Houdini
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24, Apr — 27, Apr
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Latest comments
by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Houdini
Content
Tools
11 followers
189 posts
0 questions answered
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.

Modeling

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Houdini includes a wide variety of polygon, NURBS and subdivision surface modeling tools. Procedural techniques can be used to maintain a robust construction history and to create complex models such as environments.

Beyond Construction History. As you work interactively in the viewport, Houdini creates networks of nodes to keep track of all your modeling actions. Houdini efficiently manages the nodes to make sure you are working efficiently. Easily copy and paste parts of the node network into new networks to accelerate work. This lets you freely revise parameters on your nodes, branch off to explore new ideas or set up switch nodes to compare topologies while continuing to maintain a high level of productivity.

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Big Hero 6 © Disney, 2015

Build Environments That Grow. To model CG environments piece by piece can be a daunting task for a modeler. With Houdini, you can set up procedural networks that build environments out of a smaller kit of parts. Once the system is in place, you can easily add randomness, paint specific features such as height and scale, and eventually grow the solution to any size. In production, you can even use low-resolution pieces to set up your model then swap them out at render time for added levels of efficiency.

Clean Geometry. Building a model is one thing. Building a model that animates, renders or exports properly to a game engine is a different matter altogether. Houdini give you low-level access to every aspect of your geometry and provides procedural techniques for making your geometry production-ready. Create clean, adaptive geometry from complex or messy inputs then optimize your poly-count or even create LOD ( Level of detail ) geometry for realtime gaming engines.

Cloud FX and Volumes

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Book Of Life © Reel FX, 2015

The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative.

Cloud FX Tools. As you work interactively in the viewport, Houdini creates networks of nodes to keep track of all your modeling actions. Houdini efficiently manages the nodes to make sure you are working efficiently. Easily copy and paste parts of the node network into new networks to accelerate work. This lets you freely revise parameters on your nodes, branch off to explore new ideas or set up switch nodes to compare topologies while continuing to maintain a high level of productivity.

Houdini Volumes. Houdini Volumes utilize a constant tile compression scheme that is good for holding dense volumes with continuously varying values such as fire and wispy smoke or continuously varying Signed Distance Function SDF fields.

OpenVDB. Fully integrated into Houdini, OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.

Animation

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Ambition © Platige Image, 2015

Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. Set keyframes on any parameter or use Houdini’s Advanced Motion-editing tools for even more control.

Animator-Friendly Workflow. Animators can easily set keyframes on selected objects then edit the results in either the timeline, channel editor or dope sheet. Channel groups can be created and pinned to make it easy to set many keyframes on multiple parameters to block out motion. Houdini has other animator-friendly tools such as Heads up display (HUD) handles that provide quick access to key parameters.

Channel Editor. Powerful channel editing tool for easily adding and modifying keyframes quickly and easily. Supports channel editing, dope sheet and a keyframe expression spreadsheet view for complete control over your channels. Animation Time Groups an be set up in the Channel Editor to manage key poses in your animation. You can bind keys to a Time Group handle and label the vertical bar handle.

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The Amazing Spider-Man 2 © Sony, 2015

Channel List. Use the channel list pane to work with individual channels or organize your channels in to groups to pin animation curves in the channel editor. Channel groups work with the dope sheet to give you the ability to easily re-time and rework channels inside groups.

Flipbook Blocking. Houdini’s flipbook can be set up to only play back frames where your character has been keyframed. The flipbook plays back in real-time and holds the frames based on their proper timing. Animators can then quickly move the frames around in the flipbook to adjust the timing then export the results back into the 3D scene. A real time-saver on the production floor.

Character Rigging

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Killzone: Shadow Fall© Guerrilla Games, 2015

From cartoon characters that squash and stretch to hyper-realistic digital creatures, character rigs continue to get more and more sophisticated to meet the growing expectations of audiences. Houdini provides a robust character solution that can be used as part of a visual effect or as a larger animation pipeline.

Robust Rigging Tools. Full set of interactive rigging tools for building characters from scratch including a choice of multiple inverse kinematic, forward kinematic and no kinematic solvers. Constructing bone chains then paint and modify skin weights. Choose between bone or muscle-based deforming your skin.

Character Assets You Can Rely On. Characters in Houdini are created as Digital Assets that encapsulates entire rigs inside an single asset with top level controls for the animators to work with. No need to wade through hundreds of objects to find where your animation lies. The animation channels reside on the top level node. Rig updates are easy to accomplish and completely reversible. Animation curves are persistent on the character asset. No fear of loosing a frame of animation when updating rig hierarchies since the animation lies at the top of the character asset.

