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O man, this helpme so much! thanks!

Amazing this information. Thanks alot!

SpeedCut is a awesome tool! Would love to also see it be implemented into blender!

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Nabil Chequeiq shared the production details of his stylized character made at CGMA during the course Stylized Characters in 3D.

21 August, 2019

931 views
Jason Cheung Yi Ka prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment.

9 August, 2019

3332 views
1 comments
Zacharias Reinhardt has recently released a comprehensive Blender 2.8 Launch Pad course that will help you get into the world of 3D and learn the new Blender 2.8 release.

8 August, 2019

1472 views
CGMA offers complimentary portfolio reviews for prospective and current students.

7 August, 2019

560 views
Kidman Lee shared the process of creating various effects in UE4 and talked about the CGMA course FX for Games.

2 August, 2019

2846 views
CGMA is open for 2019 Fall Registration!

2 August, 2019

696 views
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.

26 July, 2019

2945 views
1 comments
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini.

18 July, 2019

2605 views
2 comments
Christian Gonzalez took CGMA's class Stylized Characters in 3D and talked about the Warrior project created during it.

12 July, 2019

2798 views
Nikola Damjanov talked about his procedural scene Citadel made with Houdini during CGMA course Abstract FX.

9 July, 2019

5014 views
Derek Kruk talked about taking the CGMA Organic World Building course and broke down the scene created during his training.

5 July, 2019

1941 views
The Summer 2019 registration period for CGMA is coming to an end in just 2 weeks.

3 July, 2019

935 views
3 comments
Denis Udalov took the CGMA course Sculpting Anatomy: from Animal to Creature by Gael Kerchenbaum and talked about the wild Indian bull Gaur created during it.

28 June, 2019

2325 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2469 views
CGMA’s  2019 Spring Student Showcase is here! Take a look at the exciting works that enriched students' portfolios after the completion of various courses. 

25 June, 2019

1137 views
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.

21 June, 2019

3174 views
This is a perfect chance to master your skills in the desired area. You only need to fill out an extra short survey.

20 June, 2019

1512 views
Joanna Lin explained how she worked on her recent stylized hand-painted scene Cat's Bakery made with diffuse maps only. The project is part of a CGMA class.

19 June, 2019

2104 views
The Gnomon student Melody Romero recreated an iconic scene from Kiki's Delivery Service and shared a breakdown of it.

19 June, 2019

2024 views
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

31 May, 2019

5029 views
Maya Mahalingam shared the experience of taking CGMA class Vegetation & Plants for Games led by Jeremy Huxley and creating a Mossy Oakwood Forest in UE4. 

24 May, 2019

2449 views
4 comments
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

1249 views
Bruno Fontan has taken a CGMA course Art of Lighting for Games and talked about the structure of the course, the tasks, lighting workflow, and more.

10 May, 2019

2670 views
Registration is open for CGMA’s Summer 2019 term. Get aboard!

9 May, 2019

673 views
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.

2 May, 2019

1849 views
5 comments
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.

26 April, 2019

3065 views
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

2002 views
The Spring 2019 registration period for CGMA is coming to an end in just 2 weeks. Sign in!

10 April, 2019

743 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

2602 views
1 comments
The 2019 Winter Student Showcase represents the most recent and best artwork coming from CGMA.

4 April, 2019

952 views
Hadrien Palanca studied destruction simulation at CGMA courses Mastering Destruction in Houdini and Intro to FX and shared his experience & knowledge.

29 March, 2019

2248 views
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

25 March, 2019

2136 views
1 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

3105 views
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

4226 views
James Chan did a breakdown of his realistic character made during CGMA course Next Gen Character Creation: hair, skin texture, clothes, rendering, and more.

1 March, 2019

3144 views
Jeff Hindsbøl Hansen talked about the hair for game production studied during the CGMA course Hair Creation for Games led by Johan Lithvall.

22 February, 2019

6180 views
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

2302 views
Check out these cool Spring courses.

13 February, 2019

879 views
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

2886 views
1 comments
Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

3030 views
Tsvetelina Zdraveva did a breakdown of her Dog Anatomy Study made within CGMA course Sculpting Anatomy: From Animal to Creature and talked about the classes.

25 January, 2019

2454 views
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

3569 views
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

5726 views
3 comments
The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest.

9 January, 2019

1370 views
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

3375 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

2997 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

2545 views
Greg Mourino took CGMA's course Hair Creation for Games, shared some details of his hair workflow and the feedback about the course.

14 December, 2018

3719 views
1 comments
Eugen Čanić talked about his atmospheric Gothic Library made in UE4 within CGMA course UE4 Modular Environments led by Clinton Crumple

6 December, 2018

3242 views
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

2734 views
3 comments
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

5086 views
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

2480 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

4894 views
5 comments
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

3706 views
2 comments
Gael Kerchenbaum gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips.

9 November, 2018

2953 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

2637 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

3558 views
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.

17 October, 2018

2802 views
The Fall 2018 registration period for CGMA is coming to an end in just 2 weeks. See what's available.

12 October, 2018

1264 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

3351 views
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

7071 views
2 comments
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

7087 views
5 comments
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

3446 views
Mateusz Kozłowski shared how he created a cozy teen room of 80s-90s in Modo, Substance Painter and UE4 within CGMA course UE4 Modular Environments.

20 September, 2018

3570 views
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

3747 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

5507 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

3707 views
1 comments
Greg Oleśniewicz shared his experience of taking CGMA course Introduction to FX in Houdini and showed the way he created awesome Tower Destruction simulation.

30 August, 2018

2308 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

2977 views
JC Cavadini shared his Houdini experience at CGMA course Introduction to FX with Houdini during which he mastered nodes and created a splendid water cascade.

17 August, 2018

4464 views
More job opportunities for all aspiring digital artists! Brent Noll from CGMA will help you to learn the professional pipeline and create a strong portfolio.

16 August, 2018

1668 views
Learn about new awesome courses offered at CGMA this Fall to level up your skills, discover your full potential and encourage to create!

7 August, 2018

1085 views
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

9680 views
4 comments
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

5791 views
2 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

3547 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

4225 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

4686 views
1 comments
Manuel Tausch talked about some of the interesting things he teaches during his amazing courses, including “Intro to FX using Houdini” at CGMA.

25 June, 2018

5174 views
1 comments