018

8157 views
5 comments
Rich Colburn has released a new tool for Blender.

21 January, 2018

2904 views
Andrew Price has shared a Blender tutorial on creating a subway in 20 minutes.

19 January, 2018

2303 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

4581 views
4 comments
Tobias Rohrwacher showed how he created an amazing pirate character for the Lost at Sea contest, organized by Turbosquid.

8 January, 2018

1859 views
Titus has presented a bridge tool to speed up the transfer of objects between Blender and UVLayout.

11 December, 2017

2256 views
Steve Chapman talked about the production of Industria, and discussed how amazing environments are created for this project.

11 December, 2017

3210 views
1 comments
Michael Kuwilsky gave a detailed breakdown of his amazing little UE4 scene.

8 December, 2017

3186 views
Can you combine Blender with photogrammetry? It appears that the answer is actually positive!

6 December, 2017

3696 views
Hendrik Schoenmaker, a senior game developer with a background in art and design, is now working on TexTools for Blender.

4 December, 2017

3029 views
1 comments
Ruslan Nazirov did a little write-up, talking about a nice way to create textures for modular environments.

10 November, 2017

4900 views
An enthusiast stkopp has found a way to use a pack of ZBRush Orb Brushes by Michael Vicente in Blender.

9 November, 2017

2484 views
Ben Nicholas shared his workflow and discussed the inspirations for creating colorful 3d experiments.

8 November, 2017

4679 views
CG Cookie Blender has recently shared an intro to modeling and baking for games.

6 November, 2017

2038 views
Learn the raw basics of Blender to get you over the initial learning curve.

2 November, 2017

1806 views
1 comments
Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4.

30 October, 2017

1608 views
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

5248 views
Check out the amazing new beta of a Live Link connection with Substance Painter and Maya, Blender, MODO.

13 October, 2017

3006 views
Ghislain Girardot did a very interesting deep dive in the production of tile environments for Shardbound with Blender, World Machine, GeoGlyph, Substance and Unreal Engine 4.

12 October, 2017

8533 views
2 comments
Lotsalote has shared a video guide to simulating smoke with Blender Cycles.

11 October, 2017

2451 views
We were excited to talk with Christian Sparks about some of the techniques he uses to build the amazing world of Woodbound.

9 October, 2017

8455 views
4 comments
Alexandr Gluhachev talked a bit about the way he works on the creation of beautiful materials with Substance Designer.

4 October, 2017

8004 views
1 comments
Artell Blender has presented his latest fluid experiment created with the help of Blender.

3 October, 2017

2010 views
Ymmanuel Flores presented a tool that will let Blender users implement Substance files.

2 October, 2017

2778 views
2 comments
Alfonso Annarumma is working on a new add-on for Blender 2.79.

2 October, 2017

2877 views
Jasmin Habezai-Fekri shared some very interesting insights on her workflow and approach to colorful stylized 3d miniatures. Plus there's a little guide on how to present these things in Sketchfab.

26 September, 2017

5638 views
2 comments
Amazing artist Massimo Caggese showed how he managed to model and paint this excellent fan-art of the majestic Warhammer 40K Dreadnought.

19 September, 2017

2021 views
1 comments
Check out a procedural cobweb generator that helps you quickly fill your Blender scene with beautiful subtle cobwebs.

5 September, 2017

2200 views
Albin Merle did a very nice tutorial, which shows how to break trees with a fracture modifier in Blender.

30 August, 2017

1560 views
Advanced, physics based tissue simulator for Blender X-Muscle System received a new muscle strip type.

29 August, 2017

2340 views
The only thing we know about Maylee Mouse: she is French and she creates amazing 3d art characters that look like telltale or post cards illustrations.

23 August, 2017

2058 views
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

2675 views
Sebastian Zapata did an overview of his workflow, which utilized World Machine to build stunning virtual spaces and use them in real-time environments.

17 August, 2017

5994 views
An add-on for Blender that simplifies the creation process of low/medium poly hair models.

10 August, 2017

7319 views
25 short videos focusing on specific features from navigation, to modeling tools and Cycles shaders.

27 July, 2017

2023 views
Gabriel de Laubier showed how he works with MagicaVoxel.

26 July, 2017

2594 views
A beautiful look at the way you can use photogrammetry to get top-notch assets and ways to optimize these complex objects and textures for your game.

24 July, 2017

6454 views
1 comments
A project by Charlie Hewitt that can procedurally generate realistic 3D models of trees, incorporating modern graphics techniques.

