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CGMARecent articles

Hand-Painted Witch Cafe: Texturing a Stylized Scene

Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.

Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter

Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup. 

Creating A Revendreth-Inspired Scene in Maya and Photoshop

Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.

Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools

Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer. 

Working on a Face Rig for a Stylized Character in Maya

Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.

CGMA 2021 Winter Registration Is Coming with 10% Off

CGMA 2021 Winter Registration will open on October 26th and the courses will have a 10% discount during the first 10 days. 

Recreating Barbossa in 3D: Modeling and Texturing Workflows

Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.

CGMA Announces an Anniversary Discount

To celebrate its 10th Anniversary of enriching and advancing the career of thousands of artists, CGMA revealed a special opportunity. 

Efreet: Creating a Stylized Character in ZBrush and Maya

Ramy Lam did a breakdown of the project Efreet, a stylized 3D character made primarily with ZBrush and Maya and rendered in Marmoset Toolbag.

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