Interactive Data Visualization, Inc.
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by UtopiaNemo
1 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
4 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Interactive Data Visualization, Inc.
Tools
0 followers
122 posts
0 questions answered
Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs,

SpeedTree® Cinema/Studio 7

  • IDC-80.lv
  • IDC-80.lv
  • IDC-80.lv
  • IDC-80.lv

With the release of version 7, SpeedTree® Cinema and SpeedTree Studio deliver a powerful new feature set for exceptional photorealism, while improving workflow and saving modeling time to help you create better, more lifelike tree/vegetation sequences. Version 7 enhancements and new features include:

Subdivision Surfaces

IDC-80.lv

A tree in SpeedTree Studio 7 © Interactive Data Visualization, 2015

Use this highly-anticipated feature to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines and more.

Animated Growth

IDC-80.lv

SpeedTree Studio 7 growth process © Interactive Data Visualization, 2015

SpeedTree Cinema 7 includes this new artist-friendly tool that allows you to animate simulated growth of trees and plants (available in v7 Cinema only).

Alembic Export

IDC-80.lv

SpeedTree Studio 7 alembic export © Interactive Data Visualization, 2015

Easily export cached SpeedTree models into the open Alembic framework (.abc) for exchanging animated scene data with popular DCC platforms like Maya®, Houdini and Cinema 4D.

GUI Improvements

IDC-80.lv

SpeedTree Studio 7 interface © Interactive Data Visualization, 2015

The new, streamlined user interface in version 7 will slash modeling time and ease your overall workflow.

Season Changes

IDC-80.lv

Working with seasons in SpeedTree Studio 7 © Interactive Data Visualization, 2015

With this new Cinema 7 tool, you can transition models through a full range of seasonal colors and foliage changes with a slider control. Create an unlimited number of structure-based variations, including mid-leaf transition states, for more variance in the final render (available in v7 Cinema only).

Tree Library Enhancements

IDC-80.lv

A tree rendered in SpeedTree Studio 7 © Interactive Data Visualization, 2015

Whether using the Tree Model Library included with SpeedTree Cinema 7 or purchasing tree models for SpeedTree Studio 7 from our Online Tree Model Store, you’ll be able to match nature more closely than ever with our expanded library of high-detail models. Individual leaves and needles will move even more realistically with the new, fine-tuned wind settings.

“Simplify” Feature

IDC-80.lv

Simplify feature of SpeedTree Studio 7 © Interactive Data Visualization, 2015

With the new “Simplify” feature you can quickly and easily create low polygon models from high definition, cinema- quality models.

Focus” Tool

IDC-80.lv

SpeedTree Studio 7 Focus tool © Interactive Data Visualization, 2015

This new tool allows you to focus on parts of the model, while also enhancing responsiveness in close detail work. By displaying only those portions of the tree being actively modeled, certain processes are reduced from hours to minutes.

Export Variations

In Cinema 7, it’s now easier to export multiple variations of SpeedTree models and meshes in a single setup (available in v7 Cinema only).

Articles
Videos
Questions
Still have questions?
Steffen Hampel recreated a cinematic photo by Alex O' Dowd in 3D using online resources and Megascans and did a breakdown of the scene.

12 July, 2019

2684 views
1 comments
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

1974 views
The Gnomon student Melody Romero recreated an iconic scene from Kiki's Delivery Service and shared a breakdown of it.

19 June, 2019

1762 views
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

31 May, 2019

3788 views
SpeedTree 8.4 has been released bringing export options and new high-performance wind.

29 May, 2019

1690 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

3033 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

3280 views
1 comments
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.

26 April, 2019

2847 views
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more. 

26 April, 2019

7291 views
4 comments
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

3518 views
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

4719 views
1 comments
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

5360 views
4 comments
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

6802 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

2957 views
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.

28 January, 2019

3096 views
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

4391 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

3268 views
IDV has recently released SpeedTree 8.2, the newest version of its standalone tree, plant and foliage modeling suite of tools.