13 July, 2017

2636 views
Blender Foundation was happy to report that the software was downloaded over 6.5 million times last year.

12 July, 2017

1173 views
2 comments
A brilliant guide to practical photogrammetry by Jon Baginski.

10 July, 2017

3757 views
1 comments
Maximiliano Vazquez decided to port Pedro's useful super smart create script.

10 July, 2017

2255 views
We dived into the world of Sword Legacy: Omen and asked Rodrigo Correa from Firecast Studio a couple of questions to find out if this challenging RPG might get you interested.

10 July, 2017

2109 views
Andreas Strømberg gave a little talk on his sci-fi Enforcer gun created with the help of Blender and Toolbag.

7 July, 2017

2705 views
4 comments
A video by Aidy Burrows, a tutorial author for CG Masters.

6 July, 2017

1906 views
Matalogue by Greg Zaal makes it easier to switch between different materials while shading, and different compositing setups while working with multiple scenes.

26 June, 2017

1746 views
A pack of 20 MatCaps for your sculpts by Anthony Guiziou.

21 June, 2017

2744 views
Yegor Smirnov uploaded a video tutorial on using a tool for Blender that lets you create dynamic wrinkles and various effects.

19 June, 2017

2491 views
Daniel Bystedt described his character production process, talking about some of the amazing things he's doing with Zbrush and other editors.

13 June, 2017

2546 views
Jayanam gives a look at the Blender Eevee realtime rendering engine and PBR texturing with the metallic material output.

13 June, 2017

2501 views
Iván Batalla, a young 3D Artist from northern Spain, discussed his latest model - the Gateway Galaxy from Nintendo’s game “Super Mario Galaxy”.

7 June, 2017

993 views
How powerful is the Blender's realtime rendering engine?

5 June, 2017

3295 views
1 comments
The creators of MaxToC4D, MaxToMaya, MaxToModo and C4DtoMax found a way to solve common import/export problems automatically.

2 June, 2017

2149 views
1 comments
Tom Wright and Mike Erwin discuss using Blender to make assets for UE4.

31 May, 2017

2239 views
A freemium video guide by Gleb Alexandrov.

29 May, 2017

2152 views
A one-and-a-half-hour lesson on building large-scale cities from Steve Lund

26 May, 2017

2113 views
A custom tool that improves the UV packing algorithm in Blender.

10 May, 2017

6819 views
1 comments
Add-on by machin3 that simplifies and automates work with mesh based decals, bringing quick design thinking, iteration and exploration.

24 April, 2017

3118 views
1 comments
Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles, and more.

19 April, 2017

8809 views
5 comments
Jonathan Lampel talked about the way he build very nice looking natural 3d environments.

12 April, 2017

2376 views
A new version of add-on for generating 3D terrains in Blender is out.

10 April, 2017

2148 views
One of the ways to mix two tools.

30 March, 2017

3471 views
What separates successful CG artists from the amateurs?

28 March, 2017

1604 views
The developer of Dead Static Drive Michael Blackney talked about the way he is able to build his huge driving exploration game on his own.

23 March, 2017

5962 views
Christopher Schiefer created a series of tutorials, which will help you to build outstanding concept environments, with a combination 2d and 3d techniques.

17 March, 2017

3766 views
1 comments
A two-part tutorial on setting up a large scale forest in Blender, that is memory friendly and can be rendered using GPU in most cases.

8 March, 2017

2367 views
3d designer Otto Ostera showed how he builds scenes in Unreal Engine 4 and uses light in his productions.

27 February, 2017

6182 views
2 comments
Speed up your animation and game projects with this pack from Pior Oberson.

23 February, 2017

1691 views
Explore the amazing low poly art of a talented 3d artist and game developer Andrei Mishanin, which he builds with Blender.

14 February, 2017

1255 views
A very detailed breakdown of the gory samurai diorama from a very talented 3d artist Frank Daniel Moen Vedvik.

26 January, 2017

2634 views
2 comments
A thorough guide from Zacharias Reinhardt.

25 January, 2017

1593 views
Created in Blender and finished in a solution by Allegorithmic this fan art looks amazing.

16 January, 2017

2241 views
Will Koehler talked about the composition, the choice of materials and lighting in his new 'Frozen Pass' environment.

19 December, 2016

12994 views
1 comments
CG artist Benjamin Kavoosi talked about the switch from Blender to Maya and discussed his approach to environment building.

7 December, 2016

3458 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

7720 views
Traxmaster Software is working on a very interesting project, that literally lets you change the shape of the virtual world.