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Express ©Transistor Studio, 2015

Auto Rigs Shelf Tools. Rapidly create character rigs using a wide variety of asset parts for a complete solution. Supports biped rigs and quadraped rig defaults or hook together any number of body parts. Quickly create mono-leg to multi-legged creatures with multiple sets of arms, spines, heads and more. Hook any part to any hook point on the rig as you build it procedurally.

Interactive Muscles And Skin. Multiple skinning methods from standard capture weighting, capture pill regions along with three different methods of muscles without having to bind the skin to the bones. Muscles are discrete skin deformers, not bound at all to the skin.

Lighting

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White House Down ©Prime Focus, 2015

Houdini’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Environment and GI lights work well with Mantra’s physically-based rendering.

Off-the-Shelf. Complete set of lights from point, area (sphere, disk, grid, any geometry), spot lights, geometry lights, volume lights for fire lighting effects, distant sun lights, Environment lights for support of spherical and cubic HDR images for Image Based Lighting (IBL), sky light with realistic sun model, GI light to seamlessly use photons to reinforce direct, indirect lighting and caustics, geometry portal lights for efficient rendering of interiors using HDR images and more.

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Frima Studios project© Frima Studios, 2015

Lighting Workflow. Full set of lighting tools including a render preview window, ipr render view with snapshots, object appearance tree view for quick assignment of materials to alembic and packed primitives, Light Bank and light linker panes to manage light linking to objects for diffuse, specular contribution and more. Full linear lighting and rendering support for many types of LUTs throughout the entire interface and viewer.

Alembic Support. Alembic scenes and Packed primitive archives work with the Data Tree view in either Object Centric or Light centric modes along with Packed Edit Geometry nodes to give you a lot of flexibility. Each Packed Edit node is used to assign level of detail for each object in the archives, assign shaders and also link lights to objects.

RENDERING

At the back-end of any CG project is where you render all your lights, geometry, and effects. With Houdini, you can rely on a robust built-in rendering solution called Mantra or full support for a wide variety of third party rendering options. Whatever route you choose, Houdini is the ideal environment for bringing together your render layers and reliably feeding the farm.

Production-ready Mantra. More and more studios are discovering the performance benefits of a Mantra render pipeline. With a strong shading language behind it and the ability to choose between micropolygon, raytracing or physically-based rendering, you will quickly learn how Mantra can benefit you. Unlimited Mantra tokens with either Houdini or Houdini FX makes this an even more attractive option.

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How To Train Your Dragon 2 ©DreamWorks, 2015

Top-notch RenderMan Support. With Houdini you will enjoy a tightly integrated interface to Pixar’s RenderMan® and RenderMan compliant renderers which includes a node-based RenderMan shader builder and support for test renders in the 3D viewport.

All Renderers Welcome. Houdini also provides integrated support for other thrid party renderers such as mental ray™ and Maxwell™. With Houdini’s new Python support you can easily write your own hooks for whichever renderer you prefer.

Compositing

Houdini includes a node-based compositor which is perfect for creating slap comps. Lighters can test out render passes before sending plates to artists working with other compositing apps.

Multi-threaded. Fully tile based threaded compositor with a full set of tools to create compositing effects with blurs, color correction, channel mixing and swapping, outlining, and more.

File Format Support. Support for a large number of image formats including OpenEXR2.0, various tiff formats, gif, jpeg and more.

Custom Filters. Construct your own composite image generators or filters using VEX/VOPs.

Articles
Videos
Questions
Still have questions?
Have a look at a goodie called Physics Painter which lets users paint physics objects onto any other object, and simulate gravity.

23 April, 2018

322 views
Raimondo Della Calce gave a detailed breakdown of the way he creates fantastic growing simulations in Houdini.

18 April, 2018

1090 views
Looking for some top-notch educational content on Houdini?

13 April, 2018

751 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

868 views
Entagma is back with another great Houdini guide.

2 April, 2018

584 views
SideFX has shared a recording of a session by Paul Ambrosiussen from GDC 2018 that shows how you can mix Houdini and game development.

1 April, 2018

1082 views
Justine Pouyez shared some tips on the production of visual effects in Unreal Engine 4.

30 March, 2018

1329 views
Michael Pavlovich has recently shared a free series of short introductory videos on Houdini GameDev Tools.

28 March, 2018

954 views
Let's check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini.

