Houdini
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Latest comments
by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

Houdini
Content
Tools
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Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.

Modeling

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Houdini includes a wide variety of polygon, NURBS and subdivision surface modeling tools. Procedural techniques can be used to maintain a robust construction history and to create complex models such as environments.

Beyond Construction History. As you work interactively in the viewport, Houdini creates networks of nodes to keep track of all your modeling actions. Houdini efficiently manages the nodes to make sure you are working efficiently. Easily copy and paste parts of the node network into new networks to accelerate work. This lets you freely revise parameters on your nodes, branch off to explore new ideas or set up switch nodes to compare topologies while continuing to maintain a high level of productivity.

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Big Hero 6 © Disney, 2015

Build Environments That Grow. To model CG environments piece by piece can be a daunting task for a modeler. With Houdini, you can set up procedural networks that build environments out of a smaller kit of parts. Once the system is in place, you can easily add randomness, paint specific features such as height and scale, and eventually grow the solution to any size. In production, you can even use low-resolution pieces to set up your model then swap them out at render time for added levels of efficiency.

Clean Geometry. Building a model is one thing. Building a model that animates, renders or exports properly to a game engine is a different matter altogether. Houdini give you low-level access to every aspect of your geometry and provides procedural techniques for making your geometry production-ready. Create clean, adaptive geometry from complex or messy inputs then optimize your poly-count or even create LOD ( Level of detail ) geometry for realtime gaming engines.

Cloud FX and Volumes

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Book Of Life © Reel FX, 2015

The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative.

Cloud FX Tools. As you work interactively in the viewport, Houdini creates networks of nodes to keep track of all your modeling actions. Houdini efficiently manages the nodes to make sure you are working efficiently. Easily copy and paste parts of the node network into new networks to accelerate work. This lets you freely revise parameters on your nodes, branch off to explore new ideas or set up switch nodes to compare topologies while continuing to maintain a high level of productivity.

Houdini Volumes. Houdini Volumes utilize a constant tile compression scheme that is good for holding dense volumes with continuously varying values such as fire and wispy smoke or continuously varying Signed Distance Function SDF fields.

OpenVDB. Fully integrated into Houdini, OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.

Animation

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Ambition © Platige Image, 2015

Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. Set keyframes on any parameter or use Houdini’s Advanced Motion-editing tools for even more control.

Animator-Friendly Workflow. Animators can easily set keyframes on selected objects then edit the results in either the timeline, channel editor or dope sheet. Channel groups can be created and pinned to make it easy to set many keyframes on multiple parameters to block out motion. Houdini has other animator-friendly tools such as Heads up display (HUD) handles that provide quick access to key parameters.

Channel Editor. Powerful channel editing tool for easily adding and modifying keyframes quickly and easily. Supports channel editing, dope sheet and a keyframe expression spreadsheet view for complete control over your channels. Animation Time Groups an be set up in the Channel Editor to manage key poses in your animation. You can bind keys to a Time Group handle and label the vertical bar handle.

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The Amazing Spider-Man 2 © Sony, 2015

Channel List. Use the channel list pane to work with individual channels or organize your channels in to groups to pin animation curves in the channel editor. Channel groups work with the dope sheet to give you the ability to easily re-time and rework channels inside groups.

Flipbook Blocking. Houdini’s flipbook can be set up to only play back frames where your character has been keyframed. The flipbook plays back in real-time and holds the frames based on their proper timing. Animators can then quickly move the frames around in the flipbook to adjust the timing then export the results back into the 3D scene. A real time-saver on the production floor.

Character Rigging

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Killzone: Shadow Fall© Guerrilla Games, 2015

From cartoon characters that squash and stretch to hyper-realistic digital creatures, character rigs continue to get more and more sophisticated to meet the growing expectations of audiences. Houdini provides a robust character solution that can be used as part of a visual effect or as a larger animation pipeline.

Robust Rigging Tools. Full set of interactive rigging tools for building characters from scratch including a choice of multiple inverse kinematic, forward kinematic and no kinematic solvers. Constructing bone chains then paint and modify skin weights. Choose between bone or muscle-based deforming your skin.

Character Assets You Can Rely On. Characters in Houdini are created as Digital Assets that encapsulates entire rigs inside an single asset with top level controls for the animators to work with. No need to wade through hundreds of objects to find where your animation lies. The animation channels reside on the top level node. Rig updates are easy to accomplish and completely reversible. Animation curves are persistent on the character asset. No fear of loosing a frame of animation when updating rig hierarchies since the animation lies at the top of the character asset.

