Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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Focus on What Matters
Keep your focus where it matters with Studio’s fast, efficient and intuitive approach to game development. Studio’s fully integrated development environment gives you the power to create professional games without any knowledge of programming. Already a pro? Then control every last detail of your game with Studio’s built in scripting language, Game Maker Language (GML).
Import images, animations, audio and fonts with ease through Studio’s Resource Tree. Stay focused on keeping your games on time, on budget and most importantly, fun by testing instantly on device either tethered or wirelessly to allow fast iterations of your game.
Cross Platform from One Codebase
When combined with additional export modules, GameMaker: Studio™ can take your game’s single codebase and produce ready-to-run executables and store-ready apps for multiple platforms with a single click.
With modules already available for leading platforms, GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web.
Build once …
Utilising its built-in scripting language, Studio allows you to focus on making your game the best in can be without having to worry about which platform to target.
… export cross-platform
When your game is ready to publish, simply select which platforms you want to export to — be it Mobile with iOS, Android, Windows Phone or Tizen, Web and mobile with HTML5, Desktop with Windows, Windows 8, Mac OSX or Ubuntu, and Console with Xbox One, PlayStation®4, PlayStation®Vita or PlayStation®3 — don’t worry, Studio will do the heavy lifting to produce a native, app store-ready executable at the touch of a button.
… publish worldwide
But it doesn’t stop there. With access to the biggest marketplaces worldwide including the App Store, Google Play, Amazon App Store, NOOK, Windows Store and Windows Phone Store, Steam, the Tizen Store, Facebook, Chrome Web Store and Mac Store to name but a few, your game can truly be distributed globally.
Sculpt beautiful and engaging experiences that will captivate your audience’s imagination.
With access to powerful cross-platform Shaders, globally celebrated Box2D physics, multichannel three dimensional positional audio with Open AL and full networking support across all its platforms developers can ensure that their games are of the highest quality.
The fully integrated, totally cross platform Shader support allows you to write Shaders once, and then deploy them on every platform that supports them. This powerful system allows full access to low level Shaders, while still letting Studio do the heavy lifting. The built in editor has been extended to have full colour syntax highlighting and intellisense for Shaders, making creation a breeze.
Bring your game to life with real-world physics. Using the industry recognised Box2D Physics, Studio allows you to truly engage your audience across mobile, desktop and the web.
Submerge your users in breathtaking soundscapes through Studio’s multichannel three dimensional positional audio utilising the best in cross-platform, Open Source Audio with Open AL.
Games are better played with friends. Ensure your friends can play by connecting them with cross-platform networking support.
The importance of performance cannot be stressed enough and is one of the key things that effects how well a game will do on the market. We have taken great time to ensure that the games you produce will not be limited by anything in GameMaker: Studio.
Performance has been steadily increased throughout GameMaker: Studio’s lifetime and has now reached an unparalleled level. With more and more developers using GameMaker: Studio™ every day now is the time to try it out!
The YoYo Compiler
Games written in GameMaker: Studio can now harness the full speed of the CPU with the new native YoYo Compiler (YYC), allowing projects to run up to 100x faster than before, across Windows, iOS and Android platforms. Unlocking new possibilities in CPU intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation.
Out of the box GameMaker: Studio will help you to produce games that won’t let your customers down.
Our team of expert programmers have done a vast amount of work to make GameMaker: Studio the best performing 2D games development tool on the market.
GameMaker: Studio’s graphics pipeline has been optimised to ensure your game is drawn in the quickest time, with shader support allowing you to offload tasks to the GPU.
Natively compiled code means less strain on the CPU when completing simple or even complex tasks in GameMaker: Studio games, leaving you to focus on creating a fun game without limitations.
Working with a team on a project? Don’t worry, Studio has got you covered. We have taken the time to think about and implement the features that will streamline development for you and your team, removing the hassle of syncing and sharing files outside of your integrated development environment.
Studio allows you to integrate your favourite type of source control so you can easily share and update files between your team.
It does not matter if you use SVN, CVS or Git, you will not have a problem controlling your Studio projects.
Develop your own extensions, or incorporate ones that others have made, and extend the power of Studio.
1 May, 2017
14 September, 2015