27 March, 2018

901 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

2027 views
A VFX artist Danil Krivoruchko gave a talk on his latest project 'Blindsight' and the way he's generating effects in Houdini.

2 March, 2018

1420 views
Anders Schei, an artist at DICE, has presented a new awesome tool which lets him easily generate different flowers inside Houdini.

2 March, 2018

978 views
Jonathan De Blok has presented ProSequencer, a new script for Houdini.

1 March, 2018

544 views
Check out a nice video guide by Entagma to learn the tricks and start to stitch.

27 February, 2018

601 views
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

1515 views
4 comments
SideFX is getting ready for the third Houdini webinar on DOP solvers with Jeff ‘Old School’ Wagner.

13 February, 2018

915 views
Paweł Rutkowski did a cool breakdown of his amazing scene, which was created with the help of Houdini software. 

12 February, 2018

3651 views
1 comments
Mark Elendt and Side Effects Software won an Oscar for 25 years of work on the program.

11 February, 2018

652 views
The latest Houdini production build comes with new improvements to the licensing and render restrictions on Houdini Indie.

8 February, 2018

810 views
Matt Schwartz shared some really cool techniques he uses to build an awesome 'constellation-like' VFX for Riot Creative Contest 2017.

6 February, 2018

2970 views
Check out a step-by-step guide from CG Record and Mike Stoliarov to generating flower blossoming effect.

4 February, 2018

1007 views
Check out another incredible Houdini tutorial from Entagma.

31 January, 2018

864 views
SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini.

30 January, 2018

691 views
Take a look at a new HDA called Mesh Tiler that takes a collection of meshes distributed on a planar surface and makes it tileable.

23 January, 2018

871 views
SideFX is getting ready for another Houdini webinar with Jeff 'Old School' Wagner.

23 January, 2018

1313 views
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

5251 views
4 comments
Do you want to set something on fire in 3D?

16 January, 2018

727 views
Alexey Vanzhula has revealed a new set of tools for hard surface modeling in Houdini that will allow you to create complex hard-surface forms quickly and efficiently.

8 January, 2018

1245 views
Mahmoud Ageena talked about the production of his complex 3d scene, which was done with the help of UE4 and Houdini.

25 December, 2017

2149 views
1 comments
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

1309 views
1 comments
Paul Ambrosiussen has recently shared a guide to using Physics Painter in Houdini.

19 December, 2017

1718 views
Check out two Houdini Digital Assets that will let you convert a heightfield into other data.

13 December, 2017

1436 views
Take a look at a Houdini Digital Asset (HDA) called Skinning Converter.

6 December, 2017

933 views
House of Secrets has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN.

4 December, 2017

1319 views
1 comments
Lucie Lescuyer has published a post on a tool she made with Houdini to create Montreal type houses used as a digital asset in Unity.

4 December, 2017

2196 views
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen.

4 December, 2017

1717 views
Lucas Stringhetti has presented his little experiment with beautiful butterflies, fishes and a dinosaur skeleton.

28 November, 2017

4441 views
SideFX offers jammers of Global Game Jam a free 3-month Houdini Indie license to use before and during the game jam.

28 November, 2017

811 views
Do you want to make you scene shine? Make it attractive? Put some water droplets on it!

21 November, 2017

1157 views
Mathieu Gasperin answered a couple of questions about the environment design techniques used to create the amazing stylized world of Dishonored 2.

21 November, 2017

3446 views
The Unreal team has shared a recording of a livestream with some members of SideFX discussing tools in Houdini that can amp up your UE4 capabilities.

19 November, 2017

1114 views
SideFX teamed up with Epic to work on Houdini tools that can power up UE4.

14 November, 2017

1095 views
SideFX is getting ready to host another amazing webinar.

13 November, 2017

1062 views
Do you hate painting hair cards by hand?

12 November, 2017

1723 views
2 comments
A breakdown of two tutorials by Ben Schrijvers and Vladimir Lopatin from Guerrilla Games.

10 November, 2017

4607 views
Igor Zanic has tested v16.5 and presented an example of his work with FLIP method.

8 November, 2017

2380 views
Ben Nicholas shared his workflow and discussed the inspirations for creating colorful 3d experiments.

8 November, 2017

3556 views
SideFX has just released Houdini 16.5. The updates a variety of new features and improvements in VFX, modeling, rendering and UI.

7 November, 2017

2874 views
Hugo Beyer has a nice tutorial for developers who are just starting to learn Houdini.