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Express ©Transistor Studio, 2015

Auto Rigs Shelf Tools. Rapidly create character rigs using a wide variety of asset parts for a complete solution. Supports biped rigs and quadraped rig defaults or hook together any number of body parts. Quickly create mono-leg to multi-legged creatures with multiple sets of arms, spines, heads and more. Hook any part to any hook point on the rig as you build it procedurally.

Interactive Muscles And Skin. Multiple skinning methods from standard capture weighting, capture pill regions along with three different methods of muscles without having to bind the skin to the bones. Muscles are discrete skin deformers, not bound at all to the skin.

Lighting

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White House Down ©Prime Focus, 2015

Houdini’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Environment and GI lights work well with Mantra’s physically-based rendering.

Off-the-Shelf. Complete set of lights from point, area (sphere, disk, grid, any geometry), spot lights, geometry lights, volume lights for fire lighting effects, distant sun lights, Environment lights for support of spherical and cubic HDR images for Image Based Lighting (IBL), sky light with realistic sun model, GI light to seamlessly use photons to reinforce direct, indirect lighting and caustics, geometry portal lights for efficient rendering of interiors using HDR images and more.

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Frima Studios project© Frima Studios, 2015

Lighting Workflow. Full set of lighting tools including a render preview window, ipr render view with snapshots, object appearance tree view for quick assignment of materials to alembic and packed primitives, Light Bank and light linker panes to manage light linking to objects for diffuse, specular contribution and more. Full linear lighting and rendering support for many types of LUTs throughout the entire interface and viewer.

Alembic Support. Alembic scenes and Packed primitive archives work with the Data Tree view in either Object Centric or Light centric modes along with Packed Edit Geometry nodes to give you a lot of flexibility. Each Packed Edit node is used to assign level of detail for each object in the archives, assign shaders and also link lights to objects.

RENDERING

At the back-end of any CG project is where you render all your lights, geometry, and effects. With Houdini, you can rely on a robust built-in rendering solution called Mantra or full support for a wide variety of third party rendering options. Whatever route you choose, Houdini is the ideal environment for bringing together your render layers and reliably feeding the farm.

Production-ready Mantra. More and more studios are discovering the performance benefits of a Mantra render pipeline. With a strong shading language behind it and the ability to choose between micropolygon, raytracing or physically-based rendering, you will quickly learn how Mantra can benefit you. Unlimited Mantra tokens with either Houdini or Houdini FX makes this an even more attractive option.

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How To Train Your Dragon 2 ©DreamWorks, 2015

Top-notch RenderMan Support. With Houdini you will enjoy a tightly integrated interface to Pixar’s RenderMan® and RenderMan compliant renderers which includes a node-based RenderMan shader builder and support for test renders in the 3D viewport.

All Renderers Welcome. Houdini also provides integrated support for other thrid party renderers such as mental ray™ and Maxwell™. With Houdini’s new Python support you can easily write your own hooks for whichever renderer you prefer.

Compositing

Houdini includes a node-based compositor which is perfect for creating slap comps. Lighters can test out render passes before sending plates to artists working with other compositing apps.

Multi-threaded. Fully tile based threaded compositor with a full set of tools to create compositing effects with blurs, color correction, channel mixing and swapping, outlining, and more.

File Format Support. Support for a large number of image formats including OpenEXR2.0, various tiff formats, gif, jpeg and more.

Custom Filters. Construct your own composite image generators or filters using VEX/VOPs.

Articles
Videos
Questions
Still have questions?
Franco Pizzani did a breakdown of his procedural traffic system created fully in Houdini VEX.

10 September, 2019

2145 views
2 comments
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.

3 September, 2019

2468 views
Muhammad Kamal Ahmed did a breakdown of his procedural sci-fi building created with Houdini and Substance tools.

2 September, 2019

2185 views
2 comments
Beatriz Maicas gave a little talk about the procedural building she crafted in Houdini.

21 August, 2019

2821 views
1 comments
Franco Pizzani has recently shared a WIP video his VEX-driven procedural traffic system.

14 August, 2019

1943 views
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, world creation, working from concepts, lighting, and more.

13 August, 2019

3379 views
1 comments
There are numerous learning resources to study Houdini, but it's still pretty difficult to get started with this amazing tool. What does one need to set up the first project?

