Official website

www.cgmasteracademy.com
Innovative online courses for a successful career in the Art, Games & VFX industries.

Learn from the Industry’s Best!

Innovative online courses for a successful career in the Art, Games & VFX industries.

Industry-focused courses are the passport to your future

  • EXPERT TRAINING FROM INDUSTRY PROFESSIONALS
  • COLLABORATIVE VIRTUAL CLASSROOM
  • PERSONALIZED EXPERT FEEDBACK AND LIVE Q&A
  • LEARN AT ANY LEVEL, ANYWHERE
  • ONE YEAR FREE ACCESS

Learn from the industry’s best with innovative online courses and personalized feedback. If you want a career in Art, Games or VFX, you’ve come to the right place. Professional instructors. Relevant online coursework.

CGMARecent articles

CG Master Academy 2019 Fall Student Showcase

The 2019 Fall Сollection of Student Artworks is now available for viewing!

Creating a Modular Candy Shop in UE4

Heather Dove did a breakdown of her modular Capone's Candies shop made during a class at CGMA and explained how texel density can help you with modeling at a proper scale.

Cyborg Monk: Modeling Workflow in ZBrush & Maya

Marcos Melco did a breakdown of his hard-surface character Cyborg Monk made during CGMA’s course Hard Surface Modeling for Characters.

Sculpting a Dragon in ZBrush from Skeleton to Skin

Chara Taliadorou did a breakdown of the dragon created during the CGMA course Sculpting Anatomy: From Animal to Creature.

FN Scar 17: Working on Game-Ready Weaponry

Marco Mantuetto briefly talked about the production FN Scar 17, a realistic game-ready weapon made during a CGMA course with Dylan Mellott.

Autumn in the Mountains: Modular Hero Prop & Vegetation

Zsolt Jackli discussed his approach to Autumn in the Mountains project, a UE4 scene created during CGMA's course Vegetation and Plants for Games. During the project, he experimented with various techniques and broke down the production of the Gate and vegetation.

Yuzu: Stylized Character Production in ZBrush

Jason Chan described the process of creating a stylized character Yuzu made during 3D Stylized Character course at CGMA.

Zero Leagues: Setting Up Shaders for Organic Scene

Tristan Meere did a breakdown of his environment art piece Zero Leagues made during CGMA's course Vegetation and Plants for Games and talked about modeling, shaders, and lighting.

Spring 2020 Term at CGMA Is Open

Register for CGMA courses and learn from Marvel, Blizzard, and DreamWorks Senior Artists!

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

CGMA