6 November, 2017

1828 views
SideFX has shared a detailed presentation on the upcoming version of Houdini.

3 November, 2017

1008 views
We've talked with the talented guys from Main Road|Post about some of the CGI-tools they've developed for the Russian science-fiction film "Attraction".

30 October, 2017

1265 views
1 comments
SideFX has shared a preview of some of the new tools and enhancements coming in Houdini 16.5.

26 October, 2017

1493 views
Lucie Lescuyer and Alexandre Stroukoff discussed the production of the amazing Industrial Necropolis scene for the Cubebrush art contest.

24 October, 2017

1643 views
2 comments
Creative Bloq has shared a tutorial that gives an overview of the tool.

24 October, 2017

1472 views
Sebastien Tafani talked about some amazing work he's been doing with special effects for film and ads.

19 October, 2017

2388 views
1 comments
Felipe Pesántez talked about the modern 3d production tools, including his work with Mandelbulb, Megascans, and Houdini.

18 October, 2017

2337 views
Anders Schei from DICE showed his experiments with dioramas.

10 October, 2017

2751 views
Take a look at a Vegetation Generation Tool for Houdini shared by Marta Feriani.

26 September, 2017

1008 views
SideFX has shared a new guide that steps through the basic workflow of adding muscles to an animated creature and applying them as a skin deformer.

25 September, 2017

917 views
Amazing VFX guru Benoit Onillon did an amazing breakdown of his real-time visual effect experiment and showed how it all works.

12 September, 2017

5384 views
4 comments
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop.

12 September, 2017

1725 views
Hugo Beyer did a little overview of the way he creates great procedural content with Houdini. If you want to learn more, you'll have to check out the full tutorial though.

30 August, 2017

2660 views
Saber Jlassi talked about some of the very cool things you can create with Houdini and use in your game.

23 August, 2017

3091 views
2 comments
A tutorial on Pivot Painter, an HDA that stores model pivot and rotation information in the model's vertex data and additional UV channels.

22 August, 2017

1057 views
A guide that focuses on the creation of a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation.

9 August, 2017

1436 views
Saber Jlassi shows how to use Houdini VDB volumes and voronoi fracturing to deal with the complex task.

8 August, 2017

1839 views
A great starting point for developers willing to dive into the procedural world.

8 August, 2017

1687 views
A session featuring Robert Magee talking about how you can create procedural assets in Houdini that can be used to build game levels in UE4.

7 August, 2017

2666 views
Join Luiz Kruel exploring Houdini 16's new Shelf Tools that might get you interested.

25 July, 2017

2184 views
SideFX shared a guide that will show you how to use the motion vector ROP.

25 July, 2017

2200 views
SideFX has shared 4 recordings of the Houdini presentations from this year’s End User Event.

20 July, 2017

1130 views
Anatolii Iudanov presented his framework that transforms Houdini network editor into a game engine.

18 July, 2017

812 views
An ultimate toolkit for creating stunning pyrotechnic effects inside UE4.

14 July, 2017

3467 views
A thorough video guide by Mike Lyndon.

12 July, 2017

1788 views
Strange and disgusting experiments from Houdini.

11 July, 2017

1582 views
Nikita Shilkin did a wonderful talk about his work on visual effects for VR game ARKTIKA.1.

10 July, 2017

3370 views
2 comments
Guides to animating an ivy root creeping over your objects.

4 July, 2017

1304 views
Lucie Lescuyer showed her new work, giving some details on the production process.

4 July, 2017

1608 views
1 comments
Another great guide by Andreas Glad.

4 July, 2017

2255 views
Fabio M. Silva shared some of his thoughts on the creation of realistic real-time visual effects for video games.

29 June, 2017

2933 views
3d artist Voon Jiat Lim shared some techniques and tools that help him create amazing 3d visual effects.

26 June, 2017

2252 views
1 comments
Nema Safvati shared a demo of a fast and stable setup for emitting dynamic "strands" with the grains solver in Houdini.

26 June, 2017

1458 views
Paweł Rutkowski discussed his work with Houdini and explained the workflow for the production of high-quality 3d destruction simulation.

21 June, 2017

7728 views
2 comments
Nathan Huang shared some techniques he uses to build beautiful visual effects for his projects.

20 June, 2017

6754 views
David A. Ferreira used Entagma's technique to create amazing motions.

14 June, 2017

936 views
Pedro Alpiarça dos Santos created his own deformer to optimize the workflow.