7 August, 2019

1886 views
Lucian Stroiny did a breakdown of his UE4 environment Old Classroom: modeling, procedural bookshelves, materials, lighting.

6 August, 2019

2925 views
SideFX has recently shared the first look at Solaris, their new USD-based lighting, look development and shot layout environment that will be a part of Houdini 18 later this year.

6 August, 2019

1609 views
Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.

5 August, 2019

1295 views
Production Renderer Helps Ingenuity Studios Rack Up Over a Billion Views for Taylor Swift and Billie Eilish Videos

30 July, 2019

813 views
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

18 July, 2019

3098 views
1 comments
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini.

18 July, 2019

2858 views
2 comments
Neil Bettison has shared a quick video tutorial on a cool Houdini modifier that will let you save time on retopology. 

11 July, 2019

1993 views
3 comments
Nikola Damjanov talked about his procedural scene Citadel made with Houdini during CGMA course Abstract FX.

9 July, 2019

5474 views
Stephen Bester did a breakdown of his beautiful animated commercial made fully in Houdini and featured an unfolding flower, a Sunbird, and a Baobab tree.

8 July, 2019

1980 views
Ryan Goldade, Yipeng Wang, Christopher Batty, and Mridul Aanjaneya talked about their research on viscosity and fluid simulation and shared the source code.

2 July, 2019

2214 views
MC TieUp is a great digital asset for Houdini that will help you tie up your models.

19 June, 2019

2183 views
1 comments
Giorgy Macharashvili talked about the production of pyro simulations, mushroom-shaped smoke, and tree population in Houdini.

18 June, 2019

4259 views
1 comments
Join Paul Ambrosiussen from SideFX on Wednesday, June 26 in LA to learn how you can deal with baking texture and making maps.

17 June, 2019

1104 views
Alexey Vanzhula has recently released an update to Direct Modelling HDA, his modeling add-on for Houdini.

5 June, 2019

2357 views
Răzvan T. Cristea showed how he uses Houdini to create completely customizable buildings, assets, and props.

5 June, 2019

5367 views
2 comments
BitsAlive Game Studios shared a quick video demonstrating a shelf generator for their upcoming game A.D.A.M. in Unreal Engine that they made with Houdini.

5 June, 2019

1698 views
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3206 views
1 comments
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

7453 views
Looking for tutorials on simulating complex fluid sequences in Houdini?

2 May, 2019

2203 views
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

4435 views
1 comments
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

4900 views
1 comments
The SideFX team shared a new masterclass with Cameron White covering the new RBD-related features in Houdini 17.

24 April, 2019

1471 views
Kilian Braun has recently updated his free Trim Sheet Maker for Houdini.

22 April, 2019

2048 views
Houdini Crowds - a set of tools by SideFX that works out-of-the-box for creating, animating and simulating characters at scale.

19 April, 2019

1406 views
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

5730 views
SideFX announced the dates of their annual workshops - May 1 & 2, 2019.

18 April, 2019

993 views
1 comments
Hadrien Palanca studied destruction simulation at CGMA courses Mastering Destruction in Houdini and Intro to FX and shared his experience & knowledge.

29 March, 2019

2415 views
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

3788 views
Ricardo Ponce talked about the project Procedural Beijing Buildings and the use of Houdini in production in general.

26 March, 2019

3581 views
Paul Ambrosiussen showed a rapid and easy workflow in Houdini that allows using sketches to generate 3D game levels in multiple styles for mobile games.

26 March, 2019

2469 views
Quentin Lengele showed how to make a fluid simulation in Houdini, talked about necessary hardware, and the advantages of Redshift.

19 March, 2019

8323 views
4 comments
James Hodgart, a Lead Environment Artist at Axis Studios, talked about the production and testing of large-scale environments, and tools used in the studio.

15 March, 2019

6222 views
SideFX has finally revealed Houdini 17.5.

10 March, 2019

2900 views
Have a look at a guide from Udemy that will teach you how to create a procedural house tool in Houdini and how to export it as a digital asset in Unity.

6 March, 2019

2436 views
Corentin Wunsche practised landscape creation with Terrain Tools in Houdini & Megascans and integrating it in Unreal, and shared what he's learned.

5 March, 2019

5742 views
2 comments
Stroiny Lucian talked about the way he worked on a Brooklyn street procedurally in Houdini, Substance Painter, and Substance Designer.