21 January, 2019

2545 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

3081 views
2 comments
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2532 views
Ellen Shelley provided a breakdown of her atmospheric scene in UE4 inspired by the amazing Hollow Knight. 

24 December, 2018

3876 views
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

13 December, 2018

5067 views
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

2984 views
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

4269 views
Vitaliy Koshevyy did a breakdown of his outstanding snowy landscape made with Maya, SpeedTree and Redshift.

26 October, 2018

5159 views
2 comments
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

3638 views
1 comments
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

3606 views
2 comments
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

5680 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

8811 views
12 comments
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

3672 views
3 comments
Danny Oakes is the Director of Operations and Marketing at SpeedTree.

28 June, 2018

1461 views
Check out how Rudy Lamotte creates amazing large environments, filling it with trees, beautiful vegetation, and awesome atmospheric effects.

21 June, 2018

6355 views
Jonathan Holmes showed how he approached the production of his 'Substation' project, which was created with some Megascans assets.

15 May, 2018

3271 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

3800 views
1 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

3801 views
2 comments
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.

26 February, 2018

6010 views
4 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

5446 views
2 comments
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

11484 views
4 comments
The team behind the software has shared a quick guide with Sonia Piasecki giving a quick overview of the leaf mesh cutout tool in SpeedTree Cinema 8.

20 November, 2017

2874 views
Kevin Whitmeyer talked a little about his work on Destiny 2, discussing architecture, environment design and materials.

16 November, 2017

7347 views
Ehsan Ebrahimzadeh discussed the production of the amazing 3d environment, that combines futuristic backgrounds with lush vegetation and gorgeous ruined houses.

13 November, 2017

4658 views
Meggie Rock talked about her latest scenes filled with beautiful vegetation she created with the help of Jeremy Huxley's vegetation course from CGMA.

13 November, 2017

5801 views
The amazing team of artists from Wargaming discussed all the updates to GI, particle systems, materials, water shaders and other elements of the astonishing World of Tanks engine.

7 November, 2017

22997 views
7 comments
IDV has presented SpeedTree Cinema 8, a new version of its tree, plant and foliage modeling tool.

25 October, 2017

2733 views
A little talk from Ioan Lazu about his amazing new foliage system for Unity, which was inspired by some of the Unreal's tech.

25 October, 2017

3340 views
2 comments
Bruno Willian Reis talked a little bit about the way he's shaping up those wonderful landscapes.

19 October, 2017

4248 views
2 comments
Harry Corr and Connor Stanley from Trapped Nerve Games gave a nice talk on some of the production challenges behind a first-person puzzle adventure game.

28 September, 2017

2924 views
Jonathan Van Immerzeel from Staggart Creations talked about some amazing tech that allows creating incredible scenes in Unity.

26 September, 2017

20905 views
2 comments
3d artist Theodor Gerhamn did a detailed breakdown of his fantastic scene, which combines realistic and artistic approach to 3d production.

23 August, 2017

6213 views
Zoran Petrovič talked about the way he created a very new 3d environment for the Artstation contest.

11 August, 2017

3022 views
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.

20 July, 2017

14054 views
Okan Beyit showed how he prepared the environment assets under the careful control of Andres Rodriguez.

5 July, 2017

5874 views
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

5634 views
3 comments
3d generalist Sonja Christoph talked about her UE4 work and discussed the way she builds moody urban environments.

19 June, 2017

7741 views
2 comments
Ehsan Ebrahimzadeh talked about the production of his amazing "Our Heritage" project, which he's assembling with Aidin Salsabili. Amazing high-level environment design.

8 June, 2017

5761 views
The vegetation making software is now available to all users of Amazon’s engine.

1 June, 2017

5133 views
1 comments
Nicole Gorny discussed the way 'Space Beer' scene was created with tiling materials, realistic water, and amazing lighting. 

30 May, 2017

11172 views
6 comments
Najim Filali and Patrycja Skrzynska discussed the way they created a simple and incredibly well-lit scene in the swamps.