8 June, 2017

851 views
FX Artist Dae Hyek Kim talked about the techniques he used to build 2d raymarching smoke in Unreal Engine 4. A similar technique was used in Uncharted 4.

6 June, 2017

8396 views
Some simulations by a 3D artist with 20 years of experience in high-end 3D, match moving and compositing.

6 June, 2017

1101 views
Satheesh Pv, lead programmer at YetiTech Studios, presented a custom structure spawning system.

31 May, 2017

1857 views
A free update for all users of a modeling toolset is coming.

31 May, 2017

2261 views
A new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode.

30 May, 2017

1449 views
DOOM VFX artist Wirginia Romanowska talked about the way visual effects are produced and used in video games.

25 May, 2017

4147 views
1 comments
An article by Saber Jlassi from GridMarkets full of things you should know about getting started with special effects.

22 May, 2017

2750 views
VFX artist Andreas Glad talked about his approach to visual effects production, showed how these could be used in games and when VFX are used. Andreas worked on a bunch of cool games, including Battlefield 1 and Battlefield 4.

18 May, 2017

7448 views
6 comments
A talk on redesigned shading workflow and enhanced shading capabilities from FMX 2017.

16 May, 2017

1668 views
VFX master Francisco García-Obledo Ordóñez talked about the way he blew watermelons up, created lighting and other cool stuff in UE4.

11 May, 2017

11492 views
A true master of procedural architecture is going to teach Shaun’s Lipowski course.

11 May, 2017

1492 views
A really nice trick from Andy Chlupka.

8 May, 2017

1426 views
Technical environment director Yannick SIGNAHODE shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands.

4 May, 2017

13410 views
2 comments
OD_CopyPasteExternal is a tool by Oliver Hotz, which allows to copy and paste points, polygons, weights, uvs and material names across multiple applications.

1 May, 2017

1519 views
Manuel Casasola Merkle's video guide on rendering a rough stone.

28 April, 2017

3553 views
Technical artist Maximilien Cleda showed how the team at Ubisoft approached the procedural vegetation in Ghost Recon Wildlands.

27 April, 2017

4670 views
3 comments
Technical artist Erwin Heyms showed how his team approached the production of small cities, rivers and roads in the open world game.

20 April, 2017

8718 views
5 comments
A thorough video guide by Andreas Glad.

20 April, 2017

1407 views
A new part of Sketchfab's Art Spotlight is about working on amazing interfaces inside Houdini.

20 April, 2017

1527 views
The first part of a video guide by Bogdan Lazar.

18 April, 2017

1584 views
Affordable packages, greater flexibility.

14 April, 2017

1133 views
Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them.

13 April, 2017

14975 views
5 comments
Add a couple of nodes with Varomix Monday Trix to get your own procedural piece.

4 April, 2017

1461 views
Create procedural assets in Houdini that can be loaded into Unreal Engine 4.

31 March, 2017

2540 views
Scott Keating explains why the new version is a perfect solution for procedural game art.

23 March, 2017

1638 views
Saber Jlassi's presentation from the SideFX booth.

21 March, 2017

1391 views
Lulu116 has shared a video featuring his FlipFluids/OpticalFlow effect using Houdini.

20 March, 2017

883 views
Check out the amazing showreel of Wirginia Romanowska - lead VFX artist at id Software.

15 March, 2017

2632 views
Jarrod Hasenjager has presented the first part of a series of studies on different materials.

14 March, 2017

3910 views
Andreas Glad explains how they used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1.

14 March, 2017

1887 views
A toolset made of Digital Assets driven by a python UI directly in Houdini.

10 March, 2017

1385 views
We've talked with Alexander Dracott about the new tools, which could offer some interesting alternatives to your standard World Machine workflow for environment design.

28 February, 2017

17652 views
Magnus Larsson made Houdini vertex lava work smoothly in real-time with Unreal Engine 4.

22 February, 2017

2902 views
The next version of the popular procedural tool from SideFX is available for purchase.

21 February, 2017

2850 views
1 comments
SideFX technical experts and industry professionals will unite for Houdini-related presentations.

13 February, 2017

1102 views
3d artist Simon BAU talked about the production of the amazing LEGO-inspired short film.

9 February, 2017

2725 views
Check our detailed interview with the guys from GridMarkets, who help to render some of the best 3d and VFX content on the web.

8 February, 2017

940 views
SideFX also announces new lower pricing for annual and monthly rentals of both Houdini Core and Houdini FX

6 February, 2017

1122 views
A very nice video from Tim van Helsdingen, which will show you how to make magic happen with Houdini and Redshift.