27 February, 2019

6952 views
5 comments
Simon Verstraete shared a new Houdini tutorial that will blow you away.

26 February, 2019

6728 views
SideFX has presented a free plugin for Houdini which implements the open-source AliceVision photogrammetry framework inside the popular tool.

24 February, 2019

2140 views
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

7889 views
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

4478 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

2934 views
1 comments
Have a look at an excellent new video tutorial by Matt Taylor that will help you set up different cool slidey grid things.

29 January, 2019

1828 views
SideFX has recently concluded a long-running 7 part series of tutorials that show a way you can rig a human character in Houdini.

14 January, 2019

3894 views
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2756 views
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

4821 views
The SideFX team has shared another awesome talk from SIGGRAPH Asia 2018 in Tokyo.

12 December, 2018

5175 views
3 comments
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

2794 views
3 comments
Have a look at another astonishing simulation by Igor Zanic.

26 November, 2018

2817 views
3 comments
Learn what's possible with the brand new SideFX Houdini integration with the help of this Houdini ILLUME Webinar.

21 November, 2018

2358 views
Magnus Larsson has shared a collection of images and videos he created while working on the Megascans LiveLink for Houdini plugin

20 November, 2018

1692 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

9613 views
4 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

4550 views
4 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

7175 views
3 comments
Over the past year and a half, the SideFX games team's Luiz Kruel, Mike Lyndon, and Paul Ambrosiussen have been working hard on Houdini tools that would help game developers.

6 November, 2018

2317 views
SideFX has shared a video with a Senior Technology Consultant Jeff Wagner who explored new features of Houdini 17.

1 November, 2018

1986 views
1 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

3370 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

5383 views
1 comments
SideFX Lead Instructor Ari Danesh has recently shared a 2-hour masterclass that explains creating terrains in Houdini 17.

25 October, 2018

3927 views
2 comments
Paul Ambrosiussen and SideFX have recently shared a new tutorial to the Detail Mesh HDA which allows users to project a detail mesh onto template geometry.

18 October, 2018

2784 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

6889 views
3 comments
Dávid Kerekes talked about some of the technical advantages Houdini gave to him while working on the virtual tracks for the mobile game Offroad Heat.

16 October, 2018

4658 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

4038 views
The new VELLUM multi-solver, Material-based Destruction Tools, erosion feature, 3ds Max plug-in and more from the newest release of Houdini 17 Banshee.

10 October, 2018

7916 views
1 comments
Alex Stroukoff has shared a talk that he, Alejandro Martinez and Pascal Beeckmans gave at MIGS 2017 on using Houdini for the production of AAA mobile games.

7 October, 2018

2573 views
Steven Knipping discussed the opportunities Houdini gives the artists and its development and also presented his useful Applied Houdini courses.

1 October, 2018

3740 views
Marina Alexandra Bade gave a talk on Shanty Town, her procedural environment tool for Unity with Houdini Engine. 

27 September, 2018

10342 views
3 comments
Dmitriy Baidachnyi & Luke Stafford talked about the technical side of gamedev covering Houdini and Substance Designer advantages and procedural workflows.

26 September, 2018

4303 views
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

23 September, 2018

2697 views
Mederic Chasse, VFX Technical Director at Ubisoft, talked about the Real-Time VFX field, its main advances and development lags, future challenges and more.

20 September, 2018

5164 views
1 comments
Mike Stoliarov has shared an astonishing new 1,5- hour guide for Houdini users.

19 September, 2018

1608 views
Øyvind Fiksdal shared the details of the procedural pipeline for building a house and a landscape in Houdini and talked about the advantages of the approach.

18 September, 2018

8976 views
3 comments
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

2443 views
The team of Dokai Tutorials has finally shared the second part of a tutorial, which gives more details on generating complex roads with the help of Houdini.

16 September, 2018

2741 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

5676 views
Luiz Kruel from SideFX talked about Reality Capture plugin and other tools that help dealing with geometry, UV, baking, and export inside Houdini.

10 September, 2018

5065 views
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.

6 September, 2018

11263 views
4 comments
Paul Ambrosiussen created a tutorial, showing how you to project detail mesh onto template geometry with Houdini.

5 September, 2018

2513 views
1 comments
The wonderful guys from Dokai Tutorials have published the first episode of a tutorial, which helps you generate complex roads with Houdini.