22 May, 2017

4082 views
1 comments
Kahlil Reedy discussed the production process behind his latest UE4 project, giving tons of details on composition, meshes, foliage, lighting and post-production. 

19 May, 2017

6983 views
2 comments
3d artist Daniel Stok talked a little about the way he approached the production of high-quality 3d with some nice complicated vegetation and neat materials.

17 May, 2017

4645 views
Rudy Lamotte gave some solid tips on approaching vegetation production for video games and shared various techniques you can use.

11 May, 2017

12070 views
7 comments
Self-taught 3d artist Adam Kenyon showed how he created this stunning tribute to ‘Last of Us’ in just over 5 weeks.

10 May, 2017

10881 views
3d environment artist Jim Watson did a breakdown of his real-time scene, showing how he can use Blueprints to build beautiful materials and shaders.

3 May, 2017

16329 views
2 comments
Gui Junqueira provided a detailed breakdown of his amazing 'The Orchidarium Grove' scene, which features an incredible amount of overgrown organic elements.

26 April, 2017

2829 views
Damien Peinoit talked about the production of the Tales From The Crypt production in 3d.

21 April, 2017

3496 views
Swayam Shah talked about the way he experiments with Speedtree and works with modular architectural designs.

19 April, 2017

6320 views
Martin Pietras discussed his approach to environment art, composition, and virtual architecture.

14 April, 2017

5756 views
2 comments
Jhosep Chevarria Capacoila discussed the way he created a lush natural scene with a few handy tricks.

31 March, 2017

5133 views
2 comments
The developer of Dead Static Drive Michael Blackney talked about the way he is able to build his huge driving exploration game on his own.

23 March, 2017

7487 views
3d artist Trey McNair showed how to build a wonderfully lit forest environment in UE4.

22 March, 2017

6604 views
Allen Frechette made a little breakdown of his amazing natural diorama, which shows very interesting ways to use Speedtree and Marmoset Toolbag.

21 March, 2017

4015 views
1 comments
Environment artist Swayam Shah showed how he used his snow shader to craft an amazing forest in Unreal Engine 4.

21 March, 2017

7807 views
We've talked with Alexander Dracott about the new tools, which could offer some interesting alternatives to your standard World Machine workflow for environment design.

28 February, 2017

28626 views
Launching first with Amazon Lumberyard in Q2 ‘17.

24 February, 2017

4412 views
Steven Hong talked about the way he meshed stylized materials, 3d scans and beautiful 3d models into one astonishing environment.

24 January, 2017

4260 views
IDV officially stated that Ubisoft is purchasing SpeedTree tech to use in the wide variety of 3d games.

6 December, 2016

3160 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

9327 views
3d artist Connor Stanley talked about his recent environment, sharing his pipeline and some tips of the scene production.

23 November, 2016

4241 views
In 'Mountain Splendor' Jhosep Chevarria tried to build a real-time scene, which would capture the look of the famout sceneries painted by Bob Ross. Here's how he did it.

22 November, 2016

14386 views
2 comments

21 November, 2016

5233 views
3 comments
3d artist Timothy Dries experimented with foliage and lighting in UE4 and created this cool-looking Rainforest environment.

15 November, 2016

7347 views
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

9592 views
3 comments
3d artist Eoin O'Broin talked about the way Megascans and some nice lighting help to create awesome realistic scenes.

27 September, 2016

16738 views
Benjamin Roach talked about the way he recreated the Dark Souls 3 scene in Unreal Engine.

27 September, 2016

19607 views
6 comments
Simon Tremblay talked about the production of the massive environment, spanning over 65 square kilometres.

28 July, 2016

30924 views
1 comments
3d artist Jhosep Chevarria gave a brief intro into his speed environment design of the ‘Madagascar’ scene, inspired by Uncharted 4.

21 July, 2016

7077 views
CD PROJEKT RED senior environment artist Michał Janiszewsk talked about the environments design of ‘Witcher 3: Wild Hunt' and 'Witcher 3: Blood and Wine.

18 July, 2016

17522 views
The developers Prey For The Gods talked about making an impressive visual feast with the help of Unity 5.