27 January, 2017

966 views
After 9 months of reign of Houdini 14, we get a new version with tons of improvements. A review by CGPress.

20 January, 2017

1184 views
Oskar Świerad published a wonderful 30-minute tutorial, which will teach you how to create good-looking procedural buildings for UE4 games.

18 January, 2017

3858 views
1 comments
3d artist Anastasia Opara shared some of the tips on building incredible realistic 3d environments with procedural tools.

20 December, 2016

14950 views
Lee Griggs, who's best known for his amazing Arnold tutorials, has recently talked with 80.lv about his love for surrealistic deconstructions of human bodies in 3d.

19 December, 2016

3646 views
With Houdini Georgios Cherouvim recreated a portrait of Pietà by Michelangelo Buonarroti and drew it in on a wooden board with a laser.

13 December, 2016

1560 views
A French technical artist talks working on jaw-dropping clouds.

28 October, 2016

9690 views
3 comments
A great look into how procedural technologies could be used to develop amazing visuals for games or TV.

21 October, 2016

1778 views
Carlos Attinson recorded a short a 10-minute tutorial, which will show you how to build realistic 3d destruction.

13 October, 2016

1807 views
Bonsak Schieldrop gave a great talk about his work with Houdini and gave a small tutorial for digital artists.

20 September, 2016

1963 views
VFX artist Oliver Hilbert discussed some of the ways he uses Houdini to generate fantastic digital images and animations.

14 September, 2016

3101 views
1 comments
Tips and tricks on creating special effects for games in Houdini.

14 September, 2016

3591 views
Michael Pavlovich talked about the way modern tools change game content creation and how will technology will influence gamedev process in the future.

12 September, 2016

10783 views
Digital artist Edv Ku talked about the way he produces incredible digital art with Houdini.

30 August, 2016

3642 views
On September 1st Gnomon's VFX Education lead Wayne Hollingsworth will give a 30-minute demonstration of destruction and fluid simulation techniques inside Houdini and Maya.

26 August, 2016

1570 views
SideFX studies factors for Houdini artist's success.

24 August, 2016

3184 views
Technical artist Yvo von Berg has recently started experimenting with meshes in Houdini. In our exclusive interview, he discusses some of the ways you can create game content in Houdini and use it in UE4.

21 July, 2016

2576 views
Have a look at some of the most intricate 3d models of plants in the world, created by a small landscape visualisation company.

20 July, 2016

1653 views
3D Artist Magnus Larsson has recently been experimenting a lot with procedural architecture and various ways you can use it in Unreal Engine 4.

15 July, 2016

6278 views
1 comments
Tomas Slancik & Vraja Parra created an amazing procedural animation project for this year’s AICP sponsor reel, using Houdini.

15 July, 2016

1089 views
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

2284 views

8 July, 2016

871 views
Steven Knipping has updated his newest showreel and shared some of his advice on volumetric clouds simulation in a new tutorial.

1 July, 2016

1829 views
We’ve had a chat with Ahmed Saadi - a freelance VFX Artist, who talked about his work with Houdini and the things he can do with this software.

28 June, 2016

4321 views
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Evgeny Starostin about his beautiful work with Houdini and described his production process and shares some tips of great CGI.

27 June, 2016

1819 views

27 June, 2016

5309 views
3d artist Sterling Osment talked about some of the useful tools and how they can assist you in your production.

17 June, 2016

2123 views

16 June, 2016

3639 views
Take a look at some of the amazing procedural things Niels Prayer is doing with Houdini.

2 June, 2016

2010 views

25 May, 2016

3231 views
Amazing 3d artist Pol Cuenca discussed procedural tools in VFX.

18 May, 2016

3498 views
Mike Murdock from TriHelix talks about the techniques, which allow him to build incredible VR experiences.

12 May, 2016

1155 views

23 April, 2016

1304 views

22 April, 2016

935 views
3d artist Michael Bitsakis talked about the way he uses procedural technology in his 3d workflow. He describes some of the ways you can implement Houdini software into your workflow.

22 April, 2016

3770 views
3d artist Andre Kostin talks about the use of procedural tools and the way he creates his impressive surrealistic images.

15 April, 2016

1959 views

21 March, 2016

2544 views
A great example of how you can use Houdini to build amazing 3d scenes.

8 March, 2016

3413 views

21 January, 2016

1770 views