4 September, 2018

2979 views
2 comments
Tyler Bay talked about the benefits of Houdini and introduced his useful Houdini for the New Artist tutorial that helps aspiring artists master the software.

30 August, 2018

2888 views
Greg Oleśniewicz shared his experience of taking CGMA course Introduction to FX in Houdini and showed the way he created awesome Tower Destruction simulation.

30 August, 2018

2352 views
SideFX teased PolyDraw, an upcoming tool for Houdini 17 that lets users draw geometry and build on either existing geometry or from nothing, in an empty scene.

28 August, 2018

3353 views
Senior Technical Artist Magnus Larsson talked about the way he sets up incredible destruction simulations in Houdini and exports them to UE4.

27 August, 2018

8771 views
2 comments
SideFX has recently announced that the Reality Capture plugin is ready for testing.

23 August, 2018

2590 views
Technical Artist Paul Ambrosiussen talked about the way effective game development tools for different software solutions are made.

23 August, 2018

6389 views
1 comments
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

7752 views
1 comments
Nikolay Skolkov talked about his presentation that covers a few techniques for the incredible cinematics in Houdini: sandstorm, rust spreading, flakes and more.

18 August, 2018

5475 views
JC Cavadini shared his Houdini experience at CGMA course Introduction to FX with Houdini during which he mastered nodes and created a splendid water cascade.

17 August, 2018

4639 views
Check out a two-part tutorial to creating a procedural vein inside Houdini by Entagma.

10 August, 2018

2097 views
Joseph Triolo gave a little talk on the way you can set up nice smoke simulations with the help of Houdini and some other tools.

31 July, 2018

3963 views
1 comments
SideFX uploaded a new video showing how you can use the Houdini engine to build assets for Unity.

29 July, 2018

3917 views
The Go Procedural channel on Vimeo shared a video that shows ways five different independent studios use Houdini to save time on producing vast game environments.

27 July, 2018

2882 views
Paul Ambrosiussen has shared a new guide to using The Marmoset Toolbag ROP Houdini Digital Asset.

25 July, 2018

1828 views
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.

18 July, 2018

3903 views
Peter Sanitra shared how he created his awesome Tree & Soil animation in SideFX Houdini: realistic rigid bodies, pyro dust effect and more!

16 July, 2018

8381 views
2 comments
Andreas Glad explained some of the complex bits from his tutorial on paintsplat creation with Houdini and UE4.

11 July, 2018

5007 views
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

7207 views
6 comments
Check out the amazing talk from Greg Zdunek, talking about the way he creates outstanding realistic vegetation with the help of Houdini.

5 July, 2018

5052 views
1 comments
The Go Procedural channel on Vimeo has recently shared a recording of a talk by procedural technical artist Étienne Carrier from Houdini HIVE Utrecht 2018.

29 June, 2018

5004 views
4 comments
Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. They are aimed at creating efficient and variable maps for the games.

27 June, 2018

8422 views
4 comments
Manuel Tausch talked about some of the interesting things he teaches during his amazing courses, including “Intro to FX using Houdini” at CGMA.

25 June, 2018

5313 views
1 comments
Check out how Rudy Lamotte creates amazing large environments, filling it with trees, beautiful vegetation, and awesome atmospheric effects.

21 June, 2018

6778 views
The Houdini team and Sketchfab have revealed a new that allows users to export Houdini content directly to Sketchfab.

15 June, 2018

1559 views
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

8 June, 2018

3868 views
Yanni Tripolitis, a winner of Riot Creative Contest 2017 (Realistic VFX category) talked about his amazing entry created in Unreal Engine 4.

7 June, 2018

9891 views
1 comments
Riley Miladi talked about some interesting ways she works with Houdini, including explosions, destruction simulations, and water effects.

5 June, 2018

4914 views
1 comments
The Go Procedural channel on Vimeo shared a new webinar that focuses on the simulation of pyro in Houdini.

1 June, 2018

2079 views
Luiz Kruel talked about some of the cool tools in Houdini, which are aimed at helping developers build video games faster and more efficiently.

29 May, 2018

4479 views
We've decided to prepare a report on an amazing presentation by Anastasia Opara that was held at the GDC 2018.

22 May, 2018

4224 views
Entagma has shared a new guide to generating pattern 3D sculptures inside Houdini.

