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Latest comments
by derjyn@gmail.com
4 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Buildbox
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Buildbox is the world's first software that truly allows anyone to create amazing games regardless of technical skill. Due to it's unique user interface, making games becomes a fluid process that doesn't require any scripting, programming or software design experience.

Make games without programming

Buildbox is a breakthrough game creation experience. Creating games is as easy as dropping images into the software, making changes to their properties and hitting play.

Every tool you need to complete your game is included inside Buildbox.  You have access to complete management of your assets, integrated level editor, game menu system, advanced ad and in app purchase solution, font editor, gameplay settings and more.

Buildbox was recently used to created the hit iOS game Phases in only 2 weeks.  Phases hit #28 on the app store and has over 1.4 million downloads.

Buildbox_MultiWindows2

With Buildbox it is simple

We set out to make creating games as easy as making a powerpoint presentation.  During the development of Buildbox we didn’t study complex user experiences of design software or game creation tools, instead we focused on making things so intuitive, you wouldn’t need a manual.

You’ll have everything you need at your fingertips.  To bring a new character, enemy, object, platform, decoration, power-up, effect or background into your game, you simply drag and drop it into the level editor. Now you’ll be able to move the object around, duplicate it and change all of it’s properties.  Buildbox makes it simple.

Infinity Engine

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Let’s take a look under the hood

The inspiration for making Buildbox was to carve our own path and truly make software that was different. We tried every game building software on the market and found they all had one thing in common: They were extremely difficult to use. Unless you knew scripting or complex gaming algorithms, it was going to be a hard path creating something great. With Buildbox, we’ve changed all of that.

Because of the proprietary Infinity Engine, you can create complete games in Buildbox by simply dropping in images and moving sliders. The engine creates nearly every type of scrolling game imaginable from classic console platformers to arcade space shooters. With the inclusion of the easy to use level editor, making complex interactive levels in your games is faster than ever.

Infinity-Engine2

The adventure begins

There are two ways you can use the Infinity Engine. New users will want to most likely use the built in presets that change all of the options of the engine from gravity and character speed to screen orientation and game direction. These presets allow you to create fun proven game types with the click of a button. You can quickly make classic gameplay styles such as platformers, running, space shooter, jumping, flappy, dogfight, racing and more.

More adventurous users of Buildbox will want to dive into the advanced settings where they can adjust 25 different sliders that will alter the laws of the universe in their game. Since Buildbox doesn’t use a templated system, the possibilities really are limitless. You can create phenomenal games that the world has never seen. It’s also easy to start with a basic preset then edit it to make it uniquely yours.

Level Creation

Easily make amazing levels

The key factor to a great level editor is workflow. To create something really amazing, you need to be able to move fluidly and work in an environment that pushes creativity. That’s exactly what we’ve done with Buildbox’s scene editor.

In Buildbox, scenes are levels that you can use in two different ways. First you can create in-depth levels that play in order like you might find in space shooters or platformer style games, then you also have the option of creating simple levels that are played in random order for endless games.

Drag an image inside the scene editor and you can easily tell Buildbox if it’s a platform, enemy, decoration, movable physics object, wheel or bullet.

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Advanced options galore

Once you dive into the advanced options in the scene editor, you’ll notice every object has a wide variation of properties you can change.
Any object, regardless if it’s an enemy, platform or even decoration, can be set to move automatically. You can choose a linear velocity and make the object move left, right, up and down, or angular velocity to make it move in a circular motion.

With this set of features it’s easy to make enemies move, platforms rotate or boxes fall from the sky. To take it a step further, you can decide when this object will “wake up” and start to move. You can have it only start moving when a character collides with the object or wait until the character reaches a certain distance. With Buildbox you can have hundreds of objects on screen following their own set paths while interacting with your character.

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The deep view

Buildbox includes all the developer tools you’ll need to not only make games, but make outstanding games.

By clicking a small bug icon on the Scene Editor, you’ll open up the debug view and be able see all of the collision shapes of your objects. This collision view allows you to see the skeleton of your game. Using this view you’ll be able to easily make sure your gameplay is smooth and there are no unnecessary bumps or transitions your player might endure while playing.

With Buildbox you also get a live preview that shows your final game in real time. Make a change in Buildbox and you’ll instantly see what it will look like to the player. We’ve brought the debug view over to your live preview as well so you can easily trouble shoot an area where your character might get stuck.

Questions
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