Interactive Data Visualization, Inc.


Official website

www.speedtree.com
Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs,

SpeedTree® Cinema/Studio 7

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With the release of version 7, SpeedTree® Cinema and SpeedTree Studio deliver a powerful new feature set for exceptional photorealism, while improving workflow and saving modeling time to help you create better, more lifelike tree/vegetation sequences. Version 7 enhancements and new features include:

Subdivision Surfaces

A tree in SpeedTree Studio 7 © Interactive Data Visualization, 2015

Use this highly-anticipated feature to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines and more.

Animated Growth

SpeedTree Studio 7 growth process © Interactive Data Visualization, 2015

SpeedTree Cinema 7 includes this new artist-friendly tool that allows you to animate simulated growth of trees and plants (available in v7 Cinema only).

Alembic Export

SpeedTree Studio 7 alembic export © Interactive Data Visualization, 2015

Easily export cached SpeedTree models into the open Alembic framework (.abc) for exchanging animated scene data with popular DCC platforms like Maya®, Houdini and Cinema 4D.

GUI Improvements

SpeedTree Studio 7 interface © Interactive Data Visualization, 2015

The new, streamlined user interface in version 7 will slash modeling time and ease your overall workflow.

Season Changes

Working with seasons in SpeedTree Studio 7 © Interactive Data Visualization, 2015

With this new Cinema 7 tool, you can transition models through a full range of seasonal colors and foliage changes with a slider control. Create an unlimited number of structure-based variations, including mid-leaf transition states, for more variance in the final render (available in v7 Cinema only).

Tree Library Enhancements

A tree rendered in SpeedTree Studio 7 © Interactive Data Visualization, 2015

Whether using the Tree Model Library included with SpeedTree Cinema 7 or purchasing tree models for SpeedTree Studio 7 from our Online Tree Model Store, you’ll be able to match nature more closely than ever with our expanded library of high-detail models. Individual leaves and needles will move even more realistically with the new, fine-tuned wind settings.

“Simplify” Feature

Simplify feature of SpeedTree Studio 7 © Interactive Data Visualization, 2015

With the new “Simplify” feature you can quickly and easily create low polygon models from high definition, cinema- quality models.

Focus” Tool

SpeedTree Studio 7 Focus tool © Interactive Data Visualization, 2015

This new tool allows you to focus on parts of the model, while also enhancing responsiveness in close detail work. By displaying only those portions of the tree being actively modeled, certain processes are reduced from hours to minutes.

Export Variations

In Cinema 7, it’s now easier to export multiple variations of SpeedTree models and meshes in a single setup (available in v7 Cinema only).

Interactive Data Visualization, Inc.Recent articles

Creating an Abandoned Pub Diorama in ZBrush, Maya & Substance 3D

Kateryna Yavorska told us about the workflow behind the Abandoned London Pub Diorama project, explained how complex surfaces were created using Substance 3D Painter and Substance 3D Designer, and shared how mentors at Vertex School helped her during the production.

Using RealityCapture & Unreal Engine to Create a Valencian Scenery

Pontus Ryman has told us about his photogrammetry workflow, spoke about the right weather conditions for scanning, and explained why RealityCapture is his software of choice when it comes to running the images through for a 3D model.

Creating a Prairie Biome Using Megascans and Unreal Engine 5

Gabe Tandy talked about the work process behind The Grasslands project, explained how he achieved realistic lighting, and spoke about the advantages of the Megascans library.

Creating Ruins in the Forest in Unreal Engine 5

Geremia Merzari told us about the working process behind the Lost in Nature project, explained how the foliage was created, and talked about the scene composition and lighting.

Create High-Resolution Custom Trees With This SpeedTree Tutorial

The intermediate-level tutorial by Jean-Michel Bihorel shows how to generate complex-looking trees.

Creating a Herbalist Workshop Scene in Substance & UE4

Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.

Designing Town Ruins: Decay in Environment Design

Viktoria Didenko shared the production details of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.
Light and Flowers: Environment Inspired by Kazuo Oga

Light and Flowers: Environment Inspired by Kazuo Oga

The Gnomon student Melody Romero recreated an iconic scene from Kiki’s Delivery Service and shared a breakdown of it.
Winter Environment in UE4: Assets, Plants, Lighting

Winter Environment in UE4: Assets, Plants, Lighting

Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

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