24 November, 2016

1169 views
Learn a little bit about the production of the indie action/RPG, which features some unique artistic choices.

10 November, 2016

2566 views
3d artist Patrick Chamberland talked about the way he worked with lighting, materials and models in his 'Farnsworth House' project.

24 October, 2016

4928 views
French artist Turboscalpeur talked about his work with virtual grass assets and shared some details of the production process. These assets could be actually used anywhere: Unity, 3ds Max, Blender and so on.

16 September, 2016

3571 views
Auto-Rig Pro is a powerful addon to rig your characters in a few minutes.

24 August, 2016

2647 views
Cycles will be integrated with Maxon's Cinema 4d.

11 August, 2016

1654 views
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

3163 views

8 July, 2016

1232 views
Evgeny Starostin about his beautiful work with Houdini and described his production process and shares some tips of great CGI.

27 June, 2016

2319 views
Yvo von Berg talked a little bit about his recently released tool Tycoon, which allows to build crazy bended structures in 3DS Max.

13 May, 2016

2021 views
James Brady talked about his experience building some amazing Alien: Isolation inspired projects.

28 April, 2016

2364 views
Mario Marquardt, who's working on Star Citizen’s single player campaign Squadron 42, talked about his experience building smaller games with Unreal Engine 3 (UDK).

1 April, 2016

3427 views
Adam Nordgren is a great artist, who does some amazing 3d visuals. In our exclusive interview he talked about the benefits of using Blender for 3d modelling and the way this software can benefit your 3d production.

9 March, 2016

3435 views
Gian Paolo Vernocchi from DESTINYbit talked about the creation of real-time strategy games for modern audience.

23 December, 2015

3987 views
1 comments
Enigma Prison is a puzzle game, which lets you explore environments and solve complex puzzles. It's created by a solo artist, who doesn't do programming.

17 November, 2015

2992 views
Halo 4 and Halo 5:Guardians environment artist Liz Kirby talked about her experience working in environment design and the best tools for 3d artists in gamedev.

27 October, 2015

4186 views
5 comments
Former Dying Light & Dead Island artist Michał Kubas talks about the creation of his new impressive 3D interior.

20 October, 2015

5243 views
2 comments
The Grove is the fastest and most natural tool for growing 3D trees for visualization, art, and film. It allows you to customize everything from twigs to juice flow and it's available as an add-on for Blender.

6 October, 2015

2306 views
Blender Guru is selling an amazing asset package The Grass Essentials, which includes some of the best samples of vegetation for your 3d needs.

1 October, 2015

3666 views
Sketchfab is the first web service to publish interactive 3D content online in real-time without plugin and allows 3D artists to show their 3D models as they are meant to be seen. Corentin Metgy, Head of Business Development at Sketchfab, goes into detail about Sketchfab and how makes it easy to embed a 3D viewer of your 3D model onto almost any platform.

16 September, 2015

1274 views
Creator of Half-Line Miami Thomas Kole talks about his new game and the way he build it.

21 August, 2015

2375 views
Former Ubisoft artist Miki Company Butler describes the best tools for building a game with AAA-visuals.

29 June, 2015

1454 views
Architect Feileacan McCormick tells how to build an eerie natural environment with great cinematographic potential.

15 June, 2015

6768 views
1 comments
Indie game developerAndrei Ghenoiu describes the production process of his new game On Your Own with CryENGINE 3 and Blender.

10 June, 2015

2501 views
Eyal Medina, also known as Sahkan Sahkan, had been working on a DOOM II remake until he found out that Bethesda wouldn't give him a permission or a license to use their intellectual properties. He tells us in an interview all about it.

5 June, 2015

1769 views
An aspiring designer Ross Littlejohn from United Kingdom showed some of his low poly scenes and described the process of creating heavily stylized games in Unreal Engine 4.

25 May, 2015

13628 views
3 comments
A talented young designer Everett Gunther, whose work was recently showcased by Unreal Engine, told 80.lv about the advantages of UE4 for environmental artists and the best tools for the digital artist.

13 April, 2015

4031 views
7 comments
We're showcasing some very impressive examples of environmental design in Unreal Engine 4 and Unity 5.

12 April, 2015

2309 views
2 comments
Pixar just released a free version of RenderMan software. It is compatible with Windows, Linux and OS X.

24 March, 2015

1753 views
Blender Guru’s Andrew Price gave a lesson on the importance of proper color use.

15 September, 2016

2551 views

4 April, 2016

1190 views

24 January, 2016

1025 views