14 July, 2016

3987 views
3d artist Bert Ruiter discussed the way he builds amazing tiny dioramas in Unreal Engine 4.

13 July, 2016

3415 views
Environment artist Jody Sargent talked about the new tools, which helped her to create amazing open environments.

6 July, 2016

3106 views
Brandon Brown shows how he creates his Mountain Top Shrine environment with modern game tools.

29 June, 2016

2882 views
Gnomon graduate Tiffany Chu gave very detailed description of the production of her Unreal Engine 4 scene.

22 June, 2016

4467 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

9047 views

23 May, 2016

2129 views
3d artist Timothy Dries talked about the way you can play with lighting and architecture in UE4 to create picturesque ruins.

19 May, 2016

3212 views

6 May, 2016

4912 views

26 April, 2016

4320 views
Environment artist Chico Spans gave an exclusive look at his amazing Domus Romana environment created in Unreal Engine 4. In this post he talks about the production of the set, the meshes, materials and gorgeous lighting.

8 April, 2016

3844 views
Gnomon graduate Thom May talked about the production of his amazing Bloodborne-inspired environment.

6 April, 2016

7621 views
Donald Macdonald talked about the production of his environment exploration game Niten with the help of UE4, LAM , Speedtree and Ocean Plugin.

25 March, 2016

5992 views
Experiences environment artist Jobye Karmaker shared some of his thoughts about vegetation creation in video games and described how to turn the environment into a gameplay tool.

7 March, 2016

5985 views
3D environment and prop artist Anthony Carmonathe and Jeremy Zeler-Maury - the Creative Director/Main Programmer - told 80.lv about the development of Edge of Eternity and the creation of some awesome game environments.

2 February, 2016

3356 views
1 comments
Game developer Dusan Maljkovic gave a great breakdown of his most recent environment, created with the help of Unreal Engine 4.

4 January, 2016

4016 views
Digital Media Arts College graduate Moses Saintfleur talked about the way you can use SpeedTree plugin with Unreal Engine 4. He gives a detailed breakdown of the scene and shows, how you can create wonderful natural environments in 3D.

29 December, 2015

7203 views
3d artist and Unity enthusiast Jeryce Dianingana talked about his experience using Substance Designer to build detailed random materials for Unity 5 scenes.

27 November, 2015

5405 views
Filmmaker Peter Piwowarski talked about the way you can create detailed forest environment in Unreal Engine with Speedtree.

24 November, 2015

3876 views
3D artist Svend Kruse Rønslund gave a super detailed breakdown of his small scene, created with the help of Unreal Engine, Speedtree and Substance Designer.

28 October, 2015

8140 views
2 comments
3d level designer Ben Burkart talked about creating a massive open world environment with Unreal Engine 4 and SpeedTree.

21 October, 2015

2745 views
Belmin Kozlić talked about the way modern middleware technologies help to build an incredibly rich world of the environment exploration game Fantasiam.

5 October, 2015

2209 views
1 comments
Town of Light game director Luca Dalcò talked about the creation of the exploration game Town of Light, created with the help of Unity 5.

8 July, 2015

2165 views
1 comments
Iestyn Lloyd shares some advice and tools that will help you to make incredible photo-realistic scenes in Unity 5.

3 July, 2015

2765 views
Technical Art Director Krzysiek Krzyścin (CD PROJEKT RED) describes the biggest technical achievements of The Witcher: Wild Hunt and describes the peculiarities of game optimization.

2 July, 2015

6863 views
7 comments
Former Ubisoft artist Miki Company Butler describes the best tools for building a game with AAA-visuals.

29 June, 2015

2059 views
A small Italian studio Caracal Games Studio is using Unreal Engine 4 to create a visually stunning parkour runner Downward set in a completely open world.

11 June, 2015

3814 views

26 February, 2016

2041 views

8 February, 2016

1411 views

18 April, 2015

1270 views

18 April, 2015

2055 views

18 April, 2015

1299 views

18 April, 2015

1492 views

18 April, 2015

1445 views