7 May, 2018

1881 views
Andreas Glad and SideFX shared a new guide to generating projectiles in Houdini for Unreal.

29 April, 2018

4511 views
Have a look at a goodie called Physics Painter which lets users paint physics objects onto any other object, and simulate gravity.

23 April, 2018

1846 views
Raimondo Della Calce gave a detailed breakdown of the way he creates fantastic growing simulations in Houdini.

18 April, 2018

5391 views
1 comments
Looking for some top-notch educational content on Houdini?

13 April, 2018

2228 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

2970 views
1 comments
Entagma is back with another great Houdini guide.

2 April, 2018

1825 views
SideFX has shared a recording of a session by Paul Ambrosiussen from GDC 2018 that shows how you can mix Houdini and game development.

1 April, 2018

2987 views
Justine Pouyez shared some tips on the production of visual effects in Unreal Engine 4.

30 March, 2018

4544 views
Michael Pavlovich has recently shared a free series of short introductory videos on Houdini GameDev Tools.

28 March, 2018

3255 views
2 comments
Let's check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini.

27 March, 2018

4864 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

8861 views
2 comments
A VFX artist Danil Krivoruchko gave a talk on his latest project 'Blindsight' and the way he's generating effects in Houdini.

2 March, 2018

4034 views
Anders Schei, an artist at DICE, has presented a new awesome tool which lets him easily generate different flowers inside Houdini.

2 March, 2018

3743 views
Jonathan De Blok has presented ProSequencer, a new script for Houdini.

1 March, 2018

1854 views
Check out a nice video guide by Entagma to learn the tricks and start to stitch.

27 February, 2018

1785 views
1 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

3175 views
4 comments
SideFX is getting ready for the third Houdini webinar on DOP solvers with Jeff ‘Old School’ Wagner.

13 February, 2018

2177 views
Paweł Rutkowski did a cool breakdown of his amazing scene, which was created with the help of Houdini software. 

12 February, 2018

6513 views
1 comments
Mark Elendt and Side Effects Software won an Oscar for 25 years of work on the program.

11 February, 2018

1969 views
The latest Houdini production build comes with new improvements to the licensing and render restrictions on Houdini Indie.

8 February, 2018

2146 views
Matt Schwartz shared some really cool techniques he uses to build an awesome 'constellation-like' VFX for Riot Creative Contest 2017.

6 February, 2018

8656 views
2 comments
Check out a step-by-step guide from CG Record and Mike Stoliarov to generating flower blossoming effect.

4 February, 2018

2913 views
Check out another incredible Houdini tutorial from Entagma.

31 January, 2018

2202 views
1 comments
SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini.

30 January, 2018

3673 views
Take a look at a new HDA called Mesh Tiler that takes a collection of meshes distributed on a planar surface and makes it tileable.

23 January, 2018

2088 views
SideFX is getting ready for another Houdini webinar with Jeff 'Old School' Wagner.

23 January, 2018

3209 views
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

11991 views
4 comments
Do you want to set something on fire in 3D?

16 January, 2018

2423 views
Alexey Vanzhula has revealed a new set of tools for hard surface modeling in Houdini that will allow you to create complex hard-surface forms quickly and efficiently.

8 January, 2018

4325 views
Mahmoud Ageena talked about the production of his complex 3d scene, which was done with the help of UE4 and Houdini.

25 December, 2017

4290 views
1 comments
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

2525 views
1 comments
Paul Ambrosiussen has recently shared a guide to using Physics Painter in Houdini.

19 December, 2017

3125 views
Check out two Houdini Digital Assets that will let you convert a heightfield into other data.

13 December, 2017

4556 views
1 comments
Take a look at a Houdini Digital Asset (HDA) called Skinning Converter.

6 December, 2017

2060 views
House of Secrets has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN.

4 December, 2017

2685 views
1 comments
Lucie Lescuyer has published a post on a tool she made with Houdini to create Montreal type houses used as a digital asset in Unity.

4 December, 2017

5591 views
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen.

4 December, 2017

3529 views
Lucas Stringhetti has presented his little experiment with beautiful butterflies, fishes and a dinosaur skeleton.

28 November, 2017

7158 views
SideFX offers jammers of Global Game Jam a free 3-month Houdini Indie license to use before and during the game jam.

28 November, 2017

1726 views
Do you want to make you scene shine? Make it attractive? Put some water droplets on it!

21 November, 2